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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="Koloth" data-source="post: 7730435" data-attributes="member: 6706231"><p>Another big difference between the early and later versions is character creation. Originally, you rolled 3d6 for each stat in order and were stuck with the result. A frequent house rule was roll 6 sets of 3d6 and allocate the results as you saw fit. Some generous DMs allowed 4d6 drop lowest. Compared to the point systems current systems embrace, early version characters were often flawed from creation. Coupled with the higher deadliness of encounters, probably one of the reasons so many 1st level OD&D characters became Orc snacks.</p></blockquote><p></p>
[QUOTE="Koloth, post: 7730435, member: 6706231"] Another big difference between the early and later versions is character creation. Originally, you rolled 3d6 for each stat in order and were stuck with the result. A frequent house rule was roll 6 sets of 3d6 and allocate the results as you saw fit. Some generous DMs allowed 4d6 drop lowest. Compared to the point systems current systems embrace, early version characters were often flawed from creation. Coupled with the higher deadliness of encounters, probably one of the reasons so many 1st level OD&D characters became Orc snacks. [/QUOTE]
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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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