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<blockquote data-quote="Tony Vargas" data-source="post: 7457527" data-attributes="member: 996"><p>It is necessarily assumed that you meant that in all cases of RPG combat, yet more than a few RPGs stand as stark counter-examples.</p><p></p><p>Now you want to invoke a RL definition of combat to completely change the meaning of what you said, even though, in doing so, you have shifted the topic from RPGs to military simulations, and made your original assertion a self-defeating tautology: "RPG <s>combat</s> <em>lethal conflict between armed forces, not a non-lethal physical contest</em> is dull without the risk of death." Well, without the risk of death, it no longer fits your definition. </p><p></p><p>When I see discussions start to twist in the wind like that I begin to suspect that they have slid from the topic, to the need to avoid the appearance of having been wrong.</p><p></p><p></p><p>Since you have now clarified that your assertion about RPG combat being dull without the risk of death was meant only to apply to the actual literal definition of combat, not to any application of RPG rules under a 'combat' heading that might include non-lethal resolutions, and since you acknowledge that the latter 'non-lethal physical challenges' are not necessarily dull (they are 'valid'), there's no further need to continue that tangent.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7457527, member: 996"] It is necessarily assumed that you meant that in all cases of RPG combat, yet more than a few RPGs stand as stark counter-examples. Now you want to invoke a RL definition of combat to completely change the meaning of what you said, even though, in doing so, you have shifted the topic from RPGs to military simulations, and made your original assertion a self-defeating tautology: "RPG [s]combat[/s] [i]lethal conflict between armed forces, not a non-lethal physical contest[/i] is dull without the risk of death." Well, without the risk of death, it no longer fits your definition. When I see discussions start to twist in the wind like that I begin to suspect that they have slid from the topic, to the need to avoid the appearance of having been wrong. Since you have now clarified that your assertion about RPG combat being dull without the risk of death was meant only to apply to the actual literal definition of combat, not to any application of RPG rules under a 'combat' heading that might include non-lethal resolutions, and since you acknowledge that the latter 'non-lethal physical challenges' are not necessarily dull (they are 'valid'), there's no further need to continue that tangent. [/QUOTE]
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