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<blockquote data-quote="dbm" data-source="post: 9077431" data-attributes="member: 8014"><p>We are about 10 sessions into a fantasy campaign, primarily using the Savage Pathfinder rules since these came out first, but also cherry picking from the Fantasy Companion.</p><p></p><p>It’s been a great game so far. We were playing a campaign set in the Forgotten Realms using 5E, but we’ve fallen out of love with that system, so the GM decided to try moving his game over to Savage Worlds. The system does have great support for a wide range of encounters, including combat (naturally) and other things like chases and non-combat dramatic tasks, which really add to the enjoyment.</p><p></p><p>The one small niggle, which only really applies to one of our players, is that the magic can feel a bit vanilla unless you add your own flavour. My character is a wizard and even though he only has four powers I picked really flexible ones and so he feels broadly capable like a typical D&D wizard would. The other caster is a cleric and his player has chosen to apply limitations to his powers, which he feels represents what he feels his character would typically do, but this has meant his abilities are very limited and he has started to feel dissatisfied with his character. We’ll see how things go over the next few sessions, hopefully that will improve for my friend. My top tip is to remember that the power system in Savage World is very different from the system in D&D, so make your character with that in mind.</p><p></p><p>My other top tip for anybody wanting to really make Savage Worlds their own is to create some custom edges that emphasise the types of characters you would see in your campaign. Make these edges a little more powerful than the standard edges to encourage people to take them, and by doing this, they will build characters that are in keeping with your vision for the campaign. Making new edges is really easy once you get a hang of the existing standard edges, and I have found looking at some of the official PEG game worlds like Savage Pathfinder, Savage Rifts and Deadlands really helps with calibrating your expectations for what an edge can do at different ranks.</p></blockquote><p></p>
[QUOTE="dbm, post: 9077431, member: 8014"] We are about 10 sessions into a fantasy campaign, primarily using the Savage Pathfinder rules since these came out first, but also cherry picking from the Fantasy Companion. It’s been a great game so far. We were playing a campaign set in the Forgotten Realms using 5E, but we’ve fallen out of love with that system, so the GM decided to try moving his game over to Savage Worlds. The system does have great support for a wide range of encounters, including combat (naturally) and other things like chases and non-combat dramatic tasks, which really add to the enjoyment. The one small niggle, which only really applies to one of our players, is that the magic can feel a bit vanilla unless you add your own flavour. My character is a wizard and even though he only has four powers I picked really flexible ones and so he feels broadly capable like a typical D&D wizard would. The other caster is a cleric and his player has chosen to apply limitations to his powers, which he feels represents what he feels his character would typically do, but this has meant his abilities are very limited and he has started to feel dissatisfied with his character. We’ll see how things go over the next few sessions, hopefully that will improve for my friend. My top tip is to remember that the power system in Savage World is very different from the system in D&D, so make your character with that in mind. My other top tip for anybody wanting to really make Savage Worlds their own is to create some custom edges that emphasise the types of characters you would see in your campaign. Make these edges a little more powerful than the standard edges to encourage people to take them, and by doing this, they will build characters that are in keeping with your vision for the campaign. Making new edges is really easy once you get a hang of the existing standard edges, and I have found looking at some of the official PEG game worlds like Savage Pathfinder, Savage Rifts and Deadlands really helps with calibrating your expectations for what an edge can do at different ranks. [/QUOTE]
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