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Sword Coast Legends Developer n-Space Closes Down After 21 Years
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<blockquote data-quote="Reinhart" data-source="post: 7697672" data-attributes="member: 13080"><p>Absolutely. And n-Space wasn't even untested. They had over 20 years of working on licensed games. They just hadn't ever tried to make a mainstream CRPG yet.</p><p></p><p>I actually feel the problem with licensing right now is more that WotC/Hasbro is too restrictive. In a year we'll barely remember that Sword Coast Legends ever existed. And as thrilled as some sites seemed to be, most of the gaming media seems to have already forgotten about it. The real "problem" is that we still don't have many current D&D video games that are interesting and fun. Contrast this with the way that Games Workshop has opened the flood-gate on licensing. There's an abundance of Warhammer and 40k video games coming on to the market. Most of them are trash, but a few actually look fun! By next year the dust will probably have settled and Warhammer fans may have several "authentic" and fun adaptations of the table-top games and settings.</p><p></p><p>Clearly you can reach a point where the market is saturated and your brand is diluted. But I think there's nothing wrong with giving a handful of studios a chance with your IP. Just don't sell the game for what it isn't.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 7697672, member: 13080"] Absolutely. And n-Space wasn't even untested. They had over 20 years of working on licensed games. They just hadn't ever tried to make a mainstream CRPG yet. I actually feel the problem with licensing right now is more that WotC/Hasbro is too restrictive. In a year we'll barely remember that Sword Coast Legends ever existed. And as thrilled as some sites seemed to be, most of the gaming media seems to have already forgotten about it. The real "problem" is that we still don't have many current D&D video games that are interesting and fun. Contrast this with the way that Games Workshop has opened the flood-gate on licensing. There's an abundance of Warhammer and 40k video games coming on to the market. Most of them are trash, but a few actually look fun! By next year the dust will probably have settled and Warhammer fans may have several "authentic" and fun adaptations of the table-top games and settings. Clearly you can reach a point where the market is saturated and your brand is diluted. But I think there's nothing wrong with giving a handful of studios a chance with your IP. Just don't sell the game for what it isn't. [/QUOTE]
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