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<blockquote data-quote="Lazybones" data-source="post: 639101" data-attributes="member: 143"><p><strong>Re: Session 1, part 3</strong></p><p></p><p></p><p></p><p>Gah... such a simple idea, why didn't I ever think of that? I use a <em>lot</em> of tweaked monsters (I liked the ice zombies <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), but this had never occurred to me. As it is, I often don't engage drops for monsters that occur more than once, otherwise the party inventories fill up fast with loot. </p><p></p><p>*yoink!* *yoink!*</p><p></p><p>Another fun thing to do is to put a permanent VFX effect on a monster at the end of its OnSpawn script. With creative use of effects, you can effectively get a lot of new "looks" off a tried-and-true model. </p><p></p><p>Finally, do you have a script that keeps a log of the conversations in-game, or do you just keep notes/have a good memory?</p><p></p><p>Great to see a NWN story, looking forward to more. </p><p></p><p>Lazy</p></blockquote><p></p>
[QUOTE="Lazybones, post: 639101, member: 143"] [b]Re: Session 1, part 3[/b] Gah... such a simple idea, why didn't I ever think of that? I use a [i]lot[/i] of tweaked monsters (I liked the ice zombies ;) ), but this had never occurred to me. As it is, I often don't engage drops for monsters that occur more than once, otherwise the party inventories fill up fast with loot. *yoink!* *yoink!* Another fun thing to do is to put a permanent VFX effect on a monster at the end of its OnSpawn script. With creative use of effects, you can effectively get a lot of new "looks" off a tried-and-true model. Finally, do you have a script that keeps a log of the conversations in-game, or do you just keep notes/have a good memory? Great to see a NWN story, looking forward to more. Lazy [/QUOTE]
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