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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="Random Bystander" data-source="post: 7730405" data-attributes="member: 6702095"><p>It should be entirely possible to play later games in an earlier style when it comes to the threats... Or, in the case of 3.X, challenge. Specifically, challenge rating. A CR of 1 is expected to deplete a small amount of resources (about 20%) for a party of 4 PCs. Left unstated is that said PCs are expected to be ones that fill the classic roles of Cleric, Fighter, "Thief"/Rogue, and "Magic-User".</p><p></p><p>We then have 4 creatures facing 1 creature. Doubling the number of creatures adds +2 to the CR. So, 4 creatures facing 4 creatures is a CR +4 encounter. CR +4 encounters are rare. CR +5 encounters are very rare. We may then derive that in 3.X, a challenge equal to the party is rare, and a challenge sizably more capable (~+40%) is very rare.</p><p></p><p>Then, to backtrack to older editions of the game, where PCs were expected to die during the early levels, we set 1 CR = 1 PC of an equal Character Level. The acquisition of spells to raise the dead, or the resources to pay for same, account for the diminished lethality of later levels.</p><p></p><p>Thus, a party of 4 PCs can expect to face, for example, 4 orcs, or 8 goblins, in an average encounter. Negotiation, strategy, tactics, logistics, and the better part of valour then become <em>much </em>more important.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 7730405, member: 6702095"] It should be entirely possible to play later games in an earlier style when it comes to the threats... Or, in the case of 3.X, challenge. Specifically, challenge rating. A CR of 1 is expected to deplete a small amount of resources (about 20%) for a party of 4 PCs. Left unstated is that said PCs are expected to be ones that fill the classic roles of Cleric, Fighter, "Thief"/Rogue, and "Magic-User". We then have 4 creatures facing 1 creature. Doubling the number of creatures adds +2 to the CR. So, 4 creatures facing 4 creatures is a CR +4 encounter. CR +4 encounters are rare. CR +5 encounters are very rare. We may then derive that in 3.X, a challenge equal to the party is rare, and a challenge sizably more capable (~+40%) is very rare. Then, to backtrack to older editions of the game, where PCs were expected to die during the early levels, we set 1 CR = 1 PC of an equal Character Level. The acquisition of spells to raise the dead, or the resources to pay for same, account for the diminished lethality of later levels. Thus, a party of 4 PCs can expect to face, for example, 4 orcs, or 8 goblins, in an average encounter. Negotiation, strategy, tactics, logistics, and the better part of valour then become [I]much [/I]more important. [/QUOTE]
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