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<blockquote data-quote="Morrow" data-source="post: 2216215" data-attributes="member: 301"><p><strong>Session 1 - 04/15/2005</strong></p><p></p><p><span style="font-size: 12px"><strong>Dead Man’s Quest</strong></span></p><p><em>or A Tale of Three Captains</em></p><p></p><p>Catherine “Sully” Sullivan felt the spell smash it’s way past her defenses and into her mind. In the moment before panic overwhelmed all conscious thought she asked herself, “How did I get into this mess?” </p><p></p><p>Two days earlier Sully and her companion Nate Black had set sail aboard the merchant ship <em>Albers</em>, sailing from The City, capital of the Empire of Thonia, to the independent city-state of Freeport. As the <em>Albers </em> had began it’s voyage that late afternoon, Sully hadn’t been able to watch the great city, with its walled palaces spread across seven great hills, recede into the distance. She had been much too busy with the multitude of tasks involved in getting the ship underway. The whole crew had been hard at work under the watchful eye and sharp tongue of Captain Fenn.</p><p></p><p>At dusk Sully and Nate had gone below to collect their meal of unappetizing stew from the odorous and foul tempered cook, Wendt. They had found themselves sitting next to Bronson, the other new crewman, an eccentric cleric of the god Aster. Bronson explained that he was traveling to Freeport to found a church for the undead, who he believed just as deserving of spiritual care as the living. The trio spoke to Old Pete, a grizzled sailor and longtime crewman of the Albers. Old Pete warned them of Captain Fenn’s foul moods, but spoke highly of the first mate, Huxley. That evening Sully encountered other members of the crew, flirting with the massive sailor, Ox, and meeting the young cabin boy, Dert. </p><p></p><p>The next day the voyage turned decidedly strange with the arrival of Ned Fletcher. That afternoon Old Pete spotted a small rowboat with a single passenger along the <em>Albers </em> course. As the Albers drew near the boat’s occupant proved to be a ghostly figure in a greatcoat and tri-corner hat. The transparent sailor soon floated into the air and on to the deck of the Albers. With a flourish he introduced himself as Captain Edward Fletcher, late of the <em>Stingray</em>. Fletcher’s arrival spooked the crew, but Bronson, Nate, and Sully were able to establish friendly contact with the ghostly pirate while Huxley calmed the crew. </p><p></p><p>Fletcher requested and received an audience with Captain Fenn and the two soon came to an agreement. Fletcher explained that the Stingray had been attacked while becalmed near a small island half a day’s sailing from the Albers’ current position. Fish men had crept up and holed the <em>Stingray </em> below the water line. The men who didn’t drown in the sinking ship were killed by the Sea Devils as they swam for shore. The Stingray had been transporting a valuable treasure to the temple of Harrimast, the god of pirates, in Freeport when she sank. The Eye of the Sea Dragon was a gem sacred to the pirate god. Fletcher asked Fenn to retrieve the Eye and take it with him to Freeport. In return Fletcher offered the remainder of his cargo. Fenn accepted the bargain, and declared that any crewman who volunteered to swim down to the wreck would receive an equal share of the salvage. Sully, Nate, and Bronson were the only volunteers.</p><p></p><p>The next morning the <em>Albers </em> found not only the <em>Stingray</em>, but three other older wrecks on the reef surrounding the island. Crewman Ox rowed the trio and Fletcher out to the wreck in the ship’s boat. Fletcher explained that he had several <em>potions of water breathing </em> hidden in his cabin that would ease the search of the wreck. Sully, Nate, and Bronson swam down and, with a glowing Fletcher lighting the way, made their way to the Captain’s cabin. </p><p></p><p>It proved lucky that the potions were hidden, as the Sea Devils seemed to have taken everything aboard ship that wasn’t nailed down. A quick search of the vessel found that the Eye and the rest of the cargo was gone. In the hold they found a pair of lacedons, aquatic ghouls, feasting on the bodies of several of the Stingray’s crew. Bronson, unable to reason with the undead monsters, forced them to cower before him, and the trio made short work of them. Nate went to retrieve Fletcher from his cabin, where the trio had left him, distraught over the fate of his ship and crew, but he had disappeared.</p><p></p><p>The group soon found a trail of dropped equipment from the Stingray leading toward the island. Cautious and fearing a trap the trio followed the trail until it lead to a small submerged cave entrance among the rocks of the island’s cliff side. The cave was guarded by a large blue shark, but even hindered by the water Bronson’s spells and Nate and Sully’s blades quickly dispatched the creature.</p><p></p><p>Inside the cave the trio swam along a dark tunnel, but soon saw a distinctive blue glow ahead. Sneaking up to investigate they found a cave full of stolen treasure. The glow came from Fletcher, who was ineffectually trying to attack a female elf with green scaled skin wearing rich jewelry and a tattered gown. The creature evidently had sharp ears, as it turned at their approach. The trio sprung to the attack, wounding the creature, but it retaliated, rending Sully's thoughts with powerful magic.</p><p></p><p>Sully did not make it far in her headlong flight before she felt the magic induced panic slip from her mind. Immediately she swam back to assist her friends. Little had changed. Bronson and Nate flanked the creature attempting to hinder her spellcasting. Fletcher stood back, lighting the area with his glow. As Sully moved to attack the creature got off another spell, surrounding Nate with a spray of flashing and changing rainbow lights. Nate fell stunned, his senses overwhelmed. </p><p></p><p>At that moment Sully attacked, and her blade struck true. The creature, gravely wounded, turned to flee. It braved additional blows from Sully and Bronson as it sped down the tunnel and into the darkness.</p><p></p><p></p><p><em>To Be Continued…</em></p></blockquote><p></p>
[QUOTE="Morrow, post: 2216215, member: 301"] [b]Session 1 - 04/15/2005[/b] [SIZE=3][B]Dead Man’s Quest[/B][/SIZE] [I]or A Tale of Three Captains[/I] Catherine “Sully” Sullivan felt the spell smash it’s way past her defenses and into her mind. In the moment before panic overwhelmed all conscious thought she asked herself, “How did I get into this mess?” Two days earlier Sully and her companion Nate Black had set sail aboard the merchant ship [I]Albers[/I], sailing from The City, capital of the Empire of Thonia, to the independent city-state of Freeport. As the [I]Albers [/I] had began it’s voyage that late afternoon, Sully hadn’t been able to watch the great city, with its walled palaces spread across seven great hills, recede into the distance. She had been much too busy with the multitude of tasks involved in getting the ship underway. The whole crew had been hard at work under the watchful eye and sharp tongue of Captain Fenn. At dusk Sully and Nate had gone below to collect their meal of unappetizing stew from the odorous and foul tempered cook, Wendt. They had found themselves sitting next to Bronson, the other new crewman, an eccentric cleric of the god Aster. Bronson explained that he was traveling to Freeport to found a church for the undead, who he believed just as deserving of spiritual care as the living. The trio spoke to Old Pete, a grizzled sailor and longtime crewman of the Albers. Old Pete warned them of Captain Fenn’s foul moods, but spoke highly of the first mate, Huxley. That evening Sully encountered other members of the crew, flirting with the massive sailor, Ox, and meeting the young cabin boy, Dert. The next day the voyage turned decidedly strange with the arrival of Ned Fletcher. That afternoon Old Pete spotted a small rowboat with a single passenger along the [I]Albers [/I] course. As the Albers drew near the boat’s occupant proved to be a ghostly figure in a greatcoat and tri-corner hat. The transparent sailor soon floated into the air and on to the deck of the Albers. With a flourish he introduced himself as Captain Edward Fletcher, late of the [I]Stingray[/I]. Fletcher’s arrival spooked the crew, but Bronson, Nate, and Sully were able to establish friendly contact with the ghostly pirate while Huxley calmed the crew. Fletcher requested and received an audience with Captain Fenn and the two soon came to an agreement. Fletcher explained that the Stingray had been attacked while becalmed near a small island half a day’s sailing from the Albers’ current position. Fish men had crept up and holed the [I]Stingray [/I] below the water line. The men who didn’t drown in the sinking ship were killed by the Sea Devils as they swam for shore. The Stingray had been transporting a valuable treasure to the temple of Harrimast, the god of pirates, in Freeport when she sank. The Eye of the Sea Dragon was a gem sacred to the pirate god. Fletcher asked Fenn to retrieve the Eye and take it with him to Freeport. In return Fletcher offered the remainder of his cargo. Fenn accepted the bargain, and declared that any crewman who volunteered to swim down to the wreck would receive an equal share of the salvage. Sully, Nate, and Bronson were the only volunteers. The next morning the [I]Albers [/I] found not only the [I]Stingray[/I], but three other older wrecks on the reef surrounding the island. Crewman Ox rowed the trio and Fletcher out to the wreck in the ship’s boat. Fletcher explained that he had several [I]potions of water breathing [/I] hidden in his cabin that would ease the search of the wreck. Sully, Nate, and Bronson swam down and, with a glowing Fletcher lighting the way, made their way to the Captain’s cabin. It proved lucky that the potions were hidden, as the Sea Devils seemed to have taken everything aboard ship that wasn’t nailed down. A quick search of the vessel found that the Eye and the rest of the cargo was gone. In the hold they found a pair of lacedons, aquatic ghouls, feasting on the bodies of several of the Stingray’s crew. Bronson, unable to reason with the undead monsters, forced them to cower before him, and the trio made short work of them. Nate went to retrieve Fletcher from his cabin, where the trio had left him, distraught over the fate of his ship and crew, but he had disappeared. The group soon found a trail of dropped equipment from the Stingray leading toward the island. Cautious and fearing a trap the trio followed the trail until it lead to a small submerged cave entrance among the rocks of the island’s cliff side. The cave was guarded by a large blue shark, but even hindered by the water Bronson’s spells and Nate and Sully’s blades quickly dispatched the creature. Inside the cave the trio swam along a dark tunnel, but soon saw a distinctive blue glow ahead. Sneaking up to investigate they found a cave full of stolen treasure. The glow came from Fletcher, who was ineffectually trying to attack a female elf with green scaled skin wearing rich jewelry and a tattered gown. The creature evidently had sharp ears, as it turned at their approach. The trio sprung to the attack, wounding the creature, but it retaliated, rending Sully's thoughts with powerful magic. Sully did not make it far in her headlong flight before she felt the magic induced panic slip from her mind. Immediately she swam back to assist her friends. Little had changed. Bronson and Nate flanked the creature attempting to hinder her spellcasting. Fletcher stood back, lighting the area with his glow. As Sully moved to attack the creature got off another spell, surrounding Nate with a spray of flashing and changing rainbow lights. Nate fell stunned, his senses overwhelmed. At that moment Sully attacked, and her blade struck true. The creature, gravely wounded, turned to flee. It braved additional blows from Sully and Bronson as it sped down the tunnel and into the darkness. [I]To Be Continued…[/I] [/QUOTE]
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