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<blockquote data-quote="amethal" data-source="post: 4732456" data-attributes="member: 22784"><p>It appears to be someone's take on OD&D. There's a free licence if you want to write supplements for it, but you have to give two AC values (one ascending, one descending).</p><p></p><p>Part of me loves it. I shudder to think how much of my (3rd edition) D&D sessions are taken up by looking up whether special ability x is a free action or a swift action, whether Slow is a Fortitude save or a Will save, whether any of my numerous existing miscellaneous Save bonuses are competence bonuses so won't stack with my new ioun stone etc. etc.</p><p></p><p>This is wasted time in which I could be role-playing my character, which is what I play the game for.</p><p></p><p>But :-</p><p></p><p>AC has to be shown ascending and descending? Make your mind up whether you want to be true to the original or use the modern improved method.</p><p></p><p>"To hit" tables. I was glad to replace them with THAC0 and was delighted by BAB. Two AC values actually make them worse than it was in the original game.</p><p></p><p>There's a great "rules light" core ringed by unnecessary complicated rules (do we really need all those weapon types?) floating in a big sea of "rules non-existent" - how much do you want to rely on your DM to adjudicate patiently, competently, consistently and fairly?</p></blockquote><p></p>
[QUOTE="amethal, post: 4732456, member: 22784"] It appears to be someone's take on OD&D. There's a free licence if you want to write supplements for it, but you have to give two AC values (one ascending, one descending). Part of me loves it. I shudder to think how much of my (3rd edition) D&D sessions are taken up by looking up whether special ability x is a free action or a swift action, whether Slow is a Fortitude save or a Will save, whether any of my numerous existing miscellaneous Save bonuses are competence bonuses so won't stack with my new ioun stone etc. etc. This is wasted time in which I could be role-playing my character, which is what I play the game for. But :- AC has to be shown ascending and descending? Make your mind up whether you want to be true to the original or use the modern improved method. "To hit" tables. I was glad to replace them with THAC0 and was delighted by BAB. Two AC values actually make them worse than it was in the original game. There's a great "rules light" core ringed by unnecessary complicated rules (do we really need all those weapon types?) floating in a big sea of "rules non-existent" - how much do you want to rely on your DM to adjudicate patiently, competently, consistently and fairly? [/QUOTE]
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