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Swashbuckling in Freeport Returns
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<blockquote data-quote="Morrow" data-source="post: 4087690" data-attributes="member: 301"><p>The walls surrounding the temple of Aster were pierced by a large hole, a ten foot stretch of wall had been reduced to dust. Inside a great battle raged. Bronson’s undead followers, lead by Elias Scrimm, battled dozens of warriors and clerics wearing the symbols of Mormekar and Maal. Over the raging battle the party could see that the doors to the temple had been torn asunder, and a group, clearly experienced adventurers from their equipment and demeanor moving inside.</p><p></p><p>The party <em>dimension doored</em> across the battlefield, taking their opponents by surprise. They struck hard and fast against those who would violate the temple of Aster. A female cleric of Maal, walking through the air surrounded by a blinding white glow, was neutralized in seconds by spell and arrow. The leader of the band, an older cleric of Maal whose arms and equipment revealed his rank and power spoke a single word, and the <em>dictum</em> spell blunted the party’s charge. However, chaotic though they are, the party proved resilient, able to resist the worst effects of the spell.</p><p></p><p>The interlopers responded with blade, spell, and arrow, but they were unprepared for the savagery of the party’s response. They were slammed repeatedly with magical fire and lightning and Tavaari tumbled through the melee, his blade unerringly finding a vital spot.</p><p></p><p>As the battle raged on allies arrived to reinforce Bronson’s minions outside the temple. Brother Norton, Peg-Leg Pilegro, Morgan Erendyl, Miranda Swallows - all came to support the party in their hour of need. The common soldiers and clerics who battled outside the temple were brushed aside with ease.</p><p></p><p>The followers of Maal and Mormekar proved formidable foes, skilled with blade and spell, but they were no match for the power and fury that Bronson and his friends brought to bear to defend Aster’s temple. Soon most of the intruders had fallen. After the old cleric fell his lieutainent offered a truce. He and Bronson entered into a tense negotiation. Ultimately Bronson allowed him to withdraw with his fallen friends. In return he agreed to leave Freeport immediately, never to return.</p><p></p><p>As soon as the clerics and their troops had withdrawn Tavaari sent word to his followers to observe their progress and insure they left Freeport immediately. Bronson moved through the crowd, healing living and undead alike. He thanked those who had joined the battle in the temple’s hour of need.</p><p></p><p>Sully found herself chatting with Miranda, who stood nearby slapping at biting insects only she could see. Miranda explained that she had secured a new position, as lighthouse keeper at Milton’s Folly. Her magic allowed her to perform the work of maintaining the lighthouse easily and quickly and left her plenty of time in isolation to continue her studies.</p><p></p><p>The party was exuberant but exhausted, and soon they soon went their separate ways.</p><p></p><p>Over the following weeks the party rested and pursued their own interests. The temple was soon repaired. Bronson spent his time continuing to explore the path to lichdom. He had already advanced far enough that his features had taken on a deathlike pallor and the necromantic energies which he contained rendered his visage fearsome to the weak minded. To address this difficulty Bronson crafted a mask, a death mask of his own features which he took to wearing at all times. The mask, which had no holes for eyes or mouth was almost as disconcerting as his own face, although not as supernaturally disturbing. Bronson enchanted the mask so that he could see through its surface, and so that he could immediately recognize if nearby creatures were living, dead, or undead.</p><p></p><p>A ship soon arrived in Freeport, sailing through a dreadful storm. It bore a cleric, Alhandra, and several acolytes from the Temple of Aster in Cauldron. Bronson began the process of turning over running of the temple to Elias and Alhandra. His temple was well established, it did not need his management any longer, and wanderlust was calling.</p><p></p><p>Sully took up the Privateers seat on the Captain’s Council. She found the work dull, and livened her time on the Council by opposing any proposal brought forth by Buster Wallace. His attitude soon advanced from simmering resentment to ill concealed rage as Sully worked diligently to crush his plans to reestablish the sister community of Libertyville on a nearby island. Libertyville had been founded shortly after Captain Drac became the first Sea Lord of Freeport by... Francisco, the son of his late rival. For several years the small village had fancied itself an up and coming rival to Freeport, until one day when every man, woman, and child in the settlement had disappeared. Attempts had been made several times over the years to reestablish Libertyville, and each effort had ended in tragedy. Buster Wallace had allied himself with a group of merchants and free thinkers seeking to give Libertyville another try, but Sully’s efforts ensured that they would receive no support from Freeport.</p><p></p><p>Soon the party turned their attention to they mystery of the missing <em>Albers</em>. Of course, with experienced spellcasters such as Bronson and Arakel in your midst mysteries do not remain mysterious for long. Bronson cast a <em>scrying</em> divination to locate Old Pete and received an image of the old man chained in a ships hold, surrounded by other prisoners. Together Bronson and Arakel soon had a clear enough picture for Arakel to target a <em>greater teleport</em> spell. They gathered their companions, prepared for battle, and with a word crossed the hundreds of miles to Pete’s side.</p><p></p><p>Or so they expected. They arrived in the hold of the ship they had seen, but many of the prisoners, including Old Pete, were gone. Through the portholes they could see that the ship was at anchor near a jungle shrouded island. Tavaari quickly freed the handful of remaining prisoners. One of the prisoners, a foul mouthed young women, explained that they had all been captured by the slaver, Cuttleblack. The crew of the <em>Albers</em> had been taken off the boat only an hour before.</p><p></p><p>Sully climbed out of a large hatch and climbed up the side of the ship while the party quietly made their way up the ladder to the deck. Clearly they had not been as stealthy as they believed as the entire crew, consisting of humans and kuo-toa, was waiting for them. A piercing <em>cone of cold</em> washed over the party as they advanced across the deck, the work of a kuo-toa cleric. Most of the pirates proved little challenge, although the cleric continued to harry the party with potent spells.</p><p></p><p>The party was making short work of their foes, when one of the human pirates cast aside his broad brimmed <em>hat of disguise</em> revealing not a human or even a fish man, but a black garbed illithid, his tentacled face split into an inhuman grin. The mind flayer, Cuttleblack in his horrifying true form, hammered the party with mental energy. However, the group resisted his repeated attempts to crush their will and bring them to their knees. His most potent attack neutralized Cuttleblack soon fell to Sully’s blade, and his clerical lieutenant soon followed him into oblivion.</p><p></p><p>With all their foes slain, the party turned Cuttleblack’s nameless ship over to his former prisoners. They commandeered a pair of launches, and made their way ashore.</p><p></p><p>Queg spent some time examining the jumble of tracks on the beach, but soon nodded and wordlessly lead the group into the jungle.</p></blockquote><p></p>
[QUOTE="Morrow, post: 4087690, member: 301"] The walls surrounding the temple of Aster were pierced by a large hole, a ten foot stretch of wall had been reduced to dust. Inside a great battle raged. Bronson’s undead followers, lead by Elias Scrimm, battled dozens of warriors and clerics wearing the symbols of Mormekar and Maal. Over the raging battle the party could see that the doors to the temple had been torn asunder, and a group, clearly experienced adventurers from their equipment and demeanor moving inside. The party [i]dimension doored[/i] across the battlefield, taking their opponents by surprise. They struck hard and fast against those who would violate the temple of Aster. A female cleric of Maal, walking through the air surrounded by a blinding white glow, was neutralized in seconds by spell and arrow. The leader of the band, an older cleric of Maal whose arms and equipment revealed his rank and power spoke a single word, and the [i]dictum[/i] spell blunted the party’s charge. However, chaotic though they are, the party proved resilient, able to resist the worst effects of the spell. The interlopers responded with blade, spell, and arrow, but they were unprepared for the savagery of the party’s response. They were slammed repeatedly with magical fire and lightning and Tavaari tumbled through the melee, his blade unerringly finding a vital spot. As the battle raged on allies arrived to reinforce Bronson’s minions outside the temple. Brother Norton, Peg-Leg Pilegro, Morgan Erendyl, Miranda Swallows - all came to support the party in their hour of need. The common soldiers and clerics who battled outside the temple were brushed aside with ease. The followers of Maal and Mormekar proved formidable foes, skilled with blade and spell, but they were no match for the power and fury that Bronson and his friends brought to bear to defend Aster’s temple. Soon most of the intruders had fallen. After the old cleric fell his lieutainent offered a truce. He and Bronson entered into a tense negotiation. Ultimately Bronson allowed him to withdraw with his fallen friends. In return he agreed to leave Freeport immediately, never to return. As soon as the clerics and their troops had withdrawn Tavaari sent word to his followers to observe their progress and insure they left Freeport immediately. Bronson moved through the crowd, healing living and undead alike. He thanked those who had joined the battle in the temple’s hour of need. Sully found herself chatting with Miranda, who stood nearby slapping at biting insects only she could see. Miranda explained that she had secured a new position, as lighthouse keeper at Milton’s Folly. Her magic allowed her to perform the work of maintaining the lighthouse easily and quickly and left her plenty of time in isolation to continue her studies. The party was exuberant but exhausted, and soon they soon went their separate ways. Over the following weeks the party rested and pursued their own interests. The temple was soon repaired. Bronson spent his time continuing to explore the path to lichdom. He had already advanced far enough that his features had taken on a deathlike pallor and the necromantic energies which he contained rendered his visage fearsome to the weak minded. To address this difficulty Bronson crafted a mask, a death mask of his own features which he took to wearing at all times. The mask, which had no holes for eyes or mouth was almost as disconcerting as his own face, although not as supernaturally disturbing. Bronson enchanted the mask so that he could see through its surface, and so that he could immediately recognize if nearby creatures were living, dead, or undead. A ship soon arrived in Freeport, sailing through a dreadful storm. It bore a cleric, Alhandra, and several acolytes from the Temple of Aster in Cauldron. Bronson began the process of turning over running of the temple to Elias and Alhandra. His temple was well established, it did not need his management any longer, and wanderlust was calling. Sully took up the Privateers seat on the Captain’s Council. She found the work dull, and livened her time on the Council by opposing any proposal brought forth by Buster Wallace. His attitude soon advanced from simmering resentment to ill concealed rage as Sully worked diligently to crush his plans to reestablish the sister community of Libertyville on a nearby island. Libertyville had been founded shortly after Captain Drac became the first Sea Lord of Freeport by... Francisco, the son of his late rival. For several years the small village had fancied itself an up and coming rival to Freeport, until one day when every man, woman, and child in the settlement had disappeared. Attempts had been made several times over the years to reestablish Libertyville, and each effort had ended in tragedy. Buster Wallace had allied himself with a group of merchants and free thinkers seeking to give Libertyville another try, but Sully’s efforts ensured that they would receive no support from Freeport. Soon the party turned their attention to they mystery of the missing [i]Albers[/i]. Of course, with experienced spellcasters such as Bronson and Arakel in your midst mysteries do not remain mysterious for long. Bronson cast a [i]scrying[/i] divination to locate Old Pete and received an image of the old man chained in a ships hold, surrounded by other prisoners. Together Bronson and Arakel soon had a clear enough picture for Arakel to target a [i]greater teleport[/i] spell. They gathered their companions, prepared for battle, and with a word crossed the hundreds of miles to Pete’s side. Or so they expected. They arrived in the hold of the ship they had seen, but many of the prisoners, including Old Pete, were gone. Through the portholes they could see that the ship was at anchor near a jungle shrouded island. Tavaari quickly freed the handful of remaining prisoners. One of the prisoners, a foul mouthed young women, explained that they had all been captured by the slaver, Cuttleblack. The crew of the [i]Albers[/i] had been taken off the boat only an hour before. Sully climbed out of a large hatch and climbed up the side of the ship while the party quietly made their way up the ladder to the deck. Clearly they had not been as stealthy as they believed as the entire crew, consisting of humans and kuo-toa, was waiting for them. A piercing [i]cone of cold[/i] washed over the party as they advanced across the deck, the work of a kuo-toa cleric. Most of the pirates proved little challenge, although the cleric continued to harry the party with potent spells. The party was making short work of their foes, when one of the human pirates cast aside his broad brimmed [i]hat of disguise[/i] revealing not a human or even a fish man, but a black garbed illithid, his tentacled face split into an inhuman grin. The mind flayer, Cuttleblack in his horrifying true form, hammered the party with mental energy. However, the group resisted his repeated attempts to crush their will and bring them to their knees. His most potent attack neutralized Cuttleblack soon fell to Sully’s blade, and his clerical lieutenant soon followed him into oblivion. With all their foes slain, the party turned Cuttleblack’s nameless ship over to his former prisoners. They commandeered a pair of launches, and made their way ashore. Queg spent some time examining the jumble of tracks on the beach, but soon nodded and wordlessly lead the group into the jungle. [/QUOTE]
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