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<blockquote data-quote="Umbran" data-source="post: 7452496" data-attributes="member: 177"><p>Dude, do you realize how condescending this sounds? If not, be advised. If you did realize, please knock it off. Snark doesn't make you sound more correct.</p><p></p><p>And, you seem to have missed the idea that folks might want their RPG to mirror what is seen in other media.</p><p></p><p></p><p></p><p>Interestingly, in 5e, we find the following text:</p><p></p><p><em>"Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable."</em></p><p></p><p>So, I'd correct you to say that a massive proportion of the rules are dedicated to reducing the enemy to zero hit points, to "taking them down" so to speak. Whether that means death is a separate question.</p><p></p><p></p><p></p><p></p><p>Don't drive to the extreme and strawman the point in the process. We aren't talking about "no death dealing conflict." We are talking about how threat of death needs not be the only source of suspense - the piece may feature conflicts that aren't deadly. Not "the piece only has conflicts that aren't deadly".</p><p></p><p>Mind you, we are talking about RPGs in general, not 5e in specific. There are games which are not comedy, but in which death is nigh non-existent. Many Superhero games, for example, simply because they are modeled on a genre in which character death is traditionally rare.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7452496, member: 177"] Dude, do you realize how condescending this sounds? If not, be advised. If you did realize, please knock it off. Snark doesn't make you sound more correct. And, you seem to have missed the idea that folks might want their RPG to mirror what is seen in other media. Interestingly, in 5e, we find the following text: [i]"Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable."[/i] So, I'd correct you to say that a massive proportion of the rules are dedicated to reducing the enemy to zero hit points, to "taking them down" so to speak. Whether that means death is a separate question. Don't drive to the extreme and strawman the point in the process. We aren't talking about "no death dealing conflict." We are talking about how threat of death needs not be the only source of suspense - the piece may feature conflicts that aren't deadly. Not "the piece only has conflicts that aren't deadly". Mind you, we are talking about RPGs in general, not 5e in specific. There are games which are not comedy, but in which death is nigh non-existent. Many Superhero games, for example, simply because they are modeled on a genre in which character death is traditionally rare. [/QUOTE]
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