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<blockquote data-quote="Nivenus" data-source="post: 6419336" data-attributes="member: 71756"><p>Hmm... interesting idea. I chose not to alter Weapon Bond significantly because that seems to be the norm when classes share features in 5e and because it's a 3rd level feature in the Eldritch Knight archetype and I didn't want to overpower it for a 1st level feature. But if you think it wouldn't be too much (being a cantrip) I could add it.</p><p></p><p></p><p></p><p>I did originally plan on implementing the aegis abilities earlier but given how two of them involve teleportation in 4e I thought that might be overpowered for 1st level. However, your suggested alterations do make them more balanced. </p><p></p><p>I kind of want to keep the swordmage ward feature though as it's explicitly designed to make up for the fact that swordmages by default can't use medium or heavy armor and so generally suffer from a weaker AC than paladins or fighters.</p><p></p><p></p><p></p><p>I have no issue with this. In fact, it might be worth replacing the Defense fighting style with this one, since swordmages are by default lightly armored. I didn't want to utilize homebrew material produced by other people without asking but since you're explicitly suggesting it, I'd be fine with adding it.</p><p></p><p></p><p></p><p>Hmm, good point. I overlooked this since Great Weapon style was a late addition for me (when I realize Protection wouldn't work since swordmages don't use shields). I'll change this.</p><p></p><ul> <li data-xf-list-type="ul"><br /> <br /> That seems like a fair change. It's originally a 2nd level utility (encounter) power, so it probably could do with a little depowering. Advantage probably works instead of an Intelligence save as well (and is actually closer to the original text).<br /> <br /> As a side note it's "mythal recovery" (not a typo). Mythal is specifically a kind of magical ward used by elven mages in the Realms, and the name seems to imply the ability uses a lesser version of one.<br /> <br /> <br /> <br /> This makes a lot of sense and yeah, if I decide to move Aegis to 1st level as you suggest, I'll probably use something like this.<br /> <br /> <br /> <br /> Those are fine ideas, but I feel it's kind of a heavy alteration to what the (Level 10 encounter utility) power does in 4e, which is to make it so you do not<br /> grant advantage to any enemies until the end of the encounter. However, I'll consider your suggestion and think about maybe limiting arcane awareness in some way.<br /> <br /> <strong><strong><br /> <br /> I like the former, though I'd change it to Intelligence rather than Charisma (since Intelligence is a primary stat for swordmages).<br /> <br /> <br /> <br /> Fair enough. Adding invisibility and increasing the distance to 60 feet more than make up for decreasing the number of possible uses.<br /> <br /> <br /> <br /> Yeah, that occurred to me. It's actually a level 27 (encounter) power originally, but I depowered it quite a bit since it felt too powerful in its original form, which made the damage, fire, lightning, and thunder all at once. I tried to make up for it by making it apply to every attack, but you're right that paladins get a very similar ability much earlier.<br /> <br /> <br /> <br /> Hmm... I like both of these. Eldritch Nimbus is closer to what I was aiming for with Maelstrom Blade, but Swordsage Avatar's pretty similar to <em>borrowed ascension</em>, a level 22 utility power from <em>Arcane Power</em>. I'll think about this. They're definitely more like what a level 20 capstone feature typically looks like though.<br /> <br /> <br /> <br /> Not a bad suggestion, but it's supposed to be a 3rd level feature not a 7th level one. Would that make it too powerful?<br /> <br /> <br /> <br /> Both good points.<br /> <br /> <br /> <br /> That makes sense and avoiding penalizing other Fighting Styles.<br /> <br /> <br /> <br /> If I incorporate your suggestion to add cantrips as part of the Aegis feature this makes sense. Otherwise, it seems a bit underpowered since swordmages don't have access to cantrips by default.<br /> <br /> <br /> <br /> Looks good to me.<br /> <br /> <br /> <br /> Good catch. Fixed.<br /> <br /> <br /> <br /> Hmm, maybe. The flavor of the paragon path (arcane hunter) I lifted this from was explicitly designed around fighting magical monsters, but Improved Critical might be better.<br /> <br /> <br /> <br /> Good idea.<br /> <br /> <br /> <br /> Works for me.<br /> <br /> <br /> <br /> Fixed.<br /> <br /> <br /> <br /> Makes sense. I'll take a look at doing that.<br /> <br /> <br /> <br /> Of course! Your help and advice is much appreciated and you'll definitely deserve a credit if I use some of your alterations (which I probably will).<br /> <br /> <br /> <br /> Wow, that'd be great. I'd do it myself but I honestly have little experience with that sort of thing. Let's wait until the class is finished though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> .</strong></strong></li> </ul></blockquote><p></p>
[QUOTE="Nivenus, post: 6419336, member: 71756"] Hmm... interesting idea. I chose not to alter Weapon Bond significantly because that seems to be the norm when classes share features in 5e and because it's a 3rd level feature in the Eldritch Knight archetype and I didn't want to overpower it for a 1st level feature. But if you think it wouldn't be too much (being a cantrip) I could add it. I did originally plan on implementing the aegis abilities earlier but given how two of them involve teleportation in 4e I thought that might be overpowered for 1st level. However, your suggested alterations do make them more balanced. I kind of want to keep the swordmage ward feature though as it's explicitly designed to make up for the fact that swordmages by default can't use medium or heavy armor and so generally suffer from a weaker AC than paladins or fighters. I have no issue with this. In fact, it might be worth replacing the Defense fighting style with this one, since swordmages are by default lightly armored. I didn't want to utilize homebrew material produced by other people without asking but since you're explicitly suggesting it, I'd be fine with adding it. Hmm, good point. I overlooked this since Great Weapon style was a late addition for me (when I realize Protection wouldn't work since swordmages don't use shields). I'll change this. [list] That seems like a fair change. It's originally a 2nd level utility (encounter) power, so it probably could do with a little depowering. Advantage probably works instead of an Intelligence save as well (and is actually closer to the original text). As a side note it's "mythal recovery" (not a typo). Mythal is specifically a kind of magical ward used by elven mages in the Realms, and the name seems to imply the ability uses a lesser version of one. This makes a lot of sense and yeah, if I decide to move Aegis to 1st level as you suggest, I'll probably use something like this. Those are fine ideas, but I feel it's kind of a heavy alteration to what the (Level 10 encounter utility) power does in 4e, which is to make it so you do not grant advantage to any enemies until the end of the encounter. However, I'll consider your suggestion and think about maybe limiting arcane awareness in some way. [b][b] I like the former, though I'd change it to Intelligence rather than Charisma (since Intelligence is a primary stat for swordmages). Fair enough. Adding invisibility and increasing the distance to 60 feet more than make up for decreasing the number of possible uses. Yeah, that occurred to me. It's actually a level 27 (encounter) power originally, but I depowered it quite a bit since it felt too powerful in its original form, which made the damage, fire, lightning, and thunder all at once. I tried to make up for it by making it apply to every attack, but you're right that paladins get a very similar ability much earlier. Hmm... I like both of these. Eldritch Nimbus is closer to what I was aiming for with Maelstrom Blade, but Swordsage Avatar's pretty similar to [I]borrowed ascension[/I], a level 22 utility power from [I]Arcane Power[/I]. I'll think about this. They're definitely more like what a level 20 capstone feature typically looks like though. Not a bad suggestion, but it's supposed to be a 3rd level feature not a 7th level one. Would that make it too powerful? Both good points. That makes sense and avoiding penalizing other Fighting Styles. If I incorporate your suggestion to add cantrips as part of the Aegis feature this makes sense. Otherwise, it seems a bit underpowered since swordmages don't have access to cantrips by default. Looks good to me. Good catch. Fixed. Hmm, maybe. The flavor of the paragon path (arcane hunter) I lifted this from was explicitly designed around fighting magical monsters, but Improved Critical might be better. Good idea. Works for me. Fixed. Makes sense. I'll take a look at doing that. Of course! Your help and advice is much appreciated and you'll definitely deserve a credit if I use some of your alterations (which I probably will). Wow, that'd be great. I'd do it myself but I honestly have little experience with that sort of thing. Let's wait until the class is finished though ;) .[/b][/b][/list] [/QUOTE]
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