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Sword Coast Legends Developer n-Space Closes Down After 21 Years
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<blockquote data-quote="DMZ2112" data-source="post: 7697586" data-attributes="member: 78752"><p>This is unfortunate. Sword Coast Legends is its own animal in the library of D&D video games, and it's one I've had a lot of fun with. I'm genuinely disappointed that N-Space won't get the chance to make further improvements to the dungeon master tools. They are the one place where the game really does fall flat. I would have liked to see updates to the other game modes as well but they are not as necessary.</p><p></p><p>I really like SCL. The Dungeon Crawl mode is the most fun I've had with a multiplayer video game in a long time. Despite the streamlined rules and cooldowns the game feels like playing D&D to me, which is something Baldur's Gate never achieved. Neverwinter Nights is definitely the holy grail of the genre but it required so much work to engage that I never found it worthwhile.</p><p></p><p>SCL is a medium between the playability of BG and the customizability of NN and it has the potential for far more mass-market appeal than either title. I agree that the biggest mistake N-Space made was not calling more attention to what SCL is and what it is not (e.g., BG3). </p><p></p><p>I would have liked to see it marketed toward the Leage of Legends crowd. My friends and I have plenty of fun in the game with four players and a dungeon master, without using the much-maligned tools. Dungeon Crawl mode, and the casual multiplayer with depth that it represents, was and still is the selling point of this game. I don't know of any other title that brings this style of play to the table.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7697586, member: 78752"] This is unfortunate. Sword Coast Legends is its own animal in the library of D&D video games, and it's one I've had a lot of fun with. I'm genuinely disappointed that N-Space won't get the chance to make further improvements to the dungeon master tools. They are the one place where the game really does fall flat. I would have liked to see updates to the other game modes as well but they are not as necessary. I really like SCL. The Dungeon Crawl mode is the most fun I've had with a multiplayer video game in a long time. Despite the streamlined rules and cooldowns the game feels like playing D&D to me, which is something Baldur's Gate never achieved. Neverwinter Nights is definitely the holy grail of the genre but it required so much work to engage that I never found it worthwhile. SCL is a medium between the playability of BG and the customizability of NN and it has the potential for far more mass-market appeal than either title. I agree that the biggest mistake N-Space made was not calling more attention to what SCL is and what it is not (e.g., BG3). I would have liked to see it marketed toward the Leage of Legends crowd. My friends and I have plenty of fun in the game with four players and a dungeon master, without using the much-maligned tools. Dungeon Crawl mode, and the casual multiplayer with depth that it represents, was and still is the selling point of this game. I don't know of any other title that brings this style of play to the table. [/QUOTE]
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