Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Surviving low-level old school D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Fiery_Fist" data-source="post: 4816456" data-attributes="member: 6052"><p>I agree that beginning players were probably dead meat in some of those earlier modules. It was just too easy to blunder into a trap or a monster without realizing the danger. I have a feeling that most of these novice players were spared by their DMs (or misread the rules). </p><p></p><p>While I've always felt like the risk of character death added another element of depth to the game, I've never been a big fan of running slaughterhouse dungeons. I don't really believe that there's any wrong way to have fun, so I can understand the people who are into that, but I think that's one of the potential pitfalls of classic D&D people should be aware of. I doubt that most people would enjoy crawling through a dungeon with a 10 foot pole and a pack of war dogs. Then again, perhaps there's a reason it's called Advanced Dungeons & Dragons. (I don't have any experience with Basic, so I'm not sure that it was any better)</p><p></p><p>I remember when I first started playing DnD as a kid, I had this idea that my thief character should always stay hidden. He would always run straight to cover as soon as he got the first hint of a battle. It ended up being really silly in the game but it kept him alive until high levels. The other players were a lot better at roleplaying but unfortunately lost their characters a lot more often. Probably would have been better if it had worked the other way around!</p></blockquote><p></p>
[QUOTE="DM_Fiery_Fist, post: 4816456, member: 6052"] I agree that beginning players were probably dead meat in some of those earlier modules. It was just too easy to blunder into a trap or a monster without realizing the danger. I have a feeling that most of these novice players were spared by their DMs (or misread the rules). While I've always felt like the risk of character death added another element of depth to the game, I've never been a big fan of running slaughterhouse dungeons. I don't really believe that there's any wrong way to have fun, so I can understand the people who are into that, but I think that's one of the potential pitfalls of classic D&D people should be aware of. I doubt that most people would enjoy crawling through a dungeon with a 10 foot pole and a pack of war dogs. Then again, perhaps there's a reason it's called Advanced Dungeons & Dragons. (I don't have any experience with Basic, so I'm not sure that it was any better) I remember when I first started playing DnD as a kid, I had this idea that my thief character should always stay hidden. He would always run straight to cover as soon as he got the first hint of a battle. It ended up being really silly in the game but it kept him alive until high levels. The other players were a lot better at roleplaying but unfortunately lost their characters a lot more often. Probably would have been better if it had worked the other way around! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Surviving low-level old school D&D
Top