Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Surprise round question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7091804" data-attributes="member: 6787503"><p>But the condition isn't the only result. </p><p></p><p>The results of falling asleep: </p><p>1. You have the Unconscious condition, which ends when you awaken (DM's discretion).</p><p>2. You may possibly fulfill your sleep requirement (e.g. 8 hours/day).</p><p></p><p>The results of falling unconscious after dropping to 0 hit points:</p><p>1. You have the Unconscious condition, which ends only when you regain hit points.</p><p>2. You make a death saving throw at the start of your turn unless you are stable.</p><p>3. Any damage you take counts as a failed death saving throw.</p><p>4. Any damage you take from a critical hit counts as two failed death saving throws. </p><p>5. Any damage you take that is greater than or equal to your maximum hit points kills you instantly.</p><p></p><p>Identical results? Not really. </p><p></p><p></p><p></p><p>You think that because sleep imposes the Unconscious condition that anything that ends sleep also ends the Unconscious condition, even in situations where the condition was imposed by something other than sleep. This is not sound reasoning. </p><p></p><p>Unconsciousness imposed by sleep ends when the sleep ends. Sleep is ended by things that end sleep. </p><p></p><p>Unconsciousness imposed by dropping to 0 hit points without dying ends when you're no longer at 0 hit points. You're no longer at 0 hit points when you regain some hit points. </p><p></p><p></p><p></p><p>No. My house rule is that sleeping creatures are wakened by the commotion caused whenever hostile action (rather than hostile words, thoughts, or intent) is taken. Fictionally, this commotion takes place <strong>before</strong> initiative and is the event to which the initiative check measures reaction. Before initiative is ever rolled, the creature is wide awake due to some commotion or other. This is my house rule. </p><p></p><p>The chain of events is as follows: At the table, a player (or the DM) declares hostile action for his or her character or monster. >> In the fiction, the character or monster begins to perform said hostile action, causing a commotion considered equivalent to a loud noise. Anyone within audible range is now alert, and if they were sleeping, they are now awake. If the character or monster beginning to perform the hostile action is hidden, anyone unaware of its presence is now surprised. This <strong>fictional</strong> event is the Start of Combat. >> Still in the fiction, alerted creatures react to the Start of Combat, beginning to perform any actions they take in response. >> At the table, the DM calls for a DEX check, called Initiative, to determine whose competing actions are resolved first.</p><p></p><p></p><p></p><p>As written in the rulebooks, there is exactly one way to awaken from the unconsciousness caused by dropping to 0 hit points without death, and that's by regaining any hit points, even one. The unconsciousness caused by falling asleep, on the other hand, can be ended by anything the DM has determined. It would be a misreading of the rules for the DM to decide that anything that awakens you from sleep also awakens you from the unconsciousness caused by dropping to 0 hit points without death, although I could see allowing a character to momentarily regain consciousness to utter some last words, for example. </p><p></p><p></p><p></p><p>This has been addressed up thread. The creature with 0 hit points must be stabilized. Then, after 1d4 hours of remaining stable, the creature regains 1 hit point.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7091804, member: 6787503"] But the condition isn't the only result. The results of falling asleep: 1. You have the Unconscious condition, which ends when you awaken (DM's discretion). 2. You may possibly fulfill your sleep requirement (e.g. 8 hours/day). The results of falling unconscious after dropping to 0 hit points: 1. You have the Unconscious condition, which ends only when you regain hit points. 2. You make a death saving throw at the start of your turn unless you are stable. 3. Any damage you take counts as a failed death saving throw. 4. Any damage you take from a critical hit counts as two failed death saving throws. 5. Any damage you take that is greater than or equal to your maximum hit points kills you instantly. Identical results? Not really. You think that because sleep imposes the Unconscious condition that anything that ends sleep also ends the Unconscious condition, even in situations where the condition was imposed by something other than sleep. This is not sound reasoning. Unconsciousness imposed by sleep ends when the sleep ends. Sleep is ended by things that end sleep. Unconsciousness imposed by dropping to 0 hit points without dying ends when you're no longer at 0 hit points. You're no longer at 0 hit points when you regain some hit points. No. My house rule is that sleeping creatures are wakened by the commotion caused whenever hostile action (rather than hostile words, thoughts, or intent) is taken. Fictionally, this commotion takes place [B]before[/B] initiative and is the event to which the initiative check measures reaction. Before initiative is ever rolled, the creature is wide awake due to some commotion or other. This is my house rule. The chain of events is as follows: At the table, a player (or the DM) declares hostile action for his or her character or monster. >> In the fiction, the character or monster begins to perform said hostile action, causing a commotion considered equivalent to a loud noise. Anyone within audible range is now alert, and if they were sleeping, they are now awake. If the character or monster beginning to perform the hostile action is hidden, anyone unaware of its presence is now surprised. This [B]fictional[/B] event is the Start of Combat. >> Still in the fiction, alerted creatures react to the Start of Combat, beginning to perform any actions they take in response. >> At the table, the DM calls for a DEX check, called Initiative, to determine whose competing actions are resolved first. As written in the rulebooks, there is exactly one way to awaken from the unconsciousness caused by dropping to 0 hit points without death, and that's by regaining any hit points, even one. The unconsciousness caused by falling asleep, on the other hand, can be ended by anything the DM has determined. It would be a misreading of the rules for the DM to decide that anything that awakens you from sleep also awakens you from the unconsciousness caused by dropping to 0 hit points without death, although I could see allowing a character to momentarily regain consciousness to utter some last words, for example. This has been addressed up thread. The creature with 0 hit points must be stabilized. Then, after 1d4 hours of remaining stable, the creature regains 1 hit point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Surprise round question
Top