Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sword Coast Adventurer's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Serpine" data-source="post: 6739603" data-attributes="member: 13264"><p><strong>4 out of 5 rating for Sword Coast Adventurer's Guide</strong></p><p></p><p>This reminds me a great deal of the 2e Forgotten Realms Adventures hardcover from 1990. The size is about the same as the older book, it is also early in the lifecycle of the edition, and the vast majority I will read for amusement / getting more fulfillment from novels but never actually use in my custom campaign world. There is a lot of FR campaign material, covering more areas then I expected thanks to relatively sparse art. The wall of text level just skimming through made me a little sleepy actually. The detail of a lot of the signature areas is sufficient that I'd be able to use it well if I was running games in the setting, and the data on deities is about right to cover the major ones. The only big problem with the deities specifically is a general problem so far in this edition: Tons of gods, and far to few released domains to divvy up among them: The one new one in this book is still just a drop in the bucket. The game material in the back is solid and doesn't seem game breaking on the surface. The stuff recycled from the UA pdfs definitely has had the benefit of a few balance passes. I love the new paladin / fighter builds as they fill some armored tanking / warlord niches that were lacking so far in 5e. I'm not happy about stat block declared race / class build restrictions on a couple of builds (even if it says it can be ignored both in the blocks and the other worlds campaign info) but otherwise its all a nice range of new options that should be useful in most campaigns. I would definitely have appreciated an actual new bard college (raid the old Complete Bard's Handbook for something, sheesh) and druid circle so all classes got a new build though. The backgrounds are intentionally covering older ground in more specialized ways, but the features are different enough to provide variety to them or as substitutions in existing backgrounds. The new race variants are cool, though I'd have liked full write-ups for ghostwise halflings and aasimar rather then just small side bars. In summary, not regretting the purchase as it has sufficient good stuff, though I certainly wouldn't have minded a higher percentage of rules to fluff.</p></blockquote><p></p>
[QUOTE="Serpine, post: 6739603, member: 13264"] [b]4 out of 5 rating for Sword Coast Adventurer's Guide[/b] This reminds me a great deal of the 2e Forgotten Realms Adventures hardcover from 1990. The size is about the same as the older book, it is also early in the lifecycle of the edition, and the vast majority I will read for amusement / getting more fulfillment from novels but never actually use in my custom campaign world. There is a lot of FR campaign material, covering more areas then I expected thanks to relatively sparse art. The wall of text level just skimming through made me a little sleepy actually. The detail of a lot of the signature areas is sufficient that I'd be able to use it well if I was running games in the setting, and the data on deities is about right to cover the major ones. The only big problem with the deities specifically is a general problem so far in this edition: Tons of gods, and far to few released domains to divvy up among them: The one new one in this book is still just a drop in the bucket. The game material in the back is solid and doesn't seem game breaking on the surface. The stuff recycled from the UA pdfs definitely has had the benefit of a few balance passes. I love the new paladin / fighter builds as they fill some armored tanking / warlord niches that were lacking so far in 5e. I'm not happy about stat block declared race / class build restrictions on a couple of builds (even if it says it can be ignored both in the blocks and the other worlds campaign info) but otherwise its all a nice range of new options that should be useful in most campaigns. I would definitely have appreciated an actual new bard college (raid the old Complete Bard's Handbook for something, sheesh) and druid circle so all classes got a new build though. The backgrounds are intentionally covering older ground in more specialized ways, but the features are different enough to provide variety to them or as substitutions in existing backgrounds. The new race variants are cool, though I'd have liked full write-ups for ghostwise halflings and aasimar rather then just small side bars. In summary, not regretting the purchase as it has sufficient good stuff, though I certainly wouldn't have minded a higher percentage of rules to fluff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sword Coast Adventurer's Guide
Top