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Swords & Wizardry?
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<blockquote data-quote="miscreationist" data-source="post: 4730778" data-attributes="member: 61518"><p>I recently spent some time reading through these rules. The Core Rules seem to be a OD&D (the original three booklets) recreation with select additions from some of the later supplements most notably Supplement I: Greyhawk. The White Box version tries to be as faithful as possible to just the original three booklets. </p><p></p><p>Some notable differences from the originals are more modern options (not required) to use ascending Armor Class instead of the traditional descending armor class. The White Box version also splits out Base To Hit bonus like Base Attack Bonus in 3rd edition and brakes up the progression across levels a bit more than the original. One other major difference is the use of a single save instead of the many specific ones. There are some other differences due to legal reasons, but the ones I mentioned are the major ones, I believe. Swords & Wizardry should allow you to ease players into the game that may have played recent editions of D&D.</p><p></p><p>Overall, I've thoroughly enjoyed reading through the two sets of rules. If I've missed some other item that is a major difference from the originals, please enlighten me, I'd love to know.</p></blockquote><p></p>
[QUOTE="miscreationist, post: 4730778, member: 61518"] I recently spent some time reading through these rules. The Core Rules seem to be a OD&D (the original three booklets) recreation with select additions from some of the later supplements most notably Supplement I: Greyhawk. The White Box version tries to be as faithful as possible to just the original three booklets. Some notable differences from the originals are more modern options (not required) to use ascending Armor Class instead of the traditional descending armor class. The White Box version also splits out Base To Hit bonus like Base Attack Bonus in 3rd edition and brakes up the progression across levels a bit more than the original. One other major difference is the use of a single save instead of the many specific ones. There are some other differences due to legal reasons, but the ones I mentioned are the major ones, I believe. Swords & Wizardry should allow you to ease players into the game that may have played recent editions of D&D. Overall, I've thoroughly enjoyed reading through the two sets of rules. If I've missed some other item that is a major difference from the originals, please enlighten me, I'd love to know. [/QUOTE]
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