Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Swords in a Crunchy System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AnimeSniper" data-source="post: 7253050" data-attributes="member: 6842548"><p>The old real world versus the interpretive reasoning of the Gamemaster in their campaign world and the core books RAW that they are referencing as it plays out. </p><p>1. As the Gamemaster remember you have the FINAL choice on what the enemy will be and how they will be outfitted when they encounter the players. Orcs wearing Dragon Scale armor as an example.</p><p>2. The players have the choice of how their characters appear and are outfitted.</p><p></p><p>3. Now real world medieval technological advancements of armor versus the weaponry of the day comes down to really the following of what type of armor each side is outfitted themselves with and their choice of weapon armaments.</p><p></p><p>Having watched a NOVA program on PBS recently regarding whether or not a knight was bulletproof against the matchlock weapon tech that started to be deployed at the time period was basically the one-sixteenth inch mass-produced plate mail that the common foot soldier may have worn compared to a reproduction of a nobles plate mail armor that at the center area measured roughly a quarter of an inch plus the placade that was worn over it. The thin mass produced plate mail was punctured but the nobles version merely had a bullet sized dent in the placade but no penetration to the underlying set of plate mail.</p><p></p><p>Of course the program also had reference to the chainmail so basically if you have a sword of any slashing type the following could/should/would happen in real life so a Critical as seen by the Gamemaster.</p><p></p><p>Leather or similar lightweight armor could be cut through or pierced causing damage to the character</p><p></p><p>Medium and heavier armor slashing weapons are deflected unless the strike is area where the armor moves i.e. the joints, armpit, groin, knee, and etcetera. Bludgeoning and Piercing is the best to get through the armor as follows: Bludgeoning can dent the armor reducing movement or even break the bones within while Piercing would again target the vulnerable joints and gaps.</p><p></p><p>And let's not forget the classic cauldrons of boiling oil/water, fire, falling/thrown debris/stones/boulders/hot sand, magical elemental attack by spellcasters… </p><p></p><p>In one campaign a player had a fast ambidextrous rogue that somehow managed to jam several metal daggers in the joints of an animated tree golem before it was simply set on fire.</p><p></p><p>4. Depending upon the material used in the weapons construction, bronze a soft metal versus hardened steel, the weapon would of course become dull, chipped, rust, and possibly eventually break x-time in the future</p><p></p><p>I'll see if I can my game brainstorm notes from a few years ago....</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 7253050, member: 6842548"] The old real world versus the interpretive reasoning of the Gamemaster in their campaign world and the core books RAW that they are referencing as it plays out. 1. As the Gamemaster remember you have the FINAL choice on what the enemy will be and how they will be outfitted when they encounter the players. Orcs wearing Dragon Scale armor as an example. 2. The players have the choice of how their characters appear and are outfitted. 3. Now real world medieval technological advancements of armor versus the weaponry of the day comes down to really the following of what type of armor each side is outfitted themselves with and their choice of weapon armaments. Having watched a NOVA program on PBS recently regarding whether or not a knight was bulletproof against the matchlock weapon tech that started to be deployed at the time period was basically the one-sixteenth inch mass-produced plate mail that the common foot soldier may have worn compared to a reproduction of a nobles plate mail armor that at the center area measured roughly a quarter of an inch plus the placade that was worn over it. The thin mass produced plate mail was punctured but the nobles version merely had a bullet sized dent in the placade but no penetration to the underlying set of plate mail. Of course the program also had reference to the chainmail so basically if you have a sword of any slashing type the following could/should/would happen in real life so a Critical as seen by the Gamemaster. Leather or similar lightweight armor could be cut through or pierced causing damage to the character Medium and heavier armor slashing weapons are deflected unless the strike is area where the armor moves i.e. the joints, armpit, groin, knee, and etcetera. Bludgeoning and Piercing is the best to get through the armor as follows: Bludgeoning can dent the armor reducing movement or even break the bones within while Piercing would again target the vulnerable joints and gaps. And let's not forget the classic cauldrons of boiling oil/water, fire, falling/thrown debris/stones/boulders/hot sand, magical elemental attack by spellcasters… In one campaign a player had a fast ambidextrous rogue that somehow managed to jam several metal daggers in the joints of an animated tree golem before it was simply set on fire. 4. Depending upon the material used in the weapons construction, bronze a soft metal versus hardened steel, the weapon would of course become dull, chipped, rust, and possibly eventually break x-time in the future I'll see if I can my game brainstorm notes from a few years ago.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Swords in a Crunchy System
Top