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<blockquote data-quote="Maxperson" data-source="post: 7079350" data-attributes="member: 23751"><p>I don't have a codified system. However, like you above, if someone were to sneak into a library where a PC was sleeping to take a book, I'd roll stealth to see how quiet the person was, with a dex check like you mentioned, and if an appropriate level of noise was made, I'd check to see if the PC was awakened. The sleeping passive perception would likely be used, but for very important rolls, I'd probably use an opposed check with the PC being penalized appropriately. That way the player would be more involved with the important roll.</p><p></p><p>I'd check whether it was important or not, though. More than once I've thought something was or was not important to a player/PC and was wrong. Also, even when not important, the roleplaying that comes from the encounter is usually very good and worth it to the group to have the check happen.</p><p></p><p></p><p></p><p>I disagree here to a degree. First, unconscious which is what happens when you are knocked out is much more severe than sleep. You can't make a noise or nudge someone out of unconsciousness. You can do that with sleep. That means to me that there are levels of unconsciousness within the game, even if the unconscious rules don't spell that out. </p><p></p><p></p><p></p><p>Sleeping creatures have a level of awareness, though. Many things in the real world make it into dreams through that awareness. Others wake the sleeper up due to that awareness. If you are truly unaware of something, it cannot wake you up.</p><p></p><p></p><p></p><p>All a rule set is, is an official compilation of rulings and mechanics. 5e has official mechanics for perception. The rules regarding tracking, etc. are clearly not mechanics, so they are just official rulings that tie into those official perception mechanics. I view the official rulings as wrong for the reasons stated and won't use them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7079350, member: 23751"] I don't have a codified system. However, like you above, if someone were to sneak into a library where a PC was sleeping to take a book, I'd roll stealth to see how quiet the person was, with a dex check like you mentioned, and if an appropriate level of noise was made, I'd check to see if the PC was awakened. The sleeping passive perception would likely be used, but for very important rolls, I'd probably use an opposed check with the PC being penalized appropriately. That way the player would be more involved with the important roll. I'd check whether it was important or not, though. More than once I've thought something was or was not important to a player/PC and was wrong. Also, even when not important, the roleplaying that comes from the encounter is usually very good and worth it to the group to have the check happen. I disagree here to a degree. First, unconscious which is what happens when you are knocked out is much more severe than sleep. You can't make a noise or nudge someone out of unconsciousness. You can do that with sleep. That means to me that there are levels of unconsciousness within the game, even if the unconscious rules don't spell that out. Sleeping creatures have a level of awareness, though. Many things in the real world make it into dreams through that awareness. Others wake the sleeper up due to that awareness. If you are truly unaware of something, it cannot wake you up. All a rule set is, is an official compilation of rulings and mechanics. 5e has official mechanics for perception. The rules regarding tracking, etc. are clearly not mechanics, so they are just official rulings that tie into those official perception mechanics. I view the official rulings as wrong for the reasons stated and won't use them. [/QUOTE]
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