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Sword Coast Legends Survey; Plus Ranger Feedback Results!
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<blockquote data-quote="MechaTarrasque" data-source="post: 7686807" data-attributes="member: 6801226"><p>It's survey results time again! WotC has just posted the results of last month's survey about the September <em>Unearthed Arcana</em> ranger class (which you can <a href="http://dnd.wizards.com/articles/features/ranger" target="_blank">find here</a>). The short version is that the ranger variation with less magic and no full-time animal companion was poorly received, while dual-wielding rangers and archery rangers were more popular. They will be following this up by making a ranger version focussed on the animal companion. Additionally, there's a brand new survey - all about <em>Sword Coast Legends</em>. The survey asks which aspects of the game are your favourite (area, class, etc.) and what you would like to see added. It also asks about the characters from the game, and which you would like to see escape the confines of the video game and find their way into other media.[PRBREAK][/PRBREAK]</p><p>[h=4]Original Post[/h]</p><p>WotC has posted a survey about Sword Coast legends at <a href="http://dnd.wizards.com/articles/features/november-2015-survey" target="_blank">http://dnd.wizards.com/articles/features/november-2015-survey</a>.</p><p></p><p>Also, Ranger results:</p><p></p><p>Ranger Survey Results</p><p>In our last survey, we asked a number of questions about the ranger class overall and an example of a new ranger class built from scratch, featuring levels one through five. The class was an attempt to get to the root of the dissatisfaction we’ve seen with the ranger, and determine what changes (if any) we should make to the class in the future.</p><p></p><p>There are two, interesting elements that emerge from the survey. To start with, the 2nd and 3rd edition versions of the ranger were the most well received versions of the class. Those two versions mixed an animal companion with wilderness skills, spellcasting, and a unique fighting style focused on wielding two weapons. 3rd edition added an archery option. They seem to match closest with the ratings given to the design direction outlined in the ranger article. The concept of the wilderness champion and defender along the lines of a paladin isn’t very popular, but people do like a ranger who can survive in the wilderness through a combination of skill and magical abilities.</p><p></p><p>Given that background, it’s no surprise that a ranger class that de-emphasizes magic and lacks a full-time, in-the-flesh animal companion received fairly poor ratings.</p><p></p><p>For the next step, we’ll take a pass on designing a ranger that focuses more heavily on the animal companion and makes it a default part of the class. That approach allows much more of the ranger’s core “power budget” to go toward the companion. You can think of that budget as the total effectiveness the class brings to bear, spread out across its class features. The initial 5e design pushed the animal companion into the ranger archetype choice, requiring it to sit atop all of the core class features. By folding that choice into the core class, we have a lot more power to play with.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7686807, member: 6801226"] It's survey results time again! WotC has just posted the results of last month's survey about the September [I]Unearthed Arcana[/I] ranger class (which you can [URL="http://dnd.wizards.com/articles/features/ranger"]find here[/URL]). The short version is that the ranger variation with less magic and no full-time animal companion was poorly received, while dual-wielding rangers and archery rangers were more popular. They will be following this up by making a ranger version focussed on the animal companion. Additionally, there's a brand new survey - all about [I]Sword Coast Legends[/I]. The survey asks which aspects of the game are your favourite (area, class, etc.) and what you would like to see added. It also asks about the characters from the game, and which you would like to see escape the confines of the video game and find their way into other media.[PRBREAK][/PRBREAK] [h=4]Original Post[/h] WotC has posted a survey about Sword Coast legends at [URL]http://dnd.wizards.com/articles/features/november-2015-survey[/URL]. Also, Ranger results: Ranger Survey Results In our last survey, we asked a number of questions about the ranger class overall and an example of a new ranger class built from scratch, featuring levels one through five. The class was an attempt to get to the root of the dissatisfaction we’ve seen with the ranger, and determine what changes (if any) we should make to the class in the future. There are two, interesting elements that emerge from the survey. To start with, the 2nd and 3rd edition versions of the ranger were the most well received versions of the class. Those two versions mixed an animal companion with wilderness skills, spellcasting, and a unique fighting style focused on wielding two weapons. 3rd edition added an archery option. They seem to match closest with the ratings given to the design direction outlined in the ranger article. The concept of the wilderness champion and defender along the lines of a paladin isn’t very popular, but people do like a ranger who can survive in the wilderness through a combination of skill and magical abilities. Given that background, it’s no surprise that a ranger class that de-emphasizes magic and lacks a full-time, in-the-flesh animal companion received fairly poor ratings. For the next step, we’ll take a pass on designing a ranger that focuses more heavily on the animal companion and makes it a default part of the class. That approach allows much more of the ranger’s core “power budget” to go toward the companion. You can think of that budget as the total effectiveness the class brings to bear, spread out across its class features. The initial 5e design pushed the animal companion into the ranger archetype choice, requiring it to sit atop all of the core class features. By folding that choice into the core class, we have a lot more power to play with. [/QUOTE]
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