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<blockquote data-quote="Morte" data-source="post: 665276" data-attributes="member: 9413"><p><strong>Session 2, part 3</strong></p><p></p><p>They passed the caravan as they headed north, with the merchants looking subdued and the guards looking tense. Apparently it had had a bit of trouble. Things were settling in Cormyr, since the death of King Azoun IV on the battlefield, but there was still plenty of trouble. This lot had been beset by Orc brigands raiding out of the King’s Forest, in a well-timed and well-planned raid using a ballista and a light catapult throwing alchemists fire. There were sinister things afoot in the King’s Forest…</p><p></p><p>About a day and a half later, they arrived at the shores of the Wyvernwater, to find a burnt out wagon sitting outside a small stockade on the lake’s edge. They approached the gates, which were closed and apparently locked.</p><p></p><p>“Who is it?” yelled a deep, thickly-accented voice from inside.</p><p></p><p>“We are here to help” replied Lia, taking her turn at blowing the party’s cover.</p><p></p><p>“Just travellers, sir” called Merlinda, getting it right for once.</p><p></p><p>“Well, which is it?” came from inside.</p><p></p><p>“Both” called Merlinda.</p><p></p><p>“What do you want?”</p><p></p><p>“Nothing ... just to be good citizens.” Lia’s voice trailed off as the party realised that, as usual, they had completely forgotten to prepare for a conversation and get their stories straight. About twenty die/raise cycles in the Dalelands had more or less taught them to scout and buff before battles started instead of afterwards, but guarded speech was going to take a little longer.</p><p></p><p>The gatekeeper decided that he was obviously dealing with a bunch of helpless wandering lunatics who shouldn’t be allowed out in the wilderness on their own. He obviously needed to get them inside as soon as possible. “What are you talking about? Do you want to come inside or stand out there for the trolls to eat?”</p><p></p><p>The gatekeeper was revealed as a young Uthgardt barbarian, many many miles from home. He was covered in tattoos with the Elk as a major theme. “You want talk to Jack? He on dock. He talk to shipper. Maybe you best wait for finish.”</p><p></p><p>He walked down to the shore, where a small ship was tied up to a fairly substantial dock. There was a cabin and a grain silo off to one side, and the area was scattered with crates and barrels and fishing nets. The Wyvernwater was a shipping route as well as a major source of fish and crab.</p><p></p><p>A halfling in leather armour stood on the dock, talking to the two people on the ship. The Elk tribesman briefly interrupted to say “People. Many. Armed, friendly.”</p><p></p><p>Jack Salt nodded and resumed talking with the shippers. Merlinda butted in to say hello.</p><p></p><p>“Just a minute you lot. I’m doing business here. Don’t you know to wait?”</p><p></p><p>“Me say wait Jack, but they no listen” said the barbarian.</p><p></p><p>“Oh never mind, I'm finished here anyway.” The halfling said his goodbyes to the shippers and gestured for the party to follow him towards the shack. “So, what do you lot want anyway?”</p><p></p><p>“Ahmed sent us.”</p><p></p><p>“Ah.” His manner changed completely.</p><p></p><p>“He mentioned trolls.”</p><p></p><p>“Yep, we got a regular bunch of them. A small tribe or war party, anyhow. When they come near here, which they don't do so much since Erdic got a bow, they come from the stream to the north. If you go look up there you'll pick up tracks. Now, as for cover... If anyone asks, you're not working for me but I gave you some information.”</p><p></p><p>“Of course, we would not dream of saying anything else” smiled Lia. [In the distance, a DM snorted.]</p><p></p><p>Jack gestured to the two shippers over by the dock. “Those two will be alright, they’re off for a fortnight to get another load of lumber. I diverted the last lot to build the stockade.”</p><p></p><p>They headed north out of the stockade, and found the stream and the tracks. They led west to a small crag. Mabel scouted the crag and found a cave mouth, to which she lead the party (dispatching a grizzly bear along the way). She cast invisibility and looked inside, then came back to report a long tunnel sloping steeply downwards and opening into a large, wet, chamber.</p><p></p><p>Meanwhile Merlinda examined the cave with a druid’s eye, and declared it unnatural. It was new, the stone un-weathered. It had seemingly just been dug out of solid rock by something that left only fine dust as evidence of its passage. This was outside their experience, so they cast a frenzy of buff spells (five of the six were casters of some description) and prepared to enter.</p><p></p><p><em>next week, session 3…</em></p></blockquote><p></p>
[QUOTE="Morte, post: 665276, member: 9413"] [b]Session 2, part 3[/b] They passed the caravan as they headed north, with the merchants looking subdued and the guards looking tense. Apparently it had had a bit of trouble. Things were settling in Cormyr, since the death of King Azoun IV on the battlefield, but there was still plenty of trouble. This lot had been beset by Orc brigands raiding out of the King’s Forest, in a well-timed and well-planned raid using a ballista and a light catapult throwing alchemists fire. There were sinister things afoot in the King’s Forest… About a day and a half later, they arrived at the shores of the Wyvernwater, to find a burnt out wagon sitting outside a small stockade on the lake’s edge. They approached the gates, which were closed and apparently locked. “Who is it?” yelled a deep, thickly-accented voice from inside. “We are here to help” replied Lia, taking her turn at blowing the party’s cover. “Just travellers, sir” called Merlinda, getting it right for once. “Well, which is it?” came from inside. “Both” called Merlinda. “What do you want?” “Nothing ... just to be good citizens.” Lia’s voice trailed off as the party realised that, as usual, they had completely forgotten to prepare for a conversation and get their stories straight. About twenty die/raise cycles in the Dalelands had more or less taught them to scout and buff before battles started instead of afterwards, but guarded speech was going to take a little longer. The gatekeeper decided that he was obviously dealing with a bunch of helpless wandering lunatics who shouldn’t be allowed out in the wilderness on their own. He obviously needed to get them inside as soon as possible. “What are you talking about? Do you want to come inside or stand out there for the trolls to eat?” The gatekeeper was revealed as a young Uthgardt barbarian, many many miles from home. He was covered in tattoos with the Elk as a major theme. “You want talk to Jack? He on dock. He talk to shipper. Maybe you best wait for finish.” He walked down to the shore, where a small ship was tied up to a fairly substantial dock. There was a cabin and a grain silo off to one side, and the area was scattered with crates and barrels and fishing nets. The Wyvernwater was a shipping route as well as a major source of fish and crab. A halfling in leather armour stood on the dock, talking to the two people on the ship. The Elk tribesman briefly interrupted to say “People. Many. Armed, friendly.” Jack Salt nodded and resumed talking with the shippers. Merlinda butted in to say hello. “Just a minute you lot. I’m doing business here. Don’t you know to wait?” “Me say wait Jack, but they no listen” said the barbarian. “Oh never mind, I'm finished here anyway.” The halfling said his goodbyes to the shippers and gestured for the party to follow him towards the shack. “So, what do you lot want anyway?” “Ahmed sent us.” “Ah.” His manner changed completely. “He mentioned trolls.” “Yep, we got a regular bunch of them. A small tribe or war party, anyhow. When they come near here, which they don't do so much since Erdic got a bow, they come from the stream to the north. If you go look up there you'll pick up tracks. Now, as for cover... If anyone asks, you're not working for me but I gave you some information.” “Of course, we would not dream of saying anything else” smiled Lia. [In the distance, a DM snorted.] Jack gestured to the two shippers over by the dock. “Those two will be alright, they’re off for a fortnight to get another load of lumber. I diverted the last lot to build the stockade.” They headed north out of the stockade, and found the stream and the tracks. They led west to a small crag. Mabel scouted the crag and found a cave mouth, to which she lead the party (dispatching a grizzly bear along the way). She cast invisibility and looked inside, then came back to report a long tunnel sloping steeply downwards and opening into a large, wet, chamber. Meanwhile Merlinda examined the cave with a druid’s eye, and declared it unnatural. It was new, the stone un-weathered. It had seemingly just been dug out of solid rock by something that left only fine dust as evidence of its passage. This was outside their experience, so they cast a frenzy of buff spells (five of the six were casters of some description) and prepared to enter. [I]next week, session 3…[/I] [/QUOTE]
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