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<blockquote data-quote="Emerikol" data-source="post: 7458111" data-attributes="member: 6698278"><p>In my games, it is war and not sport. More often than not the monsters are trying to kill the PCs. There are exceptions of course but they are exceptional. The same is true of the group. They may want to capture someone for interrogation so they don't kill every enemy. That would be an exceptional case. Most of the time they just kill the enemy.</p><p></p><p>Now given all of that above, that does not mean that there are no other activities beside combat going on. No every encounter with NPCs is a situation where they are viewed as an enemy. That is less true in a traditional dungeon but still true in exceptional cases. So one does not preclude the other. </p><p></p><p>In my games poor play will result in death a lot. So if a PC is dying over an over that means the person playing that PC is not playing very well. Part of that is group dynamics. Even a new player will understand when a group lays out a battle plan or a marching order. My group works like a well trained military unit early on. Why? Because death happens more often otherwise. Because they play well though, even at low levels, death is rare. As they get into the higher levels where raise dead is available (at mid levels by paying a kinds ransom and at 9+ by casting it themselves), the downside to death is that the PC loses a character level. Now in 5e perhaps that is a little more difficult so I could just reduce a random attribute by one point ( or just go with one point of CON every time ).</p><p></p><p>So my players have always treated death very seriously. Given that truth though, they still have lots of other in game goals. They have even risked their PC lives for those goals on occasion. They roleplay. They make alliances. They do everything outside of combat that I think a lot of you do. They always have a lot of downtime activities in play (more as they advance in level of course).</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7458111, member: 6698278"] In my games, it is war and not sport. More often than not the monsters are trying to kill the PCs. There are exceptions of course but they are exceptional. The same is true of the group. They may want to capture someone for interrogation so they don't kill every enemy. That would be an exceptional case. Most of the time they just kill the enemy. Now given all of that above, that does not mean that there are no other activities beside combat going on. No every encounter with NPCs is a situation where they are viewed as an enemy. That is less true in a traditional dungeon but still true in exceptional cases. So one does not preclude the other. In my games poor play will result in death a lot. So if a PC is dying over an over that means the person playing that PC is not playing very well. Part of that is group dynamics. Even a new player will understand when a group lays out a battle plan or a marching order. My group works like a well trained military unit early on. Why? Because death happens more often otherwise. Because they play well though, even at low levels, death is rare. As they get into the higher levels where raise dead is available (at mid levels by paying a kinds ransom and at 9+ by casting it themselves), the downside to death is that the PC loses a character level. Now in 5e perhaps that is a little more difficult so I could just reduce a random attribute by one point ( or just go with one point of CON every time ). So my players have always treated death very seriously. Given that truth though, they still have lots of other in game goals. They have even risked their PC lives for those goals on occasion. They roleplay. They make alliances. They do everything outside of combat that I think a lot of you do. They always have a lot of downtime activities in play (more as they advance in level of course). [/QUOTE]
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