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Swashbuckler/Bravo/Duelist Archetype
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5982428" data-attributes="member: 54843"><p>I fully expect the 5e rogue class to have access to an ability or technique that gives them combat advantage for doing something other than hiding behind a rock, so that non-"lurker" rogues will be viable in combat. (This doesn't necessarily mean they'll be flank-assassins like in 3e, but SOMEthing.) </p><p></p><p>Meanwhile, the fighter's combat superiority abilities are specifically designed to allow for a bunch of different martial styles, and swashbuckler is specifically mentioned in the article. The biggest thing missing is a real mechanical incentive for the character to stick to light/no armor and not carry around a giant shield in his off-hand. That sounds to me like the perfect job for a good theme (or at least feat). Even if it's as simple as a feat that lets you add your Int bonus to AC, or a slight bonus to hit when fighting with nothing in your off-hand, I can imagine plenty of good thematic feats that would work to make the lightly-armored swashbuckler durable and mobile enough to stand up in melee.</p><p></p><p>Ideally, in fact, the swashbuckler theme would work well with rogues AND with fighters, and maybe even rangers and paladins, to create a bunch of different ways to approach the same archetype/role. (For example, doesn't Inigo Montoya seem like more of a fighter, and Wesley more of a rogue?) The fighter would be tougher and more focused on swordplay and endurance, while the rogue would be slipperier and trickier. Heck, maybe Robin Hood is a ranger swashbuckler!</p><p></p><p>IMO, the swashbuckler is the perfect example of what a theme should be able to do. Let's hope it works out!</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5982428, member: 54843"] I fully expect the 5e rogue class to have access to an ability or technique that gives them combat advantage for doing something other than hiding behind a rock, so that non-"lurker" rogues will be viable in combat. (This doesn't necessarily mean they'll be flank-assassins like in 3e, but SOMEthing.) Meanwhile, the fighter's combat superiority abilities are specifically designed to allow for a bunch of different martial styles, and swashbuckler is specifically mentioned in the article. The biggest thing missing is a real mechanical incentive for the character to stick to light/no armor and not carry around a giant shield in his off-hand. That sounds to me like the perfect job for a good theme (or at least feat). Even if it's as simple as a feat that lets you add your Int bonus to AC, or a slight bonus to hit when fighting with nothing in your off-hand, I can imagine plenty of good thematic feats that would work to make the lightly-armored swashbuckler durable and mobile enough to stand up in melee. Ideally, in fact, the swashbuckler theme would work well with rogues AND with fighters, and maybe even rangers and paladins, to create a bunch of different ways to approach the same archetype/role. (For example, doesn't Inigo Montoya seem like more of a fighter, and Wesley more of a rogue?) The fighter would be tougher and more focused on swordplay and endurance, while the rogue would be slipperier and trickier. Heck, maybe Robin Hood is a ranger swashbuckler! IMO, the swashbuckler is the perfect example of what a theme should be able to do. Let's hope it works out! [/QUOTE]
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Swashbuckler/Bravo/Duelist Archetype
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