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Suspense in RPGs
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<blockquote data-quote="Tony Vargas" data-source="post: 7449198" data-attributes="member: 996"><p>Reasonable enough. As you add more decisions points and complications and opportunities to affect that final die roll, you're also, presumably, making it less uncertain, and, you're adding drama & suspense to the intervening time, because what's going on bears on the final result and how that final result is coming about is unfolding.</p><p></p><p>So, if loading stuff like that in between a declaration and a die roll that's "uncertain" (for the sake of suspense) can /add/ suspense, can't loading it in front of relative certainty (you know the hero isn't going to die, but not what bad stuff might happen shy of that) also add suspense? It seems like it should. </p><p></p><p>And, IMX, a die roll, however uncertain can be a brief, anti-climactic affair, and so be contributing relatively little suspense.</p><p></p><p>And of course, the cost of that uncertainty is toted up in dead heroes, anti-climaxes, de-railed stories, and the like. Oh, hey, I'm back to "cost" - that wasn't even intentional.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7449198, member: 996"] Reasonable enough. As you add more decisions points and complications and opportunities to affect that final die roll, you're also, presumably, making it less uncertain, and, you're adding drama & suspense to the intervening time, because what's going on bears on the final result and how that final result is coming about is unfolding. So, if loading stuff like that in between a declaration and a die roll that's "uncertain" (for the sake of suspense) can /add/ suspense, can't loading it in front of relative certainty (you know the hero isn't going to die, but not what bad stuff might happen shy of that) also add suspense? It seems like it should. And, IMX, a die roll, however uncertain can be a brief, anti-climactic affair, and so be contributing relatively little suspense. And of course, the cost of that uncertainty is toted up in dead heroes, anti-climaxes, de-railed stories, and the like. Oh, hey, I'm back to "cost" - that wasn't even intentional. [/QUOTE]
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