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<blockquote data-quote="Rel" data-source="post: 1116903" data-attributes="member: 99"><p>With due respect, Beholder Bob, I wouldn't ban or limit those spells were I running such a campaign. Especially the food and water oriented ones.</p><p></p><p>While I agree that the struggle for food and water makes a great motivation for the story, I think it would get old if it were the focus of almost every game session. With Create Water and Purify Food and Drink, they at least get a bit of respite if they are willing to prepare the proper spells.</p><p></p><p>Also, I think that having those spells in the game could lead to other, powerful roleplaying moments that further enhance the horrific nature of the campaign. What if the party meets a group of survivors that have managed to band together. They have successfully been able to fight off the zombies, but now they are slowly starving. When the party cleric realizes that, while he can create or purify a bit of water, it will never be enough for a group this big. Maybe some of them realize it too and begin to kill themselves so that the rest of the group will have one less mouth to feed. If that isn't grim and horrific, I don't know what is.</p><p></p><p>And it puts the cleric in a tough spot too. He could spend all of his spells everyday desperately trying to get enough food to feed these people, or he could try his best to use his magic to fight the undead that threaten to kill them all. Tough moral call there.</p><p></p><p>Another facet of religion to consider is whether the gods derive their power from the numbers of worshipers they have. If so, the Cleric may find his powers very much diminished and be heavily motivated to gain converts. One way to do this is to provide people with food and water if they will join the flock of worshipers. But here again, every spell he uses for that purpose is one less that he has to heal his buddies.</p><p></p><p>Same thing with Remove Disease. How terrible if the Cleric finds that he can't cast it enough times each day to cure all the new cases of disease that are cropping up.</p><p></p><p>FWIW, I think that the rest of Beholder Bob's ideas are great.</p><p></p><p>So, Arc, do you see this campaign having a "happy ending" or is it gong to go more the route of Night of the Living Dead?</p></blockquote><p></p>
[QUOTE="Rel, post: 1116903, member: 99"] With due respect, Beholder Bob, I wouldn't ban or limit those spells were I running such a campaign. Especially the food and water oriented ones. While I agree that the struggle for food and water makes a great motivation for the story, I think it would get old if it were the focus of almost every game session. With Create Water and Purify Food and Drink, they at least get a bit of respite if they are willing to prepare the proper spells. Also, I think that having those spells in the game could lead to other, powerful roleplaying moments that further enhance the horrific nature of the campaign. What if the party meets a group of survivors that have managed to band together. They have successfully been able to fight off the zombies, but now they are slowly starving. When the party cleric realizes that, while he can create or purify a bit of water, it will never be enough for a group this big. Maybe some of them realize it too and begin to kill themselves so that the rest of the group will have one less mouth to feed. If that isn't grim and horrific, I don't know what is. And it puts the cleric in a tough spot too. He could spend all of his spells everyday desperately trying to get enough food to feed these people, or he could try his best to use his magic to fight the undead that threaten to kill them all. Tough moral call there. Another facet of religion to consider is whether the gods derive their power from the numbers of worshipers they have. If so, the Cleric may find his powers very much diminished and be heavily motivated to gain converts. One way to do this is to provide people with food and water if they will join the flock of worshipers. But here again, every spell he uses for that purpose is one less that he has to heal his buddies. Same thing with Remove Disease. How terrible if the Cleric finds that he can't cast it enough times each day to cure all the new cases of disease that are cropping up. FWIW, I think that the rest of Beholder Bob's ideas are great. So, Arc, do you see this campaign having a "happy ending" or is it gong to go more the route of Night of the Living Dead? [/QUOTE]
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