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<blockquote data-quote="Zweischneid" data-source="post: 1874409" data-attributes="member: 11843"><p>[code]</p><p>Name: Haramir, Babarian Prince of Argonnessen </p><p>Gender: male</p><p>Race: Human</p><p>Class: Barbarian </p><p>Alignment: Neutral Good</p><p>Deity: Argonnessen Dragon Cult (?)</p><p></p><p>[U]Ability Score Mod Cost [/U] Level: 1st XP: 0</p><p>Str: 15[COLOR=Gold][19][/COLOR]+2[COLOR=Gold][+4][/COLOR] 8 BAB: +1 HP: 15[COLOR=Gold][17][/COLOR](1d12+3)</p><p>Dex: 14 +2 6 Grap: +3 AC: 15[COLOR=Gold][13][/COLOR](+2 Dex, +3 Armor)</p><p>Con: 16[COLOR=Gold][20][/COLOR]+3[COLOR=Gold][+5][/COLOR] 10 Speed: 40' Touch: 12[COLOR=Gold][10][/COLOR]</p><p>Int: 10 2 Init: +2 Flat: 13[COLOR=Gold][11][/COLOR]</p><p>Wis: 8 -1 ACP: -1 </p><p>Cha: 12 +1 4 Action Points: 5</p><p></p><p>[U]Saves Total Base Ability Feat Special [/U] </p><p>Fort: [B]5[/B] 2 +3 0 0 </p><p>Ref: [B]2[/B] 0 +2 0 0 </p><p>Will: [B]-1[/B][COLOR=Gold][+1][/COLOR]0 -1 0 [COLOR=Gold]+2 while raging[/COLOR] </p><p> </p><p></p><p>[U]Weapons Attack Damage Critical Range Special[/U]</p><p>Greataxe +3[COLOR=Gold][+5][/COLOR] 1d12+4[COLOR=Gold][1d12+8][/COLOR] 20/x3 </p><p>Dagger +3[COLOR=Gold][+5][/COLOR] 1d6+2[COLOR=Gold][1d6+4][/COLOR] 19-20/x2 10 ft. </p><p></p><p>[U]Feats:[/U] </p><p>Gold Dragon Totem (Fire Resistance 5), Raging Luck </p><p></p><p>[U]Abilities:[/U] </p><p>Fast Movement, illiteracy, Rage (1/day for 8 rounds)</p><p></p><p></p><p></p><p>Skill points: 20 </p><p></p><p>[U]Skills Total Ranks Ability Feat ACP Special[/U]</p><p>Climb +5[COLOR=Gold][+7][/COLOR] 3 +2</p><p>Intimidate +5 4 +1</p><p>Jump +5[COLOR=Gold][+7][/COLOR] 3 +2 </p><p>Listen +3 4 -1 </p><p>Ride +3 1 +2 </p><p>Survival +3 4 -1 </p><p>Swim +3[COLOR=Gold][+5][/COLOR] 1 +2 </p><p> </p><p> </p><p></p><p>[U]Languages:[/U] </p><p>Argon (Common)</p><p></p><p>[U]Equipment Quantity Cost Weight[/U] </p><p>Explorers Outfit 1 0 gp 0 lb.</p><p>Courtiers Outfit 1 80 gp 0 lb.</p><p>(with Jewlery) </p><p></p><p>Dagger 1 2 gp 1 lb.</p><p>Greataxe 1 20 gp 12 lb.</p><p>Studded Leather 1 25 gp 20 lb.</p><p></p><p>Backpack 1 2 gp 2 lb.</p><p>Waterskin 1 1 gp 4 lb.</p><p>Bedroll 1 1 sp 5 lb.</p><p>Flint and Steel 1 1 gp 0 lb.</p><p>Rope, silk (50 ft.) 1 10 gp 5 lb.</p><p>Chalk 10 1 sp 0 lb.</p><p>Sunrod 1 2 gp 1 lb.</p><p>Trail Rations 2 10 sp 2 lb.</p><p></p><p>Total Weight: 52 lb.</p><p></p><p></p><p>[U]Wealth[/U]</p><p>[B]Platinum[/B] </p><p>[B]Gold[/B] 15</p><p>[B]Silver[/B] 8</p><p>[B]Copper[/B]</p><p></p><p>[U]Carrying Capacity[/U]</p><p>[B]Light Load[/B] 58 lb. or less</p><p>[B]Medium Load[/B] 59-116 lb.</p><p>[B]Heavy Load[/B] 117-175 lb.</p><p></p><p>[B]Age:[/B] 24</p><p>[B]Height:[/B] taller than average</p><p>[B]Weight:[/B] muscular and heavy build</p><p>[B]Eyes:[/B] golden with a slanted, reptilian iris</p><p>[B]Hair:[/B] black and oiled</p><p>[B]Skin:[/B] black</p><p></p><p>[/code]</p><p></p><p><u><strong>Haramir, exiled Barbarian Prince of Argonnessen</strong></u></p><p>A native of the far away land of Argonnessen, Haramir is one of the strange and exotic people one can find only in the City of Towers.</p><p></p><p>Once, in his homeland, Haramir was a prince of his people, son to the mighty Chief who held council with the Dragons themselfs and destined to reign the fearsome tribe one day. But the land of Argonnessen is no stranger to bloody strife and warfare and while Haramir was still a youth, hunting fish and turtles on the white beaches and climbing palm trees for their fruits, his people fought a desperate war with a rival tribe. A war they would loose.</p><p></p><p>Still a young man, Haramir had to witness the cruel slaughter of his people, had to see his own father brought down by a score of enemy fighters and carried tooth and nail into the mountains, a sacrifice to the hostile tribes draconic protector.</p><p></p><p>Haramir would have died than and there at the hands of his enemies, but the other tribes witch, sensing something different, something divine in the young prince halted the enemy chiefs blade and saved Haramirs live. What the spiteful old hag had seen in the young princes eyes is still a mystery to Haramir, but clearly she was afraid of it. So afraid that she wouldn't kill the boy, even though he was the only living heir to a rival bloodline.</p><p>(i.e. possibly a dragon bloodline which would be considered divine among the people of Argonnesse, see below.)</p><p></p><p>Though the witch would not kill Haramir, she still feared him. Calling upon mighty magic, she placed a curse upon young prince, forcing him to leave the land of the dragons and never to return.</p><p>And so, Haramir left Argonnesse, living and drifting for a few years among the people who sail the seas, working as deckhand, pirate, navigator and more.</p><p>Eventually, Haramir came Sharn and quickly took to the place. His exotic origin and strange tales quickly made him a favorite among the nobles and wanna-be-nobles of Sharn who always seek to surround themselfs with things and people that envy their friends and rival.</p><p>For the last few months, he's been living a comfortable life among the rich and famous of Sharn, learning the languages and customs of Khorvaire.</p><p>He does know that his presence serves merely a status symbol for the jaded and rich in the city of towers and that he has yet no true friends in this strange land. So far, he hasn't shared the secret of his curse with anyone, but remains on the lookout for people or places that might help him lift this curse.</p><p>His greatest dream is still to one day return to his homeland and avenge his father.</p><p></p><p><u><strong>Appearance</strong></u></p><p>Haramir is a broadshouldered, muscled man with ebony skin and a wide and friendly smile. His face and skin hold ritual scars marking his tribe and status among the people of Argonnessen.</p><p>He dresses in exotic (and if possible) expensive clothes. His exotic leather cuirass, decorated with thick, bronzen studs serves equally well at a social gathering and amidst pitched fighting. </p><p>His most striking feature though are his golden and slightly reptilian eyes that have already seduced quite a few Sharn noblewomen. Haramir is quick to anger, but just as quick to laugh and forgive and usually more cultivated and refined than most people expect from the "barbarian" stranger.</p></blockquote><p></p>
[QUOTE="Zweischneid, post: 1874409, member: 11843"] [code] Name: Haramir, Babarian Prince of Argonnessen Gender: male Race: Human Class: Barbarian Alignment: Neutral Good Deity: Argonnessen Dragon Cult (?) [U]Ability Score Mod Cost [/U] Level: 1st XP: 0 Str: 15[COLOR=Gold][19][/COLOR]+2[COLOR=Gold][+4][/COLOR] 8 BAB: +1 HP: 15[COLOR=Gold][17][/COLOR](1d12+3) Dex: 14 +2 6 Grap: +3 AC: 15[COLOR=Gold][13][/COLOR](+2 Dex, +3 Armor) Con: 16[COLOR=Gold][20][/COLOR]+3[COLOR=Gold][+5][/COLOR] 10 Speed: 40' Touch: 12[COLOR=Gold][10][/COLOR] Int: 10 2 Init: +2 Flat: 13[COLOR=Gold][11][/COLOR] Wis: 8 -1 ACP: -1 Cha: 12 +1 4 Action Points: 5 [U]Saves Total Base Ability Feat Special [/U] Fort: [B]5[/B] 2 +3 0 0 Ref: [B]2[/B] 0 +2 0 0 Will: [B]-1[/B][COLOR=Gold][+1][/COLOR]0 -1 0 [COLOR=Gold]+2 while raging[/COLOR] [U]Weapons Attack Damage Critical Range Special[/U] Greataxe +3[COLOR=Gold][+5][/COLOR] 1d12+4[COLOR=Gold][1d12+8][/COLOR] 20/x3 Dagger +3[COLOR=Gold][+5][/COLOR] 1d6+2[COLOR=Gold][1d6+4][/COLOR] 19-20/x2 10 ft. [U]Feats:[/U] Gold Dragon Totem (Fire Resistance 5), Raging Luck [U]Abilities:[/U] Fast Movement, illiteracy, Rage (1/day for 8 rounds) Skill points: 20 [U]Skills Total Ranks Ability Feat ACP Special[/U] Climb +5[COLOR=Gold][+7][/COLOR] 3 +2 Intimidate +5 4 +1 Jump +5[COLOR=Gold][+7][/COLOR] 3 +2 Listen +3 4 -1 Ride +3 1 +2 Survival +3 4 -1 Swim +3[COLOR=Gold][+5][/COLOR] 1 +2 [U]Languages:[/U] Argon (Common) [U]Equipment Quantity Cost Weight[/U] Explorers Outfit 1 0 gp 0 lb. Courtiers Outfit 1 80 gp 0 lb. (with Jewlery) Dagger 1 2 gp 1 lb. Greataxe 1 20 gp 12 lb. Studded Leather 1 25 gp 20 lb. Backpack 1 2 gp 2 lb. Waterskin 1 1 gp 4 lb. Bedroll 1 1 sp 5 lb. Flint and Steel 1 1 gp 0 lb. Rope, silk (50 ft.) 1 10 gp 5 lb. Chalk 10 1 sp 0 lb. Sunrod 1 2 gp 1 lb. Trail Rations 2 10 sp 2 lb. Total Weight: 52 lb. [U]Wealth[/U] [B]Platinum[/B] [B]Gold[/B] 15 [B]Silver[/B] 8 [B]Copper[/B] [U]Carrying Capacity[/U] [B]Light Load[/B] 58 lb. or less [B]Medium Load[/B] 59-116 lb. [B]Heavy Load[/B] 117-175 lb. [B]Age:[/B] 24 [B]Height:[/B] taller than average [B]Weight:[/B] muscular and heavy build [B]Eyes:[/B] golden with a slanted, reptilian iris [B]Hair:[/B] black and oiled [B]Skin:[/B] black [/code] [U][B]Haramir, exiled Barbarian Prince of Argonnessen[/B][/U] A native of the far away land of Argonnessen, Haramir is one of the strange and exotic people one can find only in the City of Towers. Once, in his homeland, Haramir was a prince of his people, son to the mighty Chief who held council with the Dragons themselfs and destined to reign the fearsome tribe one day. But the land of Argonnessen is no stranger to bloody strife and warfare and while Haramir was still a youth, hunting fish and turtles on the white beaches and climbing palm trees for their fruits, his people fought a desperate war with a rival tribe. A war they would loose. Still a young man, Haramir had to witness the cruel slaughter of his people, had to see his own father brought down by a score of enemy fighters and carried tooth and nail into the mountains, a sacrifice to the hostile tribes draconic protector. Haramir would have died than and there at the hands of his enemies, but the other tribes witch, sensing something different, something divine in the young prince halted the enemy chiefs blade and saved Haramirs live. What the spiteful old hag had seen in the young princes eyes is still a mystery to Haramir, but clearly she was afraid of it. So afraid that she wouldn't kill the boy, even though he was the only living heir to a rival bloodline. (i.e. possibly a dragon bloodline which would be considered divine among the people of Argonnesse, see below.) Though the witch would not kill Haramir, she still feared him. Calling upon mighty magic, she placed a curse upon young prince, forcing him to leave the land of the dragons and never to return. And so, Haramir left Argonnesse, living and drifting for a few years among the people who sail the seas, working as deckhand, pirate, navigator and more. Eventually, Haramir came Sharn and quickly took to the place. His exotic origin and strange tales quickly made him a favorite among the nobles and wanna-be-nobles of Sharn who always seek to surround themselfs with things and people that envy their friends and rival. For the last few months, he's been living a comfortable life among the rich and famous of Sharn, learning the languages and customs of Khorvaire. He does know that his presence serves merely a status symbol for the jaded and rich in the city of towers and that he has yet no true friends in this strange land. So far, he hasn't shared the secret of his curse with anyone, but remains on the lookout for people or places that might help him lift this curse. His greatest dream is still to one day return to his homeland and avenge his father. [U][B]Appearance[/B][/U] Haramir is a broadshouldered, muscled man with ebony skin and a wide and friendly smile. His face and skin hold ritual scars marking his tribe and status among the people of Argonnessen. He dresses in exotic (and if possible) expensive clothes. His exotic leather cuirass, decorated with thick, bronzen studs serves equally well at a social gathering and amidst pitched fighting. His most striking feature though are his golden and slightly reptilian eyes that have already seduced quite a few Sharn noblewomen. Haramir is quick to anger, but just as quick to laugh and forgive and usually more cultivated and refined than most people expect from the "barbarian" stranger. [/QUOTE]
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