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[SWd20]Off On The Rim PCs
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<blockquote data-quote="Festy_Dog" data-source="post: 1256581" data-attributes="member: 2561"><p>Kluurz 2nd-level Scout</p><p>Medium Humanoid (Trandoshan)</p><p>Vitality: 2d8+2 (16 vp)</p><p>Wounds: 12wp</p><p>Initiative: +1</p><p>Speed: 10m</p><p>Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +1/+4</p><p>Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: 20m infravision, trailblazing</p><p>Saves: Fort +3, Ref +3, Will +2</p><p>Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10</p><p></p><p>Skills: </p><p>astrogate +4 (+2 ranks, +2 int)</p><p>climb +5 (+2 ranks, +3 str)</p><p>computer use +4 (+2 ranks, +2 int)</p><p>demolitions +4 (+2 ranks, +2 int)</p><p>hide +4 (+3 ranks, +1 dex)</p><p>jump +5 (+2 ranks, +3 str)</p><p>knowledge(wilderness lore) +5 (+3 ranks, +2 int)</p><p>listen +3 (+3 ranks)</p><p>move silently +4 (+3 ranks, +1 dex)</p><p>pilot +4 (+3 ranks, +1 dex)</p><p>repair +6 (+2 ranks, +2 int, +2 equip)</p><p>search +4 (+2 ranks, +2 int)</p><p>spot +3 (+3 ranks)</p><p>survival +5 (+5 ranks)</p><p>swim +1 (+3 ranks, +3 str, -5 gear)</p><p></p><p>Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts</p><p>XP: 1000/3000</p><p>Weight: 113.5kg(total) = 103kg (char) + 10.5kg (gear)</p><p>Height: 1.8m</p><p>Languages: Basic, Dosh, Shyriiwook (literate in all)</p><p></p><p>Equipment: 200 credits</p><p></p><p>mw(+1) combat gloves </p><p>blaster </p><p>3 power packs </p><p>all temp cloak </p><p>comm-link (headset) </p><p>credit chip </p><p>backpack </p><p>2 sets of fatigues</p><p>1 set of normal clothes </p><p></p><p>Background:</p><p></p><p>Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side.</p><p></p><p>Appearance:</p><p></p><p>Kluurz has a notably darker shade of green than the rest of his species, and his eyes are a disturbing shade of blood red. His build makes him look as though he were genetically bred for hand-to-hand combat, this thought is often reinforced when he makes use of his blaster as it looks like a hold-out in his massive paws.</p><p></p><p>When doing business his dress code is utilitarian, keeping things simple and useful. When not doing business though he likes to wear conservative but fashionable clothing, showing particular favour to turtle necks and long coats. One thing that remains constant throughout is his combat gloves, he almost never removes them when on the job (personal safety he always says) and removes them only slightly more often any other time.</p><p></p><p>Attitude:</p><p></p><p>Kluurz is a nice enough fellow, or tries to be rather. He is well mannered to those around him and surprisingly difficult to anger. Though when he is pushed over the edge he has a reputation for beating people to near-lifeless pulp. </p><p></p><p>When on the job though he means business, as his work is his livelyhood and he takes it quite seriously. Though tolerant with those around him he refuses to let himself create any type of hindrance in reaching objectives, and will often try to pick up the slack created by anyone else.</p><p></p><p>When not working he's relaxed and casual, and spends a lot of time out and about having fun, or fighting, but mostly both.</p><p></p><p>After his time spent as a professional fighter, he has come to respect honourable opponents. Particularly those who would attempt to resolve conflicts outside of the ring with words before physically lashing out. Nonetheless, he believes that might is right, and no matter what someone has to say, if they don't have the means to back up their beliefs if it comes to blows then they deserve to lose. To achieve peace one must prepare for war, is something else that he believes in strongly.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 1256581, member: 2561"] Kluurz 2nd-level Scout Medium Humanoid (Trandoshan) Vitality: 2d8+2 (16 vp) Wounds: 12wp Initiative: +1 Speed: 10m Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13 Base Attack/Grapple: +1/+4 Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20) Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: 20m infravision, trailblazing Saves: Fort +3, Ref +3, Will +2 Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10 Skills: astrogate +4 (+2 ranks, +2 int) climb +5 (+2 ranks, +3 str) computer use +4 (+2 ranks, +2 int) demolitions +4 (+2 ranks, +2 int) hide +4 (+3 ranks, +1 dex) jump +5 (+2 ranks, +3 str) knowledge(wilderness lore) +5 (+3 ranks, +2 int) listen +3 (+3 ranks) move silently +4 (+3 ranks, +1 dex) pilot +4 (+3 ranks, +1 dex) repair +6 (+2 ranks, +2 int, +2 equip) search +4 (+2 ranks, +2 int) spot +3 (+3 ranks) survival +5 (+5 ranks) swim +1 (+3 ranks, +3 str, -5 gear) Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts XP: 1000/3000 Weight: 113.5kg(total) = 103kg (char) + 10.5kg (gear) Height: 1.8m Languages: Basic, Dosh, Shyriiwook (literate in all) Equipment: 200 credits mw(+1) combat gloves blaster 3 power packs all temp cloak comm-link (headset) credit chip backpack 2 sets of fatigues 1 set of normal clothes Background: Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side. Appearance: Kluurz has a notably darker shade of green than the rest of his species, and his eyes are a disturbing shade of blood red. His build makes him look as though he were genetically bred for hand-to-hand combat, this thought is often reinforced when he makes use of his blaster as it looks like a hold-out in his massive paws. When doing business his dress code is utilitarian, keeping things simple and useful. When not doing business though he likes to wear conservative but fashionable clothing, showing particular favour to turtle necks and long coats. One thing that remains constant throughout is his combat gloves, he almost never removes them when on the job (personal safety he always says) and removes them only slightly more often any other time. Attitude: Kluurz is a nice enough fellow, or tries to be rather. He is well mannered to those around him and surprisingly difficult to anger. Though when he is pushed over the edge he has a reputation for beating people to near-lifeless pulp. When on the job though he means business, as his work is his livelyhood and he takes it quite seriously. Though tolerant with those around him he refuses to let himself create any type of hindrance in reaching objectives, and will often try to pick up the slack created by anyone else. When not working he's relaxed and casual, and spends a lot of time out and about having fun, or fighting, but mostly both. After his time spent as a professional fighter, he has come to respect honourable opponents. Particularly those who would attempt to resolve conflicts outside of the ring with words before physically lashing out. Nonetheless, he believes that might is right, and no matter what someone has to say, if they don't have the means to back up their beliefs if it comes to blows then they deserve to lose. To achieve peace one must prepare for war, is something else that he believes in strongly. [/QUOTE]
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