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<blockquote data-quote="Caliburn101" data-source="post: 7457470" data-attributes="member: 6802178"><p>Well, yes, stating the obvious is indeed easy. But some people seem to have missed it, or at the very least don't care to acknowledge it for some reason.</p><p></p><p>As I made clear earlier - I have had 12 hours games run without a single drop of blood spilled or even a tavern brawl. Combat isn't needed to have drama.</p><p></p><p>But because I said rpg combat is dull without the risk of death (The English dictionary definition of COMBAT that is - not a non-lethal physical contest as some are trying to redefine it as), it is lazily assumed that I advocate it in all cases of conflict.</p><p></p><p>Such thinking is of course ridiculous.</p><p></p><p>Once again I am drawn back to Game of Thrones, or Lord of the Rings. The moments when combat is ongoing, if the audience thought there was no chance of characters dying (very similar to a player knowing the DM just wont let their character die) then those scenes would not work.</p><p></p><p>I am not saying combat should always happen, or that if it happens there must always be death, but it is a very common scene in rpgs and very commonly ends in death for someone.</p><p></p><p>I am getting very tired indeed of those who argue that other outputs or purposes are valid (which I have never denied) means that I am talking rubbish.</p><p></p><p>That is demonstrably not the case.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7457470, member: 6802178"] Well, yes, stating the obvious is indeed easy. But some people seem to have missed it, or at the very least don't care to acknowledge it for some reason. As I made clear earlier - I have had 12 hours games run without a single drop of blood spilled or even a tavern brawl. Combat isn't needed to have drama. But because I said rpg combat is dull without the risk of death (The English dictionary definition of COMBAT that is - not a non-lethal physical contest as some are trying to redefine it as), it is lazily assumed that I advocate it in all cases of conflict. Such thinking is of course ridiculous. Once again I am drawn back to Game of Thrones, or Lord of the Rings. The moments when combat is ongoing, if the audience thought there was no chance of characters dying (very similar to a player knowing the DM just wont let their character die) then those scenes would not work. I am not saying combat should always happen, or that if it happens there must always be death, but it is a very common scene in rpgs and very commonly ends in death for someone. I am getting very tired indeed of those who argue that other outputs or purposes are valid (which I have never denied) means that I am talking rubbish. That is demonstrably not the case. [/QUOTE]
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