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<blockquote data-quote="Emerikol" data-source="post: 7458121" data-attributes="member: 6698278"><p>As an addendum to my previous post.</p><p></p><p>1. I am not a big CR guy. I do of course build dungeons around some concept of a level but I don't have a preset bunch of planned encounters that have an appropriate CR.</p><p></p><p>2. I prefer the 1e philosophy where the wilderness is random (though perhaps I create my own wandering monster tables based on the world). The dungeons are based on the habitat of the enemy. So if for example my group wages a long battle in a particular room within earshot of other rooms, the monsters in those other rooms are going to come running. (Assuming they are allies of course and not some lurking creature). </p><p></p><p>3. Running is definitely on the agenda for my PCs. How to do a fighting retreat is one of their "close action drills" if you will. Seek favorable terrain for a fighting retreat etc...</p><p></p><p>4. Sleeping/resting whatever are not accomplished easily within the dungeon and leaving often leads to unpleasant surprises when the PCs return unless they've truly finished a particular enemy first. This partly depends on the intelligence of the monsters of course. So my groups tend to face at minimum the recommended encounters and often more.</p><p></p><p>5. All of the above tends to eliminate the Wizard dominates the game problems. A wizard will very rarely expend a resource if he doesn't have to because he may need it in the next encounter. The group treats all the casters as valuable reservoirs of expendable resources. </p><p></p><p></p><p>I try to avoid too much obvious structure. No given that my 1st level PCs are not going into a dungeon to battle an Arch Devil. They might be fighting kobolds but if not careful the number of kobolds could easily exceed the CR if they don't play things right.</p><p></p><p>My group depending on the level typically has "stances" that they go into which they document. They then just state they go into the stance and a whole bunch of things happen. Just like a combat team.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7458121, member: 6698278"] As an addendum to my previous post. 1. I am not a big CR guy. I do of course build dungeons around some concept of a level but I don't have a preset bunch of planned encounters that have an appropriate CR. 2. I prefer the 1e philosophy where the wilderness is random (though perhaps I create my own wandering monster tables based on the world). The dungeons are based on the habitat of the enemy. So if for example my group wages a long battle in a particular room within earshot of other rooms, the monsters in those other rooms are going to come running. (Assuming they are allies of course and not some lurking creature). 3. Running is definitely on the agenda for my PCs. How to do a fighting retreat is one of their "close action drills" if you will. Seek favorable terrain for a fighting retreat etc... 4. Sleeping/resting whatever are not accomplished easily within the dungeon and leaving often leads to unpleasant surprises when the PCs return unless they've truly finished a particular enemy first. This partly depends on the intelligence of the monsters of course. So my groups tend to face at minimum the recommended encounters and often more. 5. All of the above tends to eliminate the Wizard dominates the game problems. A wizard will very rarely expend a resource if he doesn't have to because he may need it in the next encounter. The group treats all the casters as valuable reservoirs of expendable resources. I try to avoid too much obvious structure. No given that my 1st level PCs are not going into a dungeon to battle an Arch Devil. They might be fighting kobolds but if not careful the number of kobolds could easily exceed the CR if they don't play things right. My group depending on the level typically has "stances" that they go into which they document. They then just state they go into the stance and a whole bunch of things happen. Just like a combat team. [/QUOTE]
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