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<blockquote data-quote="Hriston" data-source="post: 7116982" data-attributes="member: 6787503"><p>"The game" (meaning, the rule book) gives "Go without sleep" as an example of an attempted action for which the DM may call for a CON check. If rolling well on a CON check allows you to stay awake when you haven't had adequate sleep (which it does), I don't see the reasoning behind the same roll giving you the opposite ability to stay asleep in the presence of a disturbance. Also, I have a difficult time accepting that the DM is going to tell the player of a sleeping PC about the disturbance that will awaken his or her PC unless the check is successful, information the PC couldn't possibly know. </p><p></p><p>WIS and specifically your WIS (Perception) check "measures your general awareness of your surroundings". When asleep, according to "the game", you are actually unaware of your surroundings no matter what your WIS check says. Rolling it is a waste of time because it measures something that doesn't exist. And again, the metagame problem exists in which the DM is asking the player for an ability check for a task the PC itself is unaware it is undertaking. In my games, ability checks are for tasks the PCs and monsters are consciously trying to do. This avoids the following type of exchange:</p><p></p><p>DM: Roll a Wisdom (Perception) check. </p><p></p><p>Player of a sleeping PC: Why? What happens if I succeed or fail?</p><p></p><p>DM: You don't know. You're asleep and so unaware of what's going on around you.</p><p></p><p>Player: Um... okay. I rolled a 2. </p><p></p><p>DM: You die in your sleep and never find out why. Roll up a new character. </p><p></p><p>I'm not saying that you or anyone else does it this way, and I'd be happy to receive clarification of how you handle asking for ability checks for actions of which a character is unconscious, but the way I imagine it, this doesn't seem fun to me.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7116982, member: 6787503"] "The game" (meaning, the rule book) gives "Go without sleep" as an example of an attempted action for which the DM may call for a CON check. If rolling well on a CON check allows you to stay awake when you haven't had adequate sleep (which it does), I don't see the reasoning behind the same roll giving you the opposite ability to stay asleep in the presence of a disturbance. Also, I have a difficult time accepting that the DM is going to tell the player of a sleeping PC about the disturbance that will awaken his or her PC unless the check is successful, information the PC couldn't possibly know. WIS and specifically your WIS (Perception) check "measures your general awareness of your surroundings". When asleep, according to "the game", you are actually unaware of your surroundings no matter what your WIS check says. Rolling it is a waste of time because it measures something that doesn't exist. And again, the metagame problem exists in which the DM is asking the player for an ability check for a task the PC itself is unaware it is undertaking. In my games, ability checks are for tasks the PCs and monsters are consciously trying to do. This avoids the following type of exchange: DM: Roll a Wisdom (Perception) check. Player of a sleeping PC: Why? What happens if I succeed or fail? DM: You don't know. You're asleep and so unaware of what's going on around you. Player: Um... okay. I rolled a 2. DM: You die in your sleep and never find out why. Roll up a new character. I'm not saying that you or anyone else does it this way, and I'd be happy to receive clarification of how you handle asking for ability checks for actions of which a character is unconscious, but the way I imagine it, this doesn't seem fun to me. [/QUOTE]
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