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<blockquote data-quote="Umbran" data-source="post: 7455346" data-attributes="member: 177"><p>No. Aside from the rule I already mentioned (which was used by my players in the last session they played - they didn't fully know the moral position of their antagonists, so they refused to outright kill them), other games have mechanisms in which you decidedly beat your opponents, but don't kill them. I the end, the point is to overcome a challenge, and death of the opponent is only one way to achieve that.</p><p></p><p>I will note that, looking at something like D&D - the number of rules around <em>actual death itself</em> is pretty small. Most of the combat rules are about removing hit points, which is necessary for death, but not equivalent to death.</p><p></p><p>Outside D&D, some FATE variants, for example, have physical, mental, and social health tracks. The exact same mechanics is used for conflict resolution for each track (using different skills), but only one of them can result in physical death of the PC. You can take an opponent out of the story with mental stress, or social pressures, without so much as scratching their skin.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7455346, member: 177"] No. Aside from the rule I already mentioned (which was used by my players in the last session they played - they didn't fully know the moral position of their antagonists, so they refused to outright kill them), other games have mechanisms in which you decidedly beat your opponents, but don't kill them. I the end, the point is to overcome a challenge, and death of the opponent is only one way to achieve that. I will note that, looking at something like D&D - the number of rules around [i]actual death itself[/i] is pretty small. Most of the combat rules are about removing hit points, which is necessary for death, but not equivalent to death. Outside D&D, some FATE variants, for example, have physical, mental, and social health tracks. The exact same mechanics is used for conflict resolution for each track (using different skills), but only one of them can result in physical death of the PC. You can take an opponent out of the story with mental stress, or social pressures, without so much as scratching their skin. [/QUOTE]
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