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SWRPG - Revised vs. Original d20 version
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<blockquote data-quote="wingsandsword" data-source="post: 2310064" data-attributes="member: 14159"><p>Buy the Revised Book. It's definitely worth it, almost all the big changes were made by player demand. Some of the changes right off hand:</p><p></p><p>Revised Force Users: Force users can select what order they get their main Force feats in (instead of prescribed order by their class), and they added a lot of prestige classes and skills from some of the suppliments to the core.</p><p></p><p>Revised Noble: As someone who played a Noble in OCR, I definitely welcome the RCR noble. One big change is that they don't get times-ever favors once every other level, they get an increasing bonus to favor checks they can make more often, so using a favor isn't an "once ever" thing (akin to the Favor talent in d20 Modern).</p><p></p><p>New core class: Tech Specialist. A technician/slicer/engineer/medic core class, they can make masterwork equipment up to +3, and get lots of skill bonuses. Think Ghent, Raith Sienar or Lobot.</p><p></p><p>The starshp combat system: They ditched the confusing abstract system and made a more concrete one, they also added plenty of things for PC's do to in a starship fight that gives many PC's ways to affect a starship fight other than: Pilot flies, gunner shots. It also makes it possible to have a group of PC starfighter pilots, each one in a different ship (practically impossible under the old system).</p><p></p><p>Revised Wound/Vitality: Instead of just dropping to 0 wound after a direct turbolaser hit or falling from several kilometers up, making your DC 15 fort save to live and bleed out, WP now go negative. Much like HP you're dead at -10 WP and bleeding out at -1 WP.</p><p></p><p>As for compatibility between the two, it's really difficult. A force-user would miss out on a lot, you'd be missing out on one new core class, the Noble was changed a lot, and there were a lot of feats added to the core book, so I wouldn't recommend it unless you had no other choice. A straight-up soldier might be able to get away with it. (Kinda like D&D 3.0 rulebook at a 3.5 game). The only stuff not reprinted in the RCR are a few characters Episode I stats.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2310064, member: 14159"] Buy the Revised Book. It's definitely worth it, almost all the big changes were made by player demand. Some of the changes right off hand: Revised Force Users: Force users can select what order they get their main Force feats in (instead of prescribed order by their class), and they added a lot of prestige classes and skills from some of the suppliments to the core. Revised Noble: As someone who played a Noble in OCR, I definitely welcome the RCR noble. One big change is that they don't get times-ever favors once every other level, they get an increasing bonus to favor checks they can make more often, so using a favor isn't an "once ever" thing (akin to the Favor talent in d20 Modern). New core class: Tech Specialist. A technician/slicer/engineer/medic core class, they can make masterwork equipment up to +3, and get lots of skill bonuses. Think Ghent, Raith Sienar or Lobot. The starshp combat system: They ditched the confusing abstract system and made a more concrete one, they also added plenty of things for PC's do to in a starship fight that gives many PC's ways to affect a starship fight other than: Pilot flies, gunner shots. It also makes it possible to have a group of PC starfighter pilots, each one in a different ship (practically impossible under the old system). Revised Wound/Vitality: Instead of just dropping to 0 wound after a direct turbolaser hit or falling from several kilometers up, making your DC 15 fort save to live and bleed out, WP now go negative. Much like HP you're dead at -10 WP and bleeding out at -1 WP. As for compatibility between the two, it's really difficult. A force-user would miss out on a lot, you'd be missing out on one new core class, the Noble was changed a lot, and there were a lot of feats added to the core book, so I wouldn't recommend it unless you had no other choice. A straight-up soldier might be able to get away with it. (Kinda like D&D 3.0 rulebook at a 3.5 game). The only stuff not reprinted in the RCR are a few characters Episode I stats. [/QUOTE]
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