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Swashbuckling in Freeport Returns
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<blockquote data-quote="Morrow" data-source="post: 3825666" data-attributes="member: 301"><p><strong>Session 32</strong></p><p></p><p>What? It has been a month and a half since I updated this thing? No way, look at the date right… Damn. In my defense, that intro to Mutants and Masterminds game I’m running is taking a lot more preparation than I expected. Kind of a thin excuse? You’re right, but the fact of the matter is I’m two sessions behind and I’m never going to catch up if I don’t cheat. I’ve got a reminder email I sent out about our most recent session that will serve in a pinch, but I think the one before that is going to require another one of my patented bullet-point story hours. (Cue the theme music)</p><p></p><p>Here’s how it went:</p><ul> <li data-xf-list-type="ul">Tavaari and Jack went to do their skulk- about and make gather information checks routine while the rest of the party went back to the <em>Albers</em> for some hard earned rest. </li> <li data-xf-list-type="ul">Bright and early T&J came back to report that the city watch had their descriptions from the escaped guards. It was only a matter of time before they came knocking. Sully ordered the <em>Albers</em> to leave port immediately.</li> <li data-xf-list-type="ul">As soon as they were out of sight of land Nate unfolded the <em>Acheron</em>. They pulled a handful crewmen off of the <em>Albers</em> to crew the <em>Acheron</em>. The party hid below decks with their prisoners while Jack, disguised as a dwarven merchant captain ordered the <em>Acheron</em> back to Cauldron. The <em>Albers</em> was sent back to Freeport under Old Pete’s command.</li> <li data-xf-list-type="ul">As soon as they got back to port Bronson dispelled the <em>baleful polymorph</em> spell on Lady Rhiavadi. She was quite pleasant and not at all frightened to be captured by the group of viscous cutthroats who broke into her home, turned her into a newt, and killed all her guests. She was quite understanding about the whole thing. Now that her attempt to recruit new members for the Crimson Fleet was a bust she really had no further use for Soderheim, and seemed to think it was an excellent opportunity to make friends with the party. She agreed that at this point the proposed raid on Freeport seemed like a bad business decision and revealed that Soderheim was a guest of the Lord-Mayor.</li> <li data-xf-list-type="ul">The party was surprised that the Lord-Mayor of Cauldron would be involved with a group of pirates. Lady Rhiavadi positively reveled in revealing the punchline to the whole joke – the Lord-Mayor had helped found the Crimson Fleet. Apparently the entity currently masquerading as Lord-Mayor Antonius was a Dybbuk, a demon capable of possessing the dead. In the past the entity had controlled such infamous pirates as Boris Redbeard, Adia Ironheard, and John Flint, Lord-Mayor Antonius represented something of a temporary break from active pirating. </li> <li data-xf-list-type="ul">This revelation elicited a particularly strong reaction from Nate, who’s father had been hanged for piracy after being framed by his colleague John Flint. Nate initially insisted on going after his newly discovered adversary immediately, but the rest of the party convinced him that they had enough trouble without going after a powerful demon. Lady Rhiavadi offered that as far as she knew the Dybbuk was effectively unkillable.</li> <li data-xf-list-type="ul">The party left Rhiavadi and their other prisoner, Rebecca, on board the Acheron in the care of Nifur Roberts and headed (in disguise) for the Lord-Mayor’s mansion.</li> <li data-xf-list-type="ul">Upon arriving the party found the doors unlocked and a <em>magic-mouth</em> informing them that the Lord-Mayor had left the property and requesting that the take care not to break anything during their visit.</li> <li data-xf-list-type="ul">Upon entering the entire party was ambushed a dark naga sorcerer. The naga, hidden by <em>greater invisibility</em> and warded by a series of abjurations caught the entire party in a field of <em>Evard’s black tentacles</em> and then blanketed the area in <em>acid fog</em>. Sully’s player whined as the fighter- grappled, slowed by the fog, nowhere near her foe, and taking damage every round- was completely neutralized. The other players took it a little better as their characters struggled to formulate a counterattack as the naga harried them. Of course to add insult to injury, as soon as they did hurt it, the creature <em>dimension doored</em> away.</li> <li data-xf-list-type="ul">The party, by now in a foul mood, systematically wrecked the mansion as they searched it for clues. They were suspicious of the statuary throughout the house, but it all appeared to be normal and harmless. Eventually they found a hidden room filled with adventurers who had been turned to stone. Hidden under an illusionary floor they also found a vertical shaft leading deep beneath the mansion.</li> <li data-xf-list-type="ul">The party explored the complex beneath the mansion. They were irritated by the vertical tunnels that connected one level with another, requiring them to <em>spider climb</em>, <em>fly</em>, and in one notable instance use Nate’s <em>lyre of building</em> to construct stairs. They encountered dozens of petrified adventurers and faced several guardians, including a cadaver collector, a large golem with the unfriendly habit of picking up its victims and impaling them on the spikes that dot its back. </li> <li data-xf-list-type="ul">They eventually encountered the complex’s master, a beholder who called himself the Sculptor. They battled him on a bridge over a chasm, amidst a menagerie of petrified Underdark monsters. The Sculptor turned several of his works of art, including a hook horror, a minotaur, and a huge displacer beast back into flesh to fight the party. He also <em>telekinetically</em> threw Nate and Queg into the chasm. They landed in a subterranean lake. Queg, after finding his footing, took the opportunity to pepper the beholder with arrows from a safe distance. Nate, making full use of his single-digit wisdom score swam down to investigate some glowing treasure at the bottom of the lake and promptly ran afoul of an aquatic roper who made the lake its home.</li> <li data-xf-list-type="ul">Sully made short work of the Beholders pets and Bronson’s spells and negative-energy touch that pushed things in the parties favor, but it was Tavaari he saved the day. The half-elf had only recently unlocked the most potent ability of the magical <em> fang of Ashardalon</em>, which allowed him to polymorph into a young red dragon. He harried the beholder with his fiery breath and dived into the lake to save Nate from the roper. In the end the party overcame their foe and after a night’s rest teleported back to the <em>Acheron</em> with their prize, Arias Soderheim, who the had found as a statue in the Sculptor’s collection.</li> <li data-xf-list-type="ul">Upon arriving back at the <em>Acheron</em> they discovered that Lady Rhiavadi, who everyone had forgotten was a spellcaster, had escaped. Sully immediately ordered the <em>Acheron</em> to depart.</li> <li data-xf-list-type="ul">The <em>Acheron</em> had barely cleared the harbor when she was attacked by a great black ship. Nate recognized it as the <em>Revenge</em>, captained by the hag pirate Black Molly. He pointed out that the hag the party killed at Lady Rhiavadi’s was probably a member of Black Molly’s crew.</li> <li data-xf-list-type="ul">The <em>Revenge’s</em> attack was brutal. Propelled by a magical wind, she closed rapidly with the <em>Acheron</em>, firing her cannons. Dwarven snipers and a hag archer in the rigging peppered Tavaari with exploding bolts and <em>frost</em> arrows as he flew, in dragon form, to burn the <em>Revenge’s sails</em>. A hill giant with startlingly good aim stood in the <em>Revenge’s</em> bow throwing boulders at the party. Most devastating was the dusk hag wizard Mad Zelda, the last member of Black Molly’s covey. She <em>disintegrated</em> a massive hole in the side of the <em>Acheron</em> and tried to bring Tavaari down with repeated <em>phantasmal killers</em>.</li> <li data-xf-list-type="ul">Even as the <em>Acheron</em> began to sink the party struck back. They closed with the <em>Revenge</em> and began to decimate her crew. The hill giant and even Black Molly herself did little to slow Sully down. Mad Zelda was ultimately unable to withstand the combined assault of the party. Soon they were able to eliminate the archer’s in the <em>Revenge’s</em> rigging and kill enough of her orcish crew to convince the rest to surrender. Some of the orcs agreed to work for the party. The rest swam back to Cauldron.</li> <li data-xf-list-type="ul">Nate returned the <em>Acheron</em> to box form before she sank and Bronson predicted that after a few applications of <em>Make Whole</em> she would be as good as new. Sully, keeping her one good eye on her new orcish crew at all times, ordered the <em>Revenge</em> to sail for Freeport.</li> </ul></blockquote><p></p>
[QUOTE="Morrow, post: 3825666, member: 301"] [b]Session 32[/b] What? It has been a month and a half since I updated this thing? No way, look at the date right… Damn. In my defense, that intro to Mutants and Masterminds game I’m running is taking a lot more preparation than I expected. Kind of a thin excuse? You’re right, but the fact of the matter is I’m two sessions behind and I’m never going to catch up if I don’t cheat. I’ve got a reminder email I sent out about our most recent session that will serve in a pinch, but I think the one before that is going to require another one of my patented bullet-point story hours. (Cue the theme music) Here’s how it went: [list] [*]Tavaari and Jack went to do their skulk- about and make gather information checks routine while the rest of the party went back to the [i]Albers[/i] for some hard earned rest. [*]Bright and early T&J came back to report that the city watch had their descriptions from the escaped guards. It was only a matter of time before they came knocking. Sully ordered the [i]Albers[/i] to leave port immediately. [*]As soon as they were out of sight of land Nate unfolded the [i]Acheron[/i]. They pulled a handful crewmen off of the [i]Albers[/i] to crew the [i]Acheron[/i]. The party hid below decks with their prisoners while Jack, disguised as a dwarven merchant captain ordered the [i]Acheron[/i] back to Cauldron. The [i]Albers[/i] was sent back to Freeport under Old Pete’s command. [*]As soon as they got back to port Bronson dispelled the [i]baleful polymorph[/i] spell on Lady Rhiavadi. She was quite pleasant and not at all frightened to be captured by the group of viscous cutthroats who broke into her home, turned her into a newt, and killed all her guests. She was quite understanding about the whole thing. Now that her attempt to recruit new members for the Crimson Fleet was a bust she really had no further use for Soderheim, and seemed to think it was an excellent opportunity to make friends with the party. She agreed that at this point the proposed raid on Freeport seemed like a bad business decision and revealed that Soderheim was a guest of the Lord-Mayor. [*]The party was surprised that the Lord-Mayor of Cauldron would be involved with a group of pirates. Lady Rhiavadi positively reveled in revealing the punchline to the whole joke – the Lord-Mayor had helped found the Crimson Fleet. Apparently the entity currently masquerading as Lord-Mayor Antonius was a Dybbuk, a demon capable of possessing the dead. In the past the entity had controlled such infamous pirates as Boris Redbeard, Adia Ironheard, and John Flint, Lord-Mayor Antonius represented something of a temporary break from active pirating. [*]This revelation elicited a particularly strong reaction from Nate, who’s father had been hanged for piracy after being framed by his colleague John Flint. Nate initially insisted on going after his newly discovered adversary immediately, but the rest of the party convinced him that they had enough trouble without going after a powerful demon. Lady Rhiavadi offered that as far as she knew the Dybbuk was effectively unkillable. [*]The party left Rhiavadi and their other prisoner, Rebecca, on board the Acheron in the care of Nifur Roberts and headed (in disguise) for the Lord-Mayor’s mansion. [*]Upon arriving the party found the doors unlocked and a [i]magic-mouth[/i] informing them that the Lord-Mayor had left the property and requesting that the take care not to break anything during their visit. [*]Upon entering the entire party was ambushed a dark naga sorcerer. The naga, hidden by [i]greater invisibility[/i] and warded by a series of abjurations caught the entire party in a field of [i]Evard’s black tentacles[/i] and then blanketed the area in [i]acid fog[/i]. Sully’s player whined as the fighter- grappled, slowed by the fog, nowhere near her foe, and taking damage every round- was completely neutralized. The other players took it a little better as their characters struggled to formulate a counterattack as the naga harried them. Of course to add insult to injury, as soon as they did hurt it, the creature [i]dimension doored[/i] away. [*]The party, by now in a foul mood, systematically wrecked the mansion as they searched it for clues. They were suspicious of the statuary throughout the house, but it all appeared to be normal and harmless. Eventually they found a hidden room filled with adventurers who had been turned to stone. Hidden under an illusionary floor they also found a vertical shaft leading deep beneath the mansion. [*]The party explored the complex beneath the mansion. They were irritated by the vertical tunnels that connected one level with another, requiring them to [i]spider climb[/i], [i]fly[/i], and in one notable instance use Nate’s [i]lyre of building[/i] to construct stairs. They encountered dozens of petrified adventurers and faced several guardians, including a cadaver collector, a large golem with the unfriendly habit of picking up its victims and impaling them on the spikes that dot its back. [*]They eventually encountered the complex’s master, a beholder who called himself the Sculptor. They battled him on a bridge over a chasm, amidst a menagerie of petrified Underdark monsters. The Sculptor turned several of his works of art, including a hook horror, a minotaur, and a huge displacer beast back into flesh to fight the party. He also [i]telekinetically[/i] threw Nate and Queg into the chasm. They landed in a subterranean lake. Queg, after finding his footing, took the opportunity to pepper the beholder with arrows from a safe distance. Nate, making full use of his single-digit wisdom score swam down to investigate some glowing treasure at the bottom of the lake and promptly ran afoul of an aquatic roper who made the lake its home. [*]Sully made short work of the Beholders pets and Bronson’s spells and negative-energy touch that pushed things in the parties favor, but it was Tavaari he saved the day. The half-elf had only recently unlocked the most potent ability of the magical [i] fang of Ashardalon[/i], which allowed him to polymorph into a young red dragon. He harried the beholder with his fiery breath and dived into the lake to save Nate from the roper. In the end the party overcame their foe and after a night’s rest teleported back to the [i]Acheron[/i] with their prize, Arias Soderheim, who the had found as a statue in the Sculptor’s collection. [*]Upon arriving back at the [i]Acheron[/i] they discovered that Lady Rhiavadi, who everyone had forgotten was a spellcaster, had escaped. Sully immediately ordered the [i]Acheron[/i] to depart. [*]The [i]Acheron[/i] had barely cleared the harbor when she was attacked by a great black ship. Nate recognized it as the [i]Revenge[/i], captained by the hag pirate Black Molly. He pointed out that the hag the party killed at Lady Rhiavadi’s was probably a member of Black Molly’s crew. [*]The [i]Revenge’s[/i] attack was brutal. Propelled by a magical wind, she closed rapidly with the [i]Acheron[/i], firing her cannons. Dwarven snipers and a hag archer in the rigging peppered Tavaari with exploding bolts and [i]frost[/i] arrows as he flew, in dragon form, to burn the [i]Revenge’s sails[/i]. A hill giant with startlingly good aim stood in the [i]Revenge’s[/i] bow throwing boulders at the party. Most devastating was the dusk hag wizard Mad Zelda, the last member of Black Molly’s covey. She [i]disintegrated[/i] a massive hole in the side of the [i]Acheron[/i] and tried to bring Tavaari down with repeated [i]phantasmal killers[/i]. [*]Even as the [i]Acheron[/i] began to sink the party struck back. They closed with the [i]Revenge[/i] and began to decimate her crew. The hill giant and even Black Molly herself did little to slow Sully down. Mad Zelda was ultimately unable to withstand the combined assault of the party. Soon they were able to eliminate the archer’s in the [i]Revenge’s[/i] rigging and kill enough of her orcish crew to convince the rest to surrender. Some of the orcs agreed to work for the party. The rest swam back to Cauldron. [*]Nate returned the [i]Acheron[/i] to box form before she sank and Bronson predicted that after a few applications of [i]Make Whole[/i] she would be as good as new. Sully, keeping her one good eye on her new orcish crew at all times, ordered the [i]Revenge[/i] to sail for Freeport. [/list] [/QUOTE]
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