Daniel Runge
First Post
Ahoy mateys and scallywags alike!
I dreamt a dream of pirates and vikings, the masters of the sea both tamed and untamed, and thus woke with a strong desire to create a swashbuckling piraty buccaneer of sorts.
Looking over the options I decided to request help from the forums, from people that might have experience, perhaps even expertise, on such an endeavor.
The concept: Sword and Pistol
This person, whether green or seasoned, has travelled the world of the seas as part of the crew of a ship (Part of the crew, part of the ship) owned by a wealthy merchant in one of the great port-cities of the world. He has been taught by both his fellow sailors and himself in the ways of seafaring, and the accompanying skills of combat neccesarry for living in this world, which is one of the foundations of the modern era, yet still so far from the neat and clean civilizations for which they supply.
Skilled in the use and maintenance of gun and sword (pistol and cutlass), he contributes to the safety and efficiency of the vessel, and has earned himself not a modest amount of respect amongst the crew, as well as the calling name "Blackpowder Bill" (no relation to his real name; at time of writing undecided).
The problem: Class!
What class suits this concept the best? A rogue with the pirate archtype, a gunslinger with the Buccaneer archtype, or a bard of the same-name archetype, or perhaps something else? I initially looked at the Gunslinger class with the Buccaneer Archetype, but the loss of the lightning reload deed seems to hit quit hard. I then looked at the Corsair Figther archetype, but I do not wish to use anything but light armor. then I took at look at bard and rogue, but I can't really seem to get it to work in my head...
My question: How would you go about it?
How would you guys build him? Assuming he was gonna be used as a character in a home-run campaign from level 1 all the way through to level 20.
My initial idea: Gunslinger
So my initial idea was to use gunslinger as a base, buy him a Cutlass, use Gunsmithing for a battered Pistol, get a feat for the cutlass so he can function in melee, and this is where I hit a block. the second feat (He's human), should it be either a feat making him more tough - once again for melee combat - or something improving his skills with his gun?
What about his ability scores? He would need a decent strength for melee, and a decent dexterity for ranged, a decent constitution for grog points, and at least a decent charisma for grit. And hopefully a decent intelligence for skills... Leaves me with wisdom for dumping, which I guess makes sense. He needs not be the most insightful of persons, but more of a forceful personality, like most pirates.
I was thinking to use the high crit damage of the gun (x4), and the good crit chance of the Cutlass to revolve the build around some critting and crit effects, and using the deed Pirate's Jargon utilizing some Intimidate and/or Bluff. keeping acrobatics/climb useful would also be nice - those always make for some good memorable maneuvers, even more so if on a ship or another vessel.
I dreamt a dream of pirates and vikings, the masters of the sea both tamed and untamed, and thus woke with a strong desire to create a swashbuckling piraty buccaneer of sorts.
Looking over the options I decided to request help from the forums, from people that might have experience, perhaps even expertise, on such an endeavor.
The concept: Sword and Pistol
This person, whether green or seasoned, has travelled the world of the seas as part of the crew of a ship (Part of the crew, part of the ship) owned by a wealthy merchant in one of the great port-cities of the world. He has been taught by both his fellow sailors and himself in the ways of seafaring, and the accompanying skills of combat neccesarry for living in this world, which is one of the foundations of the modern era, yet still so far from the neat and clean civilizations for which they supply.
Skilled in the use and maintenance of gun and sword (pistol and cutlass), he contributes to the safety and efficiency of the vessel, and has earned himself not a modest amount of respect amongst the crew, as well as the calling name "Blackpowder Bill" (no relation to his real name; at time of writing undecided).
The problem: Class!
What class suits this concept the best? A rogue with the pirate archtype, a gunslinger with the Buccaneer archtype, or a bard of the same-name archetype, or perhaps something else? I initially looked at the Gunslinger class with the Buccaneer Archetype, but the loss of the lightning reload deed seems to hit quit hard. I then looked at the Corsair Figther archetype, but I do not wish to use anything but light armor. then I took at look at bard and rogue, but I can't really seem to get it to work in my head...
My question: How would you go about it?
How would you guys build him? Assuming he was gonna be used as a character in a home-run campaign from level 1 all the way through to level 20.
My initial idea: Gunslinger
So my initial idea was to use gunslinger as a base, buy him a Cutlass, use Gunsmithing for a battered Pistol, get a feat for the cutlass so he can function in melee, and this is where I hit a block. the second feat (He's human), should it be either a feat making him more tough - once again for melee combat - or something improving his skills with his gun?
What about his ability scores? He would need a decent strength for melee, and a decent dexterity for ranged, a decent constitution for grog points, and at least a decent charisma for grit. And hopefully a decent intelligence for skills... Leaves me with wisdom for dumping, which I guess makes sense. He needs not be the most insightful of persons, but more of a forceful personality, like most pirates.
I was thinking to use the high crit damage of the gun (x4), and the good crit chance of the Cutlass to revolve the build around some critting and crit effects, and using the deed Pirate's Jargon utilizing some Intimidate and/or Bluff. keeping acrobatics/climb useful would also be nice - those always make for some good memorable maneuvers, even more so if on a ship or another vessel.