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<blockquote data-quote="Morte" data-source="post: 635785" data-attributes="member: 9413"><p><strong>Session 1 part 2</strong></p><p></p><p>Session 1 part 2</p><p></p><p>Swiftly establishing that the high priestess had not seen a cat called Snookums (“How would I know what a cat was called?”) they headed outside. On the temple steps, they tried to figure out what to do first. It was tough. So they went shopping. Fifteen minutes of inconsequential um-ing and ah-ing later, they noticed a sewer entrance just up the road from the merchant’s stall. Well, the commune had said Cool Judgement was underground, and they hadn’t explored any sewers lately…</p><p></p><p>They headed down into the sewers, killed a few rats, picked a random direction, killed a few dire rats, picked another random direction and ran slap bang into a half-hidden crack in the wall, tucked into a dark alcove, with a slope of rubble leading up beyond it. [In the distance, a DM screamed in outrage at their luck.]</p><p></p><p>They ignored it, much more interested in the rusty iron door across the corridor. Mabel scanned it for traps, opened it, and put one eyeball round the doorframe. The room was empty. It was also quiet, showed no signs of recent use, and had a single metal door which could be barred from the inside. Plus it didn’t smell as bad as the rest of the sewers. They pegged it as a place to retreat to and rest, and promptly headed off to explore some more sewer. Padreic stage-whispered “Ahem” and pointed to the hidden passage they’d all forgotten in the space of five minutes…</p><p></p><p><img src="http://www.joel-benford.co.uk/nwn/suzail/story/frost_dungeon.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><span style="font-size: 9px">the dungeon level</span></em></p><p></p><p>They clambered up, and found themselves in a dark and unnaturally cold ruin. It looked like a crypt, or catacomb, with a few old coffins in niches in the walls. Everything was covered in a thin rime of frost. In a few places, they found cobwebs under the frost but no frost under the cobwebs. Was the presence of moisture in the air a recent thing?</p><p></p><p>They were in a short corridor, with a serious metal door at the northern end. A trap and a lock later they walked into a large dark chamber, where a bizarre group stopeed talking and turned to look at them. There was a human woman in full plate, accompanied by a dire wolf, who wore a holy symbol of Silvanus but had the most extraordinary vacant look in her eyes. Beside her stood a minotaur, a very big minotaur with a very big two handed axe. It stared intently. Behind them were another human, obviously a mage of some sort, and an oversized goblin with twin daggers which nobody recognised as a barghest. Off to one side were four thrones set around a brazier, the room’s only source of light.</p><p></p><p>The staring went on for a few moments, as the party edged into the room and sidled into something resembling a mêlée formation, before a challenge rang out from the cleric.</p><p></p><p>“<strong>Who invades the ministry of frost?</strong>” Her voiced oozed command and menace.</p><p></p><p>Griseld was quick off the mark as usual. “Da what? We here for da rats. You pay your rat tax?”</p><p></p><p>Lafajet affected insouciance. “Who cares to ask?”</p><p></p><p>The cleric was unfazed by Lafa’s careful tone of voice, it failed to penetrate her insanity. Once more, her command rang out and echoed off the stone walls. “<strong>Bow down in the presence of your betters.</strong>”</p><p></p><p>“Pardon?” asked Lia, as the party exchanged glances. The cleric looked back to her companions. “<strong>Meddlers. Kill them.</strong>”</p><p></p><p>Lafajet rapidly began to regret wandering forward to talk, as the minotaur surged into his face with its axe swinging. The barghest slunk behind him looking for a soft target, choosing not to switch to wolf form, and the cleric’s dire wolf companion slammed into the party’s right. Behind them, the cleric and the mage began to cast.</p><p></p><p>It was over inside 30 seconds. Padreic did what Padreic did best, ignoring attacks of opportunity and charging around the left to get at the mage who went down in three or four swings of the halberd without ever managing to complete a spell. The cleric did get spells off, her Hammer of the Gods slamming into the party twice and hurting them; but someone dealt her a blow that stopped her summoning a dire spider and that was the end of her heavy battle spells. Meanwhile lightning flashed as Merlinda started to unload, blowing half the thrones to pieces in passing. Arrows flew, and a general melee scrap centred on Griseld and her greatsword took the minotaur and barghest down. Most of the party were between one and two thirds of their full health, which meant they could gang up on the cleric and finish her off.</p><p></p><p>“Ouch!” said Lafajet. “Boy, dat quick” added Griseld.</p><p></p><p>The rest didn’t waste time talking while they could be looting corpses. They found assorted weapons and armour, not so different from what they had already, and Griseld loaded it up to sell. Lafajet collected a couple of wizard scrolls, but there was no Cool Judgment. There was, however, a key. And there were metal doors east and west.</p><p></p><p><em>to be continued...</em></p></blockquote><p></p>
[QUOTE="Morte, post: 635785, member: 9413"] [b]Session 1 part 2[/b] Session 1 part 2 Swiftly establishing that the high priestess had not seen a cat called Snookums (“How would I know what a cat was called?”) they headed outside. On the temple steps, they tried to figure out what to do first. It was tough. So they went shopping. Fifteen minutes of inconsequential um-ing and ah-ing later, they noticed a sewer entrance just up the road from the merchant’s stall. Well, the commune had said Cool Judgement was underground, and they hadn’t explored any sewers lately… They headed down into the sewers, killed a few rats, picked a random direction, killed a few dire rats, picked another random direction and ran slap bang into a half-hidden crack in the wall, tucked into a dark alcove, with a slope of rubble leading up beyond it. [In the distance, a DM screamed in outrage at their luck.] They ignored it, much more interested in the rusty iron door across the corridor. Mabel scanned it for traps, opened it, and put one eyeball round the doorframe. The room was empty. It was also quiet, showed no signs of recent use, and had a single metal door which could be barred from the inside. Plus it didn’t smell as bad as the rest of the sewers. They pegged it as a place to retreat to and rest, and promptly headed off to explore some more sewer. Padreic stage-whispered “Ahem” and pointed to the hidden passage they’d all forgotten in the space of five minutes… [IMG]http://www.joel-benford.co.uk/nwn/suzail/story/frost_dungeon.jpg[/IMG] [I][SIZE=1]the dungeon level[/SIZE][/I] They clambered up, and found themselves in a dark and unnaturally cold ruin. It looked like a crypt, or catacomb, with a few old coffins in niches in the walls. Everything was covered in a thin rime of frost. In a few places, they found cobwebs under the frost but no frost under the cobwebs. Was the presence of moisture in the air a recent thing? They were in a short corridor, with a serious metal door at the northern end. A trap and a lock later they walked into a large dark chamber, where a bizarre group stopeed talking and turned to look at them. There was a human woman in full plate, accompanied by a dire wolf, who wore a holy symbol of Silvanus but had the most extraordinary vacant look in her eyes. Beside her stood a minotaur, a very big minotaur with a very big two handed axe. It stared intently. Behind them were another human, obviously a mage of some sort, and an oversized goblin with twin daggers which nobody recognised as a barghest. Off to one side were four thrones set around a brazier, the room’s only source of light. The staring went on for a few moments, as the party edged into the room and sidled into something resembling a mêlée formation, before a challenge rang out from the cleric. “[b]Who invades the ministry of frost?[/b]” Her voiced oozed command and menace. Griseld was quick off the mark as usual. “Da what? We here for da rats. You pay your rat tax?” Lafajet affected insouciance. “Who cares to ask?” The cleric was unfazed by Lafa’s careful tone of voice, it failed to penetrate her insanity. Once more, her command rang out and echoed off the stone walls. “[b]Bow down in the presence of your betters.[/b]” “Pardon?” asked Lia, as the party exchanged glances. The cleric looked back to her companions. “[b]Meddlers. Kill them.[/b]” Lafajet rapidly began to regret wandering forward to talk, as the minotaur surged into his face with its axe swinging. The barghest slunk behind him looking for a soft target, choosing not to switch to wolf form, and the cleric’s dire wolf companion slammed into the party’s right. Behind them, the cleric and the mage began to cast. It was over inside 30 seconds. Padreic did what Padreic did best, ignoring attacks of opportunity and charging around the left to get at the mage who went down in three or four swings of the halberd without ever managing to complete a spell. The cleric did get spells off, her Hammer of the Gods slamming into the party twice and hurting them; but someone dealt her a blow that stopped her summoning a dire spider and that was the end of her heavy battle spells. Meanwhile lightning flashed as Merlinda started to unload, blowing half the thrones to pieces in passing. Arrows flew, and a general melee scrap centred on Griseld and her greatsword took the minotaur and barghest down. Most of the party were between one and two thirds of their full health, which meant they could gang up on the cleric and finish her off. “Ouch!” said Lafajet. “Boy, dat quick” added Griseld. The rest didn’t waste time talking while they could be looting corpses. They found assorted weapons and armour, not so different from what they had already, and Griseld loaded it up to sell. Lafajet collected a couple of wizard scrolls, but there was no Cool Judgment. There was, however, a key. And there were metal doors east and west. [I]to be continued...[/I] [/QUOTE]
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