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Swordmages and half-orcs hit the streets!
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<blockquote data-quote="Dm_from_Brazil" data-source="post: 4331795" data-attributes="member: 55084"><p>I just received the RPGA adventure "Return to the Moathouse" (by Mike Mearls), which I ´m going to DM at a local event... and there IS playable SWORDMAGE character, AND a half-orc NPC...</p><p>< Ok, the half-orc NPC is useless, as a fountain of information, as it is also a "half-elemental" creature, and don´t have no identifiable "orkish" features - but still, it means that they don´t totally give up in the half-orc race "because it implies a very bad backstory" ></p><p></p><p>Anyway, here are the SWORDMAGE powers (it´s a 5th level character):</p><p></p><p> At-Will Powers:</p><p></p><p>Aegis of Shielding </p><p>Swordmage Feature</p><p>You create an arcane link between you and a foe, allowing you to instantly</p><p>respond to its attacks with a counterassault.</p><p>At-Will ✦ Arcane, Teleportation</p><p>Minor Action Close burst 2</p><p>Target: One creature in burst</p><p>Effect: You mark the target. The target remains marked until you use</p><p>this power against another target. If you mark other creatures using</p><p>other powers, the target is still marked. A creature can be subject to</p><p>only one mark at a time. A new mark supersedes a mark that was</p><p>already in place.</p><p>If your marked target makes an attack that doesn’t include you</p><p>as a target, it takes a ---2 penalty to attack rolls. If that attack hits and the attacker is within 10 squares of you, you can use an immediate</p><p>interrupt to reduce the damage dealt by that attack to any one</p><p>creature by 9 points.</p><p></p><p>Booming Blade </p><p>Swordmage Attack 1</p><p>A field of sound punishes your enemy, and it becomes louder if your enemy</p><p>tries to escape.</p><p>At-Will ✦ Arcane, Thunder, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs. AC</p><p>Hit: 1d8 + 5 damage, and if the target is adjacent to you at the start</p><p>of its turn and moves away, it takes 1d6 + 4 thunder damage.</p><p></p><p>Sword Burst </p><p>Swordmage Attack 1</p><p>A sweep of your sword blasts those around you with force.</p><p>At-Will ✦ Arcane, Force, Implement</p><p>Standard Action Close burst 1</p><p>Target: Each enemy in burst</p><p>Attack: +6 vs. Reflex</p><p>Hit: 1d6 + 4 force damage.</p><p></p><p>Encounter Powers:</p><p></p><p>Chilling Blow </p><p>Swordmage Attack 1</p><p>Your blade rips into your foe and cold pulses from the wound, enveloping</p><p>your enemy’s body in a crust of frost.</p><p>Encounter ✦ Arcane, Cold, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +9 vs. AC</p><p>Hit: 1d8 + 5 cold damage, and the target takes 4 cold damage each</p><p>time it attacks until the start of your next turn.</p><p></p><p>Corrosive Ruin </p><p>Swordmage Attack 3</p><p>You spin your blade in a tight circle in front of you, assailing foes with a</p><p>spray of flesh-melting acid.</p><p>Encounter ✦ Acid, Arcane, Weapon</p><p>Standard Action Close blast 3</p><p>Target: Each creature in blast</p><p>Attack: +9 vs. Fortitude</p><p>Hit: 1d8 + 5 acid damage.</p><p></p><p>Dimensional Warp </p><p>Swordmage Utility 2</p><p>You reach out with arcane power, and two of your nearby allies suddenly</p><p>wink out and reappear in each other’s places.</p><p>Encounter ✦ Arcane, Teleportation</p><p>Minor Action Close burst 3</p><p>Targets: You and one ally in burst or two allies in burst</p><p>Effect: Each target teleports into the other’s space. Both targets</p><p>must occupy the same size space, or the power fails.</p><p></p><p>Daily Powers:</p><p></p><p>Frost Backlash </p><p>Swordmage Attack 1</p><p>As your enemy swings for the kill, your warding suddenly turns to ice and</p><p>lashes out at your foe with the fury of winter.</p><p>Daily ✦ Arcane, Cold, Weapon</p><p>Immediate Interrupt Melee weapon</p><p>Trigger: An adjacent creature hits you</p><p>Target: The creature that hit you</p><p>Attack: +9 vs. Reflex</p><p>Hit: 3d8 + 5 cold damage.</p><p>Miss: Half damage.</p><p></p><p>Lingering Lightning </p><p>Swordmage Attack 5</p><p>Tendrils of bluish white lightning course from your blade to electrocute</p><p>your enemies.</p><p>Daily ✦ Arcane, Lightning, Weapon</p><p>Standard Action Ranged 5</p><p>Target: One, two, or three creatures</p><p>Attack: +9 vs. Reflex, one attack per target</p><p>Hit: 1d8 + 5 damage, and ongoing 5 lightning damage (save ends).</p><p>Miss: Half damage, and no ongoing damage </p><p></p><p>ENJOY!</p><p></p><p>DM_from_Brazil</p></blockquote><p></p>
[QUOTE="Dm_from_Brazil, post: 4331795, member: 55084"] I just received the RPGA adventure "Return to the Moathouse" (by Mike Mearls), which I ´m going to DM at a local event... and there IS playable SWORDMAGE character, AND a half-orc NPC... < Ok, the half-orc NPC is useless, as a fountain of information, as it is also a "half-elemental" creature, and don´t have no identifiable "orkish" features - but still, it means that they don´t totally give up in the half-orc race "because it implies a very bad backstory" > Anyway, here are the SWORDMAGE powers (it´s a 5th level character): At-Will Powers: Aegis of Shielding Swordmage Feature You create an arcane link between you and a foe, allowing you to instantly respond to its attacks with a counterassault. At-Will ✦ Arcane, Teleportation Minor Action Close burst 2 Target: One creature in burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn’t include you as a target, it takes a ---2 penalty to attack rolls. If that attack hits and the attacker is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by 9 points. Booming Blade Swordmage Attack 1 A field of sound punishes your enemy, and it becomes louder if your enemy tries to escape. At-Will ✦ Arcane, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: +9 vs. AC Hit: 1d8 + 5 damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6 + 4 thunder damage. Sword Burst Swordmage Attack 1 A sweep of your sword blasts those around you with force. At-Will ✦ Arcane, Force, Implement Standard Action Close burst 1 Target: Each enemy in burst Attack: +6 vs. Reflex Hit: 1d6 + 4 force damage. Encounter Powers: Chilling Blow Swordmage Attack 1 Your blade rips into your foe and cold pulses from the wound, enveloping your enemy’s body in a crust of frost. Encounter ✦ Arcane, Cold, Weapon Standard Action Melee weapon Target: One creature Attack: +9 vs. AC Hit: 1d8 + 5 cold damage, and the target takes 4 cold damage each time it attacks until the start of your next turn. Corrosive Ruin Swordmage Attack 3 You spin your blade in a tight circle in front of you, assailing foes with a spray of flesh-melting acid. Encounter ✦ Acid, Arcane, Weapon Standard Action Close blast 3 Target: Each creature in blast Attack: +9 vs. Fortitude Hit: 1d8 + 5 acid damage. Dimensional Warp Swordmage Utility 2 You reach out with arcane power, and two of your nearby allies suddenly wink out and reappear in each other’s places. Encounter ✦ Arcane, Teleportation Minor Action Close burst 3 Targets: You and one ally in burst or two allies in burst Effect: Each target teleports into the other’s space. Both targets must occupy the same size space, or the power fails. Daily Powers: Frost Backlash Swordmage Attack 1 As your enemy swings for the kill, your warding suddenly turns to ice and lashes out at your foe with the fury of winter. Daily ✦ Arcane, Cold, Weapon Immediate Interrupt Melee weapon Trigger: An adjacent creature hits you Target: The creature that hit you Attack: +9 vs. Reflex Hit: 3d8 + 5 cold damage. Miss: Half damage. Lingering Lightning Swordmage Attack 5 Tendrils of bluish white lightning course from your blade to electrocute your enemies. Daily ✦ Arcane, Lightning, Weapon Standard Action Ranged 5 Target: One, two, or three creatures Attack: +9 vs. Reflex, one attack per target Hit: 1d8 + 5 damage, and ongoing 5 lightning damage (save ends). Miss: Half damage, and no ongoing damage ENJOY! DM_from_Brazil [/QUOTE]
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