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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="Kobold Boots" data-source="post: 7730400" data-attributes="member: 92239"><p>Speaking only on my own experiences</p><p></p><p>Player knowledge of monsters is a big deal when:</p><p>1. One bad encounter can kill a party (same in all editions)</p><p>2. Hit points are very low and character abilities are very basic ( more likely in earlier editions )</p><p>3. An evening's event could be very short. One or two encounters</p><p></p><p>So if the vibe of the game is "this is dangerous" and not "we'll blow some healing surges and be ok", then knowledge of the world is huge and experience of the DM in dealing with player tangents is very important. When playing 3E and later editions it's very rare for me to drastically change monster stats beyond HP. When playing 2E and earlier editions, I would more routinely change monster stats and develop storylines around how the ecology is different and why.</p><p></p><p>If a character would have first-hand knowledge of something (favoured enemy) due to experiencing the particular beastie in game, then perfectly fine. But if that knowledge would not exist in game, then I wouldn't want the group to have it. Flavor.</p><p></p><p>Seems like there was way more need to make sure that things were happening either "in-game" or "out-of-game" when speaking at the table too.. but that's not relevant to the basic reply and probably just a matter of table culture.</p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7730400, member: 92239"] Speaking only on my own experiences Player knowledge of monsters is a big deal when: 1. One bad encounter can kill a party (same in all editions) 2. Hit points are very low and character abilities are very basic ( more likely in earlier editions ) 3. An evening's event could be very short. One or two encounters So if the vibe of the game is "this is dangerous" and not "we'll blow some healing surges and be ok", then knowledge of the world is huge and experience of the DM in dealing with player tangents is very important. When playing 3E and later editions it's very rare for me to drastically change monster stats beyond HP. When playing 2E and earlier editions, I would more routinely change monster stats and develop storylines around how the ecology is different and why. If a character would have first-hand knowledge of something (favoured enemy) due to experiencing the particular beastie in game, then perfectly fine. But if that knowledge would not exist in game, then I wouldn't want the group to have it. Flavor. Seems like there was way more need to make sure that things were happening either "in-game" or "out-of-game" when speaking at the table too.. but that's not relevant to the basic reply and probably just a matter of table culture. KB [/QUOTE]
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