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General Tabletop Discussion
D&D Older Editions
Sweet spot of 4e
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<blockquote data-quote="Tony Vargas" data-source="post: 7264181" data-attributes="member: 996"><p>Doesn't sound odd, that's how I always was back in the day, and how I tend to roll, now, running epic 4e and AL or intro/basic 5e.</p><p></p><p>4e was the only ed I'd just run straight from a module and/or without variants of my own...</p><p>...through paragon, that is.</p><p></p><p> At least very different stories... one issue I've seen is campaigns getting ahead of themselves and pulling In the earth-shaking stuff too soon, leaving it familiar and less credible when revisited at epic.</p><p></p><p> That's how encounters did it, very casual. Because the system holds together at other levels, you can do the same, if it's still casual, my wife ran a series of 6-wk games she called 'Epic Encounters,' in that format, the players weren't all that familiar with their own or other characters and the plots were epic in scope - one changed the metaphysical relationship between the elemental chaos and abyss, another freed the djinn (all of them </p><p>), I ran a guest spot adventure in which the party restored the living gate - but still straightforward and linear.</p><p></p><p> I agree, in part. To get the feel of epic, and to pull together a challenging 'day' with Epic characters so rich in resources takes more interesting set-ups than simple time pressure or quest-givers. Epic gives some hooks but never followed through, so its up to the DM to finish the job. For instance, I have a Raven Knight PC, and have used his insights into/service of Fate to add complications to otherwise merely tactical challenges (like one enemy is 'cheating death,' but for others it's 'not their time'). Another is a Feyliege in the process of acquiring a Demesnes, and incurring obligations that fuel adventures...</p><p></p><p>If there's a system issue, though it's that epic characters get more and more resources, especially come-from-behind resources, but their list of potential foes and challenges is dwindling, and the plausibility of an extended 'day' worth of such foes gets strained. It's actually less pronounced than what's always happened with 'quadratic' casters, but more evident because so much else isn't out of whack...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7264181, member: 996"] Doesn't sound odd, that's how I always was back in the day, and how I tend to roll, now, running epic 4e and AL or intro/basic 5e. 4e was the only ed I'd just run straight from a module and/or without variants of my own... ...through paragon, that is. At least very different stories... one issue I've seen is campaigns getting ahead of themselves and pulling In the earth-shaking stuff too soon, leaving it familiar and less credible when revisited at epic. That's how encounters did it, very casual. Because the system holds together at other levels, you can do the same, if it's still casual, my wife ran a series of 6-wk games she called 'Epic Encounters,' in that format, the players weren't all that familiar with their own or other characters and the plots were epic in scope - one changed the metaphysical relationship between the elemental chaos and abyss, another freed the djinn (all of them ), I ran a guest spot adventure in which the party restored the living gate - but still straightforward and linear. I agree, in part. To get the feel of epic, and to pull together a challenging 'day' with Epic characters so rich in resources takes more interesting set-ups than simple time pressure or quest-givers. Epic gives some hooks but never followed through, so its up to the DM to finish the job. For instance, I have a Raven Knight PC, and have used his insights into/service of Fate to add complications to otherwise merely tactical challenges (like one enemy is 'cheating death,' but for others it's 'not their time'). Another is a Feyliege in the process of acquiring a Demesnes, and incurring obligations that fuel adventures... If there's a system issue, though it's that epic characters get more and more resources, especially come-from-behind resources, but their list of potential foes and challenges is dwindling, and the plausibility of an extended 'day' worth of such foes gets strained. It's actually less pronounced than what's always happened with 'quadratic' casters, but more evident because so much else isn't out of whack... [/QUOTE]
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