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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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<blockquote data-quote="GreenKarl" data-source="post: 6845784" data-attributes="member: 6801242"><p>Czerka Corp Reps</p><p></p><p>[ATTACH]75412[/ATTACH]</p><p></p><p><strong>Halina Yass</strong>, Local PR Manager,<em> Medium sized human, noble 3</em></p><p>[sblock]</p><p>[ATTACH]75413[/ATTACH]</p><p><strong>Force Points</strong>: 1,<strong> Dark Side</strong>: 3</p><p><strong>Fortitude</strong>: 12, <strong>Reflex</strong>: 13, <strong>Will</strong>: 16 </p><p><strong>Hit Points</strong>: 25 (18+2d6), <strong>Damage Threshold</strong>: 12</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR </strong>11 (+0), <strong>DEX </strong>11 (+0), <strong>CON </strong>10 (+0), <strong>INT </strong>14 (+2), <strong>WIS </strong>13 (+1), <strong>CHA </strong>15 (+2)</p><p><strong>Skills</strong>: Computer Use +4, Deception +6, Galactic Lore +4, Initiative +2, Intimidation +4, Medical +4, Perception +3, Persuasion +6</p><p><strong>Feats</strong>: Cutting Words (Bonus action with Persuasion check vs. Will defense of enemies you can see. Success and the next attack by enemies is at disadvantage, but only first one), Skill Focus (Deception, Persuasion), Weapon Proficiency (advanced melee weapons)</p><p><strong>Proficiencies</strong>: Advanced melee weapons, Simple weapons, Pistol, Vehicle (Starships +2) </p><p><strong>Talents</strong>: Boost Ally (action, ally automatically recovers from <em>Reeling</em> and if at less than ½ HP, gains +5 temporary hit points), Inspire Connections (have many contacts and can fine less then legal items)</p><p><strong>Senses</strong>: passive perception 13</p><p><strong>Languages</strong>: Basic, Binary, Gran, Ryl, Huttenese</p><p>ACTIONS</p><p><strong><em>Hold-out Blaster Pistol</em></strong>: <em>Range Weapon Attack</em>: +2 to hit; <em>Hit</em>: 3d4+1 energy</p><p><strong><em>Vibrodagger</em></strong>: <em>Melee Weapon Attack</em>: +2 to hit; <em>Hit</em>: 2d4+1 slashing & energy </p><p><strong>Additional Gear</strong>: Datapad, Short-range comlink</p><p>[/sblock]</p><p></p><p><strong>Gall Doogota</strong>, Local Administrator of Internal Affairs, <em>Medium sized gran, scoundrel 5</em></p><p><em></em>[sblock]</p><p>[ATTACH]75414[/ATTACH]</p><p><strong>Force Points</strong>: 1,<strong> Dark Side</strong>: 4</p><p><strong>Fortitude</strong>: 14, <strong>Reflex</strong>: 16, <strong>Will</strong>: 18 </p><p><strong>Hit Points</strong>: 35 (18+4d6+5), <strong>Damage Threshold</strong>: 14</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR </strong>12 (+1), <strong>DEX </strong>15 (+2), <strong>CON </strong>12 (+1), <strong>INT </strong>13 (+1), <strong>WIS </strong>12 (+1), <strong>CHA </strong>16 (+3)</p><p><strong>Skills</strong>: Computer Use +4, Deception +6, Initiative +5, Perception+4, Stealth +8</p><p><strong>Feats</strong>: Action Surge (can take an extra action on your turn; requires a rest to use again), Careful Shot (if 'aims' adds +2 to attack roll and +2 to damage with ranged attacks), Feinting Attack (using a bonus action, one opponent within 2m you have Advantage against and do +1 damage. Must complete a rest to use again), Point Blank Shot (+1 hit/damage within normal range), Precise Shoot (can fire into melee without disadvantage), Skill Expertise (Stealth)</p><p><strong>Proficiencies</strong>: Simple weapons, Pistol, Tools (Slicer +5)</p><p><strong>Talents</strong>: Crafty Action (bonus action to Dash, Disengage or Hide), Knack (can re-roll any one ability or skill check that you just made; must take long rest to use again), Sneak Attack (+1d6)</p><p><strong>Traits</strong>: Darkvision 20m, Target awareness (can see about twice as far), Triple Vision (can move up to ½ speed and still “aim”), Conditional feat (precise shot)</p><p><strong>Senses</strong>: passive perception 11</p><p><strong>Languages</strong>: Basic, Gran, Binary</p><p>ACTIONS</p><p><strong><em>Hold-out Blaster Pistol</em></strong>: <em>Range Weapon Attack</em>: +5 to hit; <em>Hit</em>: 3d4+4 energy</p><p><strong><em>Blaster Pistol</em></strong>: <em>Range Weapon Attack</em>: +5 to hit; <em>Hit</em>: 3d6+4 energy</p><p><strong>Additional Gear</strong>: Datapad, Short-range comlink</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6845784, member: 6801242"] Czerka Corp Reps [ATTACH=CONFIG]75412._xfImport[/ATTACH] [B]Halina Yass[/B], Local PR Manager,[I] Medium sized human, noble 3[/I] [sblock] [ATTACH=CONFIG]75413._xfImport[/ATTACH] [B]Force Points[/B]: 1,[B] Dark Side[/B]: 3 [B]Fortitude[/B]: 12, [B]Reflex[/B]: 13, [B]Will[/B]: 16 [B]Hit Points[/B]: 25 (18+2d6), [B]Damage Threshold[/B]: 12 [B]Speed[/B]: 12 meters [B]STR [/B]11 (+0), [B]DEX [/B]11 (+0), [B]CON [/B]10 (+0), [B]INT [/B]14 (+2), [B]WIS [/B]13 (+1), [B]CHA [/B]15 (+2) [B]Skills[/B]: Computer Use +4, Deception +6, Galactic Lore +4, Initiative +2, Intimidation +4, Medical +4, Perception +3, Persuasion +6 [B]Feats[/B]: Cutting Words (Bonus action with Persuasion check vs. Will defense of enemies you can see. Success and the next attack by enemies is at disadvantage, but only first one), Skill Focus (Deception, Persuasion), Weapon Proficiency (advanced melee weapons) [B]Proficiencies[/B]: Advanced melee weapons, Simple weapons, Pistol, Vehicle (Starships +2) [B]Talents[/B]: Boost Ally (action, ally automatically recovers from [I]Reeling[/I] and if at less than ½ HP, gains +5 temporary hit points), Inspire Connections (have many contacts and can fine less then legal items) [B]Senses[/B]: passive perception 13 [B]Languages[/B]: Basic, Binary, Gran, Ryl, Huttenese ACTIONS [B][I]Hold-out Blaster Pistol[/I][/B]: [I]Range Weapon Attack[/I]: +2 to hit; [I]Hit[/I]: 3d4+1 energy [B][I]Vibrodagger[/I][/B]: [I]Melee Weapon Attack[/I]: +2 to hit; [I]Hit[/I]: 2d4+1 slashing & energy [B]Additional Gear[/B]: Datapad, Short-range comlink [/sblock] [B]Gall Doogota[/B], Local Administrator of Internal Affairs, [I]Medium sized gran, scoundrel 5 [/I][sblock] [ATTACH=CONFIG]75414._xfImport[/ATTACH] [B]Force Points[/B]: 1,[B] Dark Side[/B]: 4 [B]Fortitude[/B]: 14, [B]Reflex[/B]: 16, [B]Will[/B]: 18 [B]Hit Points[/B]: 35 (18+4d6+5), [B]Damage Threshold[/B]: 14 [B]Speed[/B]: 12 meters [B]STR [/B]12 (+1), [B]DEX [/B]15 (+2), [B]CON [/B]12 (+1), [B]INT [/B]13 (+1), [B]WIS [/B]12 (+1), [B]CHA [/B]16 (+3) [B]Skills[/B]: Computer Use +4, Deception +6, Initiative +5, Perception+4, Stealth +8 [B]Feats[/B]: Action Surge (can take an extra action on your turn; requires a rest to use again), Careful Shot (if 'aims' adds +2 to attack roll and +2 to damage with ranged attacks), Feinting Attack (using a bonus action, one opponent within 2m you have Advantage against and do +1 damage. Must complete a rest to use again), Point Blank Shot (+1 hit/damage within normal range), Precise Shoot (can fire into melee without disadvantage), Skill Expertise (Stealth) [B]Proficiencies[/B]: Simple weapons, Pistol, Tools (Slicer +5) [B]Talents[/B]: Crafty Action (bonus action to Dash, Disengage or Hide), Knack (can re-roll any one ability or skill check that you just made; must take long rest to use again), Sneak Attack (+1d6) [B]Traits[/B]: Darkvision 20m, Target awareness (can see about twice as far), Triple Vision (can move up to ½ speed and still “aim”), Conditional feat (precise shot) [B]Senses[/B]: passive perception 11 [B]Languages[/B]: Basic, Gran, Binary ACTIONS [B][I]Hold-out Blaster Pistol[/I][/B]: [I]Range Weapon Attack[/I]: +5 to hit; [I]Hit[/I]: 3d4+4 energy [B][I]Blaster Pistol[/I][/B]: [I]Range Weapon Attack[/I]: +5 to hit; [I]Hit[/I]: 3d6+4 energy [B]Additional Gear[/B]: Datapad, Short-range comlink [/sblock] [/QUOTE]
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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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