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Story Hour
Suzail (final update)
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<blockquote data-quote="Morte" data-source="post: 639227" data-attributes="member: 9413"><p><strong>Re: Re: Session 1, part 3</strong></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yep, though I was more concerned about money. Those kamas are worth about 10,000gp each at toolset prices. Dropping six of them in a module where the merchants buy at 50% would have tripled or quadrupled the haul for this subquest. More money than I wanted to give out for the work done. So I made it that their additional cold damage was some supernatural power of the room they were used in, and dropped plain kamas.</strong></p><p><strong></strong></p><p><strong>I did inch the zombies' challenge ratings up a bit to allow for the fancy weapons, so the players got some recompense via XP rather than GP.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>You haven't met my 14 year old ghost paladin?</strong></p><p><strong></strong></p><p><strong><img src="http://www.joel-benford.co.uk/nwn/suzail/story/surrin.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p><p><strong></strong></p><p><strong>Well, she's the 150 year old ghost paladin of a 14 year old half-orc girl who was given as a sacrifice by her village to ensure that the rest of the village could have children. Built as an adult female gnome with a permanent ghostly visage effect in her OnSpawn script. The left hand version is from the toolset and the right hand version is from my module "Peaceful Silence" which I never ran becuase I realised that it needed about 4 DMs.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The v1.27 patch added an option for users to log client chat to the "logs\nwclientLog1.txt" file. The setting in the nwnplayer.ini file is:</strong></p><p><strong> [Game Options]</strong></p><p><strong> ClientChatLogging=0</strong></p><p><strong></strong></p><p><strong>Chnage the 0 to 1 to enable logging. If you have everybody on party talk, as I do in my Tuesday game, you'll get all dialogue.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Thanks. I'm about half way through your Wild West story, BTW, and enjoying it.</strong></p></blockquote><p></p>
[QUOTE="Morte, post: 639227, member: 9413"] [b]Re: Re: Session 1, part 3[/b] [B] Yep, though I was more concerned about money. Those kamas are worth about 10,000gp each at toolset prices. Dropping six of them in a module where the merchants buy at 50% would have tripled or quadrupled the haul for this subquest. More money than I wanted to give out for the work done. So I made it that their additional cold damage was some supernatural power of the room they were used in, and dropped plain kamas. I did inch the zombies' challenge ratings up a bit to allow for the fancy weapons, so the players got some recompense via XP rather than GP. You haven't met my 14 year old ghost paladin? [IMG]http://www.joel-benford.co.uk/nwn/suzail/story/surrin.jpg[/IMG] Well, she's the 150 year old ghost paladin of a 14 year old half-orc girl who was given as a sacrifice by her village to ensure that the rest of the village could have children. Built as an adult female gnome with a permanent ghostly visage effect in her OnSpawn script. The left hand version is from the toolset and the right hand version is from my module "Peaceful Silence" which I never ran becuase I realised that it needed about 4 DMs. The v1.27 patch added an option for users to log client chat to the "logs\nwclientLog1.txt" file. The setting in the nwnplayer.ini file is: [Game Options] ClientChatLogging=0 Chnage the 0 to 1 to enable logging. If you have everybody on party talk, as I do in my Tuesday game, you'll get all dialogue. Thanks. I'm about half way through your Wild West story, BTW, and enjoying it.[/b] [/QUOTE]
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