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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="Random Bystander" data-source="post: 7730419" data-attributes="member: 6702095"><p>Your statement regarding hit <u>points</u> does not contradict my statement regarding hit <u>dice</u>.</p><p></p><p>With a base weapon damage of 1d8 (Longsword) and a hit dice of 1d8 (Fighter), the odds do not actually change.</p><p></p><p>...Yes? I never said it did. What I did do is explain the reason behind that abstraction, and point out that, with regard to "monster deaths", most groups already play with "0 is dead" in 3.X.</p><p></p><p>I never stated it was not fixable. I stated that "...[it] would be considerably harder to fix." In addition, I contend the following points:</p><p></p><p>1) Putting level loss into 5e is not a trivial change, considering the number of monsters that would have to be changed, and the spells that would have to be changed or re-introduced.</p><p>2) Putting in save-or-die effects is not a trivial change, considering the same.</p><p>3) Again, changing that many spells is not trivial.</p><p>4) Agreed.</p><p>5) Good to know we agree here.</p><p></p><p>Confused - And dropping it.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 7730419, member: 6702095"] Your statement regarding hit [U]points[/U] does not contradict my statement regarding hit [U]dice[/U]. With a base weapon damage of 1d8 (Longsword) and a hit dice of 1d8 (Fighter), the odds do not actually change. ...Yes? I never said it did. What I did do is explain the reason behind that abstraction, and point out that, with regard to "monster deaths", most groups already play with "0 is dead" in 3.X. I never stated it was not fixable. I stated that "...[it] would be considerably harder to fix." In addition, I contend the following points: 1) Putting level loss into 5e is not a trivial change, considering the number of monsters that would have to be changed, and the spells that would have to be changed or re-introduced. 2) Putting in save-or-die effects is not a trivial change, considering the same. 3) Again, changing that many spells is not trivial. 4) Agreed. 5) Good to know we agree here. Confused - And dropping it. [/QUOTE]
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