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<blockquote data-quote="airwalkrr" data-source="post: 6103136" data-attributes="member: 12460"><p>I have little to no problem with hybridizing CMB/CMD. It is actually almost exactly the way I argued WotC should have done things with 3e for literally years on the WotC forums (and a few times on this site as well). A unified mechanic for tactical maneuvers is pretty easy to do as well. It only requires the addition of one thing to every stat block, which is easily derived.</p><p></p><p>As for sorcerer class features, the sorcerer is a powerful enough class. I never felt it could use much of anything except perhaps getting a couple extra class skills, but the class is fine the way it is. I also don't want to single out classes like that for updates. The PF sorcerer is immensely more powerful than the 3.5 sorcerer. Taken in context with the rest of PF (which made every class more powerful), this isn't a big deal. But when sorcerer is already a high power tier class, I don't feel like it is really appropriate. The dead level changes from <a href="http://www.wizards.com/default.asp?x=dnd/cwc/20061013a" target="_blank">this article</a> are probably as far as I would be willing to go for class changes.</p><p></p><p>I am also pretty well on board with the condensation of most skills (except the addition of the blighted fly skill), but not the skill system or mechanics themselves. I am not particularly fond of Perception allowing anyone to find traps (I understand rogues are better at it in PF and get an auto-spot, but that isn't enough for me). Nor do I like the easy identification of potions. So perhaps we could go with the PF condensations of skills, but still use the 3.5 skill mechanics. Even that has caused me problems in the past though, as some people seem to need constant reminders of which skills are which (usually people who haven't played PF). I actually think 4e condensation of skills was the best. I like how small and simple their skill list was. But 4e is a very different system so that would be harder to implement.</p><p></p><p>Ultimately, my problem with hybridizing PF with 3.5 is that everyone has their own opinion of what makes 3.5 good or what makes PF good. Your list of three little changes is probably different from every other PF player's list. Some people might be happy with your list, but not feel it is ideal, whereas others might feel like your list misses the whole point for of PF. So it is simplest to just do one system or the other. I am still on the fence about PF, but leaning towards 3.5.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6103136, member: 12460"] I have little to no problem with hybridizing CMB/CMD. It is actually almost exactly the way I argued WotC should have done things with 3e for literally years on the WotC forums (and a few times on this site as well). A unified mechanic for tactical maneuvers is pretty easy to do as well. It only requires the addition of one thing to every stat block, which is easily derived. As for sorcerer class features, the sorcerer is a powerful enough class. I never felt it could use much of anything except perhaps getting a couple extra class skills, but the class is fine the way it is. I also don't want to single out classes like that for updates. The PF sorcerer is immensely more powerful than the 3.5 sorcerer. Taken in context with the rest of PF (which made every class more powerful), this isn't a big deal. But when sorcerer is already a high power tier class, I don't feel like it is really appropriate. The dead level changes from [URL="http://www.wizards.com/default.asp?x=dnd/cwc/20061013a"]this article[/URL] are probably as far as I would be willing to go for class changes. I am also pretty well on board with the condensation of most skills (except the addition of the blighted fly skill), but not the skill system or mechanics themselves. I am not particularly fond of Perception allowing anyone to find traps (I understand rogues are better at it in PF and get an auto-spot, but that isn't enough for me). Nor do I like the easy identification of potions. So perhaps we could go with the PF condensations of skills, but still use the 3.5 skill mechanics. Even that has caused me problems in the past though, as some people seem to need constant reminders of which skills are which (usually people who haven't played PF). I actually think 4e condensation of skills was the best. I like how small and simple their skill list was. But 4e is a very different system so that would be harder to implement. Ultimately, my problem with hybridizing PF with 3.5 is that everyone has their own opinion of what makes 3.5 good or what makes PF good. Your list of three little changes is probably different from every other PF player's list. Some people might be happy with your list, but not feel it is ideal, whereas others might feel like your list misses the whole point for of PF. So it is simplest to just do one system or the other. I am still on the fence about PF, but leaning towards 3.5. [/QUOTE]
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