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<blockquote data-quote="Morrow" data-source="post: 4093829" data-attributes="member: 301"><p><strong>Session 38</strong></p><p></p><p>The following is from an email I sent to Tavaari's player to bring him up to speed on the game he missed:</p><p></p><p>February’s game began with Tavaari leaving the group to seek out reinforcements in the city. The rest of the party cast preparatory spells and <em>dimension doored</em> to the ship. They appeared aboard a large warship, clustered around the mainmast. The crew was clearly prepared for their arrival. The name on the side was <em>St. Asmod’s Hope</em>, but Arakel and Nate recognized the ship’s captain, the bugbear pirate Mange, which meant the ship was actually the dreaded <em>Rabid Dawn</em>.</p><p></p><p>The deck was scattered with human pirates and trolls. Trolls manned ballista in the the bow and stern, pointing them at the party. Arakel’s true seeing allowed her to spot a pair of invisible ogre mage archers flying over the deck. A large monster, a tentacled mix of fish and crab stood in the bow. Captain Mange pointed at the party with one of his cutlasses, “Kill them.”</p><p></p><p>Bronson sprang into action, casting circle of death. A pulse of necromantic energy washed over the deck, killing a pair of trolls and many of the human pirates. Arakel <em>polymorphed </em>Sully into a stone giant. This drew the attention from the trolls manning the ballistas. One of them managed to pierce Sully’s magically enhanced hide with a massive bolt that crackled with lightning.</p><p></p><p>The ogre magi peppered the party with arrows. The party engaged the remaining monsters. Sully quickly dispatched the crab monster. One of the ogre magi fell quickly to Arakel’s <em>lightning bolt</em>. The other tried to flee, but could not escape the diviner’s scorching ray. Bronson eliminated Captain Mange with a well placed <em>slay living</em> and removed his mask, causing many of the remaining pirates to leap into the water in an attempt to escape.</p><p></p><p>The party soon mopped up the few remaining opponents and made their way below decks. Queg heard voices from a cabin but could not understand the language. Nate used his <em>gold tooth of lies</em> to take on the appearance of Captain Mange and entered the cabin. The cabin was well appointed, full of hanging silks, fine pillows, and lit by continual flame candles. A pair of scantily clad winged women lounged within, erinyes. Nate explained that the intruders had been killed, and soon withdrew. The party made a quick plan to take the devils’ by surprise, but when they burst back into the cabin found it abandoned. The erinyes had apparently seen through Nate’s disguise and <em>teleported </em>to safety.</p><p></p><p>The party realized that their opponents must be somewhere below and, low on resources, withdrew to the main deck to prepare and plan. The spellcasters were short on spells, although they still had a trick or two up their sleeves. They soon made their way to the lowest deck of the ship. There the air was thick with smoke and a dozen bodies dressed in robes, their throats slick lay around a pentagram containing a tall robed figure whose voluminous hood did little to hide his glowing red eyes, prominent horns, and pointed beard. Next to the pentagram stood a man in crimson robes, holding an unstoppered iron flask covered in arcane runes. Between him and the party stood several pirates in cultist robes, the pair of erinyes, and a trio of women, clearly sorcerers.</p><p></p><p>The man introduced himself as Markosian and offered to negotiate, saying that he had no desire to fight and no designs on Freeport. Nate advanced to parley, noticing as he did so that the silent figure in the pentagram was not being contained by the arcane symbol. Markosian exclaimed that he had come to Freeport in search of the iron flask which housed the figure in the pentagram, Nyxthseht an aspect of Asmodeus. Nyxthseht personifies the Adversary’s persuasive voice and fearful countenance. The party did not believe that Markosian had no plans for Freeport. He explained that with Nyxthseht’s help he intended to crush the Thonian Empire. He seemed to know who the party member are, offering that he doubted that Nate, Arakel, or Tavaari would have any objection to the destruction of the Empire. When pressed, he admitted that he wouldn’t mind taking over if there was anything left worth ruling when he was finished.</p><p></p><p>The party agreed to withdraw and discuss the matter. Opinions were sharply divided, but eventually voices who couldn’t stomach just letting Markosian and his allies go won out.</p><p></p><p>When the party returned the cultists had taken up defensive positions - for all the good it did them. Bronson’s reply was resounding - a <em>holy word</em>. The spell immediately banished the erinyes back to their home plane and rendered the pirates and sorcerers deaf and blind. Nyxthseht responded with blasphemy, which blunted the party’s attack but couldn’t protect Markosian from Arakel’s <em>feeblemind</em>. Nyxthseht seized Markosian and the iron flask and disappeared.</p><p></p><p>The party killed the helpless pirates and sorcerers and searched the ship. They discovered a locked room and Nate attempted to break it down with his <em>corsair’s cutlass</em>, only to fall victim to a prismatic spray trap. To the party’s shock he disappeared.</p><p></p><p>Nate found himself in an alien landscape. The earth had the texture of skin and mountains ringed the horizon. The sky was afire. A forest with the appearance ribs sticking up from the ground was visible several miles away, and even further away a white mountain in the shape of a skull half buried in the earth was visible. Nate saw a pair of hulking green humanoids approaching, but he quickly fascinated them with his fiddle. Unwilling to fight unknown opponents alone he drank a potion of fly and fled in the direction of the strange forest. When the potion ran out we walked.</p><p></p><p>Some time later he received a sending from Arakel. He had been shifted to another plane by the trap. Arakel was scrying on him and with the help of Falthar the sage intended to find retrieve him. Several hours later Nate stopped, and using his<em> lyre of building</em>, constructed a great amphitheater with a hidden bunker beneath the stage. There he slept. The next day, if you could call it so beneath the never changing flaming sky, the rest of the party arrived. They explained that this was Occipitus, the 507th layer of the Abyss, and that Nate was unusually lucky to have avoided any further encounters with the natives. Queg had noticed a dragonlike creature watching them when they arrived, but they had teleported to Nate’s location without engaging the creature.</p><p></p><p>Bronson promptly <em>plane shifted</em> the party home. Of course home meant, ‘the middle of the ocean several hundred miles from Freeport,’ but after a little swimming another <em>greater teleport</em> soon rectified the situation.</p><p></p><p>The group parted ways. Nate campaigned for the last open slot on the Captain’s Council, but ran afoul of Sully, who was campaigning (with considerably less diplomacy) for the same seat. In the end they squandered their influence arguing with each other and an elven privateer named Arel Syrtis got the seat. Sully promptly went to see Jack to try to arrange to have Syrtis assassinated.</p><p></p><p>Months past. Bronson continued to wrap up his affairs in Freeport, turning control of the temple over to Elias and Alhandra. He cautiously inquired with Nate and Sully about taking over one of their ships. They are still arguing so he didn’t get a proper answer.</p><p></p><p>Sully continues working with the Council. The biggest problem lately is that the Thonian navy has started specifically hunting Freeport pirates, with some success. They’ve also pressured their allies to stop trading with Freeport. This is particularly harmful as Freeport imports the majority of its food. Bronson began working with the other temples to create as much food as they can to alleviate the crisis.</p><p></p><p>The rest of the party addresses the problem in their own way. Nate began organizing Freeport pirates to raid unprotected Thonian coastal settlements for food and bring it back to Freeport. With the help of Nate’s pirates and her magic Arakel began locating the sites of naval battles and raising sunk ships from the bottom. The ships are then repaired and added to Freeport’s growing fleet. Arakel also begins gathering information about Thonian leadership and troop movements.</p><p></p><p>Bronson began working with Brother Norton to find out more about Thonian history and the background of the Thonian-Atlantian conflict in the hopes of finding a solution.</p><p></p><p>Several months pass.</p></blockquote><p></p>
[QUOTE="Morrow, post: 4093829, member: 301"] [b]Session 38[/b] The following is from an email I sent to Tavaari's player to bring him up to speed on the game he missed: February’s game began with Tavaari leaving the group to seek out reinforcements in the city. The rest of the party cast preparatory spells and [I]dimension doored[/I] to the ship. They appeared aboard a large warship, clustered around the mainmast. The crew was clearly prepared for their arrival. The name on the side was [I]St. Asmod’s Hope[/I], but Arakel and Nate recognized the ship’s captain, the bugbear pirate Mange, which meant the ship was actually the dreaded [I]Rabid Dawn[/I]. The deck was scattered with human pirates and trolls. Trolls manned ballista in the the bow and stern, pointing them at the party. Arakel’s true seeing allowed her to spot a pair of invisible ogre mage archers flying over the deck. A large monster, a tentacled mix of fish and crab stood in the bow. Captain Mange pointed at the party with one of his cutlasses, “Kill them.” Bronson sprang into action, casting circle of death. A pulse of necromantic energy washed over the deck, killing a pair of trolls and many of the human pirates. Arakel [I]polymorphed [/I]Sully into a stone giant. This drew the attention from the trolls manning the ballistas. One of them managed to pierce Sully’s magically enhanced hide with a massive bolt that crackled with lightning. The ogre magi peppered the party with arrows. The party engaged the remaining monsters. Sully quickly dispatched the crab monster. One of the ogre magi fell quickly to Arakel’s [I]lightning bolt[/I]. The other tried to flee, but could not escape the diviner’s scorching ray. Bronson eliminated Captain Mange with a well placed [I]slay living[/I] and removed his mask, causing many of the remaining pirates to leap into the water in an attempt to escape. The party soon mopped up the few remaining opponents and made their way below decks. Queg heard voices from a cabin but could not understand the language. Nate used his [I]gold tooth of lies[/I] to take on the appearance of Captain Mange and entered the cabin. The cabin was well appointed, full of hanging silks, fine pillows, and lit by continual flame candles. A pair of scantily clad winged women lounged within, erinyes. Nate explained that the intruders had been killed, and soon withdrew. The party made a quick plan to take the devils’ by surprise, but when they burst back into the cabin found it abandoned. The erinyes had apparently seen through Nate’s disguise and [I]teleported [/I]to safety. The party realized that their opponents must be somewhere below and, low on resources, withdrew to the main deck to prepare and plan. The spellcasters were short on spells, although they still had a trick or two up their sleeves. They soon made their way to the lowest deck of the ship. There the air was thick with smoke and a dozen bodies dressed in robes, their throats slick lay around a pentagram containing a tall robed figure whose voluminous hood did little to hide his glowing red eyes, prominent horns, and pointed beard. Next to the pentagram stood a man in crimson robes, holding an unstoppered iron flask covered in arcane runes. Between him and the party stood several pirates in cultist robes, the pair of erinyes, and a trio of women, clearly sorcerers. The man introduced himself as Markosian and offered to negotiate, saying that he had no desire to fight and no designs on Freeport. Nate advanced to parley, noticing as he did so that the silent figure in the pentagram was not being contained by the arcane symbol. Markosian exclaimed that he had come to Freeport in search of the iron flask which housed the figure in the pentagram, Nyxthseht an aspect of Asmodeus. Nyxthseht personifies the Adversary’s persuasive voice and fearful countenance. The party did not believe that Markosian had no plans for Freeport. He explained that with Nyxthseht’s help he intended to crush the Thonian Empire. He seemed to know who the party member are, offering that he doubted that Nate, Arakel, or Tavaari would have any objection to the destruction of the Empire. When pressed, he admitted that he wouldn’t mind taking over if there was anything left worth ruling when he was finished. The party agreed to withdraw and discuss the matter. Opinions were sharply divided, but eventually voices who couldn’t stomach just letting Markosian and his allies go won out. When the party returned the cultists had taken up defensive positions - for all the good it did them. Bronson’s reply was resounding - a [I]holy word[/I]. The spell immediately banished the erinyes back to their home plane and rendered the pirates and sorcerers deaf and blind. Nyxthseht responded with blasphemy, which blunted the party’s attack but couldn’t protect Markosian from Arakel’s [I]feeblemind[/I]. Nyxthseht seized Markosian and the iron flask and disappeared. The party killed the helpless pirates and sorcerers and searched the ship. They discovered a locked room and Nate attempted to break it down with his [I]corsair’s cutlass[/I], only to fall victim to a prismatic spray trap. To the party’s shock he disappeared. Nate found himself in an alien landscape. The earth had the texture of skin and mountains ringed the horizon. The sky was afire. A forest with the appearance ribs sticking up from the ground was visible several miles away, and even further away a white mountain in the shape of a skull half buried in the earth was visible. Nate saw a pair of hulking green humanoids approaching, but he quickly fascinated them with his fiddle. Unwilling to fight unknown opponents alone he drank a potion of fly and fled in the direction of the strange forest. When the potion ran out we walked. Some time later he received a sending from Arakel. He had been shifted to another plane by the trap. Arakel was scrying on him and with the help of Falthar the sage intended to find retrieve him. Several hours later Nate stopped, and using his[I] lyre of building[/I], constructed a great amphitheater with a hidden bunker beneath the stage. There he slept. The next day, if you could call it so beneath the never changing flaming sky, the rest of the party arrived. They explained that this was Occipitus, the 507th layer of the Abyss, and that Nate was unusually lucky to have avoided any further encounters with the natives. Queg had noticed a dragonlike creature watching them when they arrived, but they had teleported to Nate’s location without engaging the creature. Bronson promptly [I]plane shifted[/I] the party home. Of course home meant, ‘the middle of the ocean several hundred miles from Freeport,’ but after a little swimming another [I]greater teleport[/I] soon rectified the situation. The group parted ways. Nate campaigned for the last open slot on the Captain’s Council, but ran afoul of Sully, who was campaigning (with considerably less diplomacy) for the same seat. In the end they squandered their influence arguing with each other and an elven privateer named Arel Syrtis got the seat. Sully promptly went to see Jack to try to arrange to have Syrtis assassinated. Months past. Bronson continued to wrap up his affairs in Freeport, turning control of the temple over to Elias and Alhandra. He cautiously inquired with Nate and Sully about taking over one of their ships. They are still arguing so he didn’t get a proper answer. Sully continues working with the Council. The biggest problem lately is that the Thonian navy has started specifically hunting Freeport pirates, with some success. They’ve also pressured their allies to stop trading with Freeport. This is particularly harmful as Freeport imports the majority of its food. Bronson began working with the other temples to create as much food as they can to alleviate the crisis. The rest of the party addresses the problem in their own way. Nate began organizing Freeport pirates to raid unprotected Thonian coastal settlements for food and bring it back to Freeport. With the help of Nate’s pirates and her magic Arakel began locating the sites of naval battles and raising sunk ships from the bottom. The ships are then repaired and added to Freeport’s growing fleet. Arakel also begins gathering information about Thonian leadership and troop movements. Bronson began working with Brother Norton to find out more about Thonian history and the background of the Thonian-Atlantian conflict in the hopes of finding a solution. Several months pass. [/QUOTE]
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