Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Swordmage class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 6419914" data-attributes="member: 2167"><p>Actually I'm curious where you're getting this. as it stands my current suggestion was: </p><p></p><p><strong>Mythal Recovery</strong></p><p>Beging at 3rd level, you can center your eldritch focus within yourself in order to throw off ill effects. You have advantage on saving throws against effects that cause: Charmed, Frightened, and Poisoned. You also gain advantage against effects that cause: blindness and deafness at 10th level, and against effects that cause Paralyzed and Stunned at 17th level.</p><p></p><p>So its Advantage on:</p><p>* 3rd: charmed, frightend, poisoned</p><p>* 10th: blinded, deafened</p><p>* 17th: paralyzed, stunned</p><p></p><p>There are already options that grant Immunity to charmed, frightined, poisoned (and diseased, aging effects).</p><p></p><p>If it really needs to be toned down then it could be made into:</p><p></p><p>You can expend one swordmage spell slot to gain advantage against one of the following conditions per spell level of slot expended for a duration of concentration up to 1 minute.</p><p></p><p>However, for a spell slot you should get Immunity for the duration.</p><p></p><p></p><p></p><p></p><p>Ok, on this I can see an issue. Besides its a typo anyway. It should have read.</p><p></p><p><strong>Bladesong</strong></p><p>Starting at 6th level, when you are wielding a bonded melee weapon (or weapons) that match your chosen Fighting Style, you can add your Intelligence modifier Minimum bonus +1) to any <strong>melee weapon damage rolls you make.</strong></p><p></p><p></p><p></p><p>This is a bit of a troll statement. I hate to tell you that everything in 5E is a rehash of older edition material. Yet it is new implementation, thus new content, thus original. The OP hasn't copied word-for-word anything from 4E, so yes he (and I, and anyone else who creates 5E material inspired by other material) can claim originality in the implementation of the conversion.</p><p></p><p></p><p></p><p>I fail to see how this applies to anything. Nothing in this class is any more complex than anything else presented in the PHB as far as combat complexity. None of the 4E grid-specific concepts are implemented. Where are you seeing that they are? I'm very confused.</p><p></p><p></p><p></p><p>I have no clue where you are getting this. The class is pretty much build directly on the Paladin frame. Same number of abilities. Basically the same spell.</p><p></p><p></p><p></p><p>Have you even read the whole thread. We've already been discussing better ways to fit the 5E mechanics to the core concepts of the class, including spending spell slots on features. I don't get where you are seeing this "loads of powers" " loads of spells" thing. Like I said, this class is basically an arcane inspired cross between the Eldritch Knight and a Paladin as far as basic class structure.</p><p></p><p></p><p></p><p>Wizards don't get "much" else in the way of "class features" because they have game altering access to spells that other classes don't. They're focus IS spells. Other classes like Paladin and Ranger and EK, spells are an add-on feature and are balanced as such.</p><p></p><p></p><p></p><p>And that works for you. Congrats. The Eldritch Knight works for some people too. Those who want to dabble in a tiny bit of magic on their plate wearing fighter. The swordmage is a different design space entirely. Its for those who want a stronger "gish" feel to their character - a light fighter with magic (not just spells, but class features that "feel" like magic even if the mechanic is the same as any other "mundane" class.</p><p></p><p>Its the same reason my "Light Fighter" fills a different design space as an alternate fighter class than the core heavy armor fighter.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6419914, member: 2167"] Actually I'm curious where you're getting this. as it stands my current suggestion was: [b]Mythal Recovery[/b] Beging at 3rd level, you can center your eldritch focus within yourself in order to throw off ill effects. You have advantage on saving throws against effects that cause: Charmed, Frightened, and Poisoned. You also gain advantage against effects that cause: blindness and deafness at 10th level, and against effects that cause Paralyzed and Stunned at 17th level. So its Advantage on: * 3rd: charmed, frightend, poisoned * 10th: blinded, deafened * 17th: paralyzed, stunned There are already options that grant Immunity to charmed, frightined, poisoned (and diseased, aging effects). If it really needs to be toned down then it could be made into: You can expend one swordmage spell slot to gain advantage against one of the following conditions per spell level of slot expended for a duration of concentration up to 1 minute. However, for a spell slot you should get Immunity for the duration. Ok, on this I can see an issue. Besides its a typo anyway. It should have read. [b]Bladesong[/b] Starting at 6th level, when you are wielding a bonded melee weapon (or weapons) that match your chosen Fighting Style, you can add your Intelligence modifier Minimum bonus +1) to any [b]melee weapon damage rolls you make.[/b] This is a bit of a troll statement. I hate to tell you that everything in 5E is a rehash of older edition material. Yet it is new implementation, thus new content, thus original. The OP hasn't copied word-for-word anything from 4E, so yes he (and I, and anyone else who creates 5E material inspired by other material) can claim originality in the implementation of the conversion. I fail to see how this applies to anything. Nothing in this class is any more complex than anything else presented in the PHB as far as combat complexity. None of the 4E grid-specific concepts are implemented. Where are you seeing that they are? I'm very confused. I have no clue where you are getting this. The class is pretty much build directly on the Paladin frame. Same number of abilities. Basically the same spell. Have you even read the whole thread. We've already been discussing better ways to fit the 5E mechanics to the core concepts of the class, including spending spell slots on features. I don't get where you are seeing this "loads of powers" " loads of spells" thing. Like I said, this class is basically an arcane inspired cross between the Eldritch Knight and a Paladin as far as basic class structure. Wizards don't get "much" else in the way of "class features" because they have game altering access to spells that other classes don't. They're focus IS spells. Other classes like Paladin and Ranger and EK, spells are an add-on feature and are balanced as such. And that works for you. Congrats. The Eldritch Knight works for some people too. Those who want to dabble in a tiny bit of magic on their plate wearing fighter. The swordmage is a different design space entirely. Its for those who want a stronger "gish" feel to their character - a light fighter with magic (not just spells, but class features that "feel" like magic even if the mechanic is the same as any other "mundane" class. Its the same reason my "Light Fighter" fills a different design space as an alternate fighter class than the core heavy armor fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Swordmage class
Top