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<blockquote data-quote="S'mon" data-source="post: 7058573" data-attributes="member: 463"><p>Back in the Dark Times of 3e D&D, there was this idea of "Rules As Physics" where people argued that the rules should mechanically emulate every aspect of in-world reality, obviating the need for common sense/GM judgement (the latter aka 'magical tea party' by its detractors). I think this legacy still lives on here & there in how people think about the game. (I see this 3e legacy in other areas too, eg my 5e Wizard player tends to assume 3e style Caster Supremacy/Magic Trumps Mundane, and is surprised when I allow non-magical counters to magical effects, or 4e style opposed rolls eg athletics vs arcana - she thinks the arcane effect should always beat the mundane ability).</p></blockquote><p></p>
[QUOTE="S'mon, post: 7058573, member: 463"] Back in the Dark Times of 3e D&D, there was this idea of "Rules As Physics" where people argued that the rules should mechanically emulate every aspect of in-world reality, obviating the need for common sense/GM judgement (the latter aka 'magical tea party' by its detractors). I think this legacy still lives on here & there in how people think about the game. (I see this 3e legacy in other areas too, eg my 5e Wizard player tends to assume 3e style Caster Supremacy/Magic Trumps Mundane, and is surprised when I allow non-magical counters to magical effects, or 4e style opposed rolls eg athletics vs arcana - she thinks the arcane effect should always beat the mundane ability). [/QUOTE]
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