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<blockquote data-quote="Caliban" data-source="post: 7117874" data-attributes="member: 284"><p>Why wouldn't they be? This is a game. Players are aware of all sorts of things their characters aren't. In this case, it's not like the player can act on the knowledge if their character doesn't wake up. </p><p></p><p>In the specific case of an assassin, you've already said you'd have the character automatically wake up when initiative is rolled, no checks needed. So you give your players a "danger sense" that never fails. And in that very specific scenario, I can see the sense of it - just informing the player that their character "woke up dead" isn't much fun. </p><p></p><p>(And really, if you don't let them automatically wake up they probably won't - a well prepared assassin can be damn near undetectable. Between invisibility, pass without trace, boots of elvenkind, Expertise in Stealth, a high Dex - you can easily achieve a +20 or more on the roll, with advantage. Although if the party has a cleric who can raise them, it could be a way of sending a very bloody message. "Piss of the king by randomly killing his guards, he sends the Royal Assassin. Even if you are publicly honored as heroes.") </p><p></p><p>But I'm talking about a more common scenario - some PC's are asleep while others are fighting. No one is trying to be stealthy. I like to give the sleeping characters a chance to wake up on their own. It really doesn't matter who makes the roll - the player is going to be aware combat is occurring because they can see and hear the other players rolling dice and talking about combat related stuff. </p><p></p><p>I'm sorry, but arguing about who should make the roll just seems like a meaningless point of contention.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7117874, member: 284"] Why wouldn't they be? This is a game. Players are aware of all sorts of things their characters aren't. In this case, it's not like the player can act on the knowledge if their character doesn't wake up. In the specific case of an assassin, you've already said you'd have the character automatically wake up when initiative is rolled, no checks needed. So you give your players a "danger sense" that never fails. And in that very specific scenario, I can see the sense of it - just informing the player that their character "woke up dead" isn't much fun. (And really, if you don't let them automatically wake up they probably won't - a well prepared assassin can be damn near undetectable. Between invisibility, pass without trace, boots of elvenkind, Expertise in Stealth, a high Dex - you can easily achieve a +20 or more on the roll, with advantage. Although if the party has a cleric who can raise them, it could be a way of sending a very bloody message. "Piss of the king by randomly killing his guards, he sends the Royal Assassin. Even if you are publicly honored as heroes.") But I'm talking about a more common scenario - some PC's are asleep while others are fighting. No one is trying to be stealthy. I like to give the sleeping characters a chance to wake up on their own. It really doesn't matter who makes the roll - the player is going to be aware combat is occurring because they can see and hear the other players rolling dice and talking about combat related stuff. I'm sorry, but arguing about who should make the roll just seems like a meaningless point of contention. [/QUOTE]
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