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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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<blockquote data-quote="GreenKarl" data-source="post: 6895090" data-attributes="member: 6801242"><p>[ATTACH]76761[/ATTACH]</p><p><strong>Targo</strong>, <em>Medium sized humanoid Nitko, nonheroic 3/Scoundrel 3</em></p><p><strong>Dark Side</strong>: 2, <strong>Force Points</strong>: 3 (1d4+1)</p><p><strong>Fortitude</strong>: 15, <strong>Reflex</strong>: 18, <strong>Will</strong>: 14</p><p><strong>Hit Points</strong>: 26 (3d4+3d6+6), <strong>Damage Threshold</strong>: 15</p><p><strong>Speed</strong>: 12 meters </p><p><strong>STR </strong>14 (+2), <strong>DEX </strong>14 (+2), <strong>CON </strong>12 (+1), <strong>INT </strong>10 (+0), <strong>WIS </strong>10 (+0), <strong>CHA </strong>10 (+0)</p><p><strong>Skills</strong>: Initiative +2, Intimidation* +3, Perception* +3, Survival +0 (advantage)</p><p><strong>Feats</strong>: Action Surge (gain an additional full round action), Double Attack (can take two attacks with attack action), Point Blank Shot (+1 to hit and damage within range), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles)</p><p><strong>Talent</strong>: Canny Action (bonus action to take a Dash, Disengage or Hide action), Sneak Attack (+1d6 damage with attacks that have advantage. Must be within base range increment with ranged attacks). </p><p><strong>Proficiencies</strong>: Simple Weapons, Pistol, Rifles, Light Armor, Vehicle (Speederbikes +5) </p><p><strong>Senses</strong>: Low-light vision (goggles), passive perception 12</p><p><strong>Traits</strong>: Desert Survivors (advantage with Survival checks), Natural Armor and Claws, Vision (can see normal in sandstorms, etc. and underwater)</p><p><strong>Languages</strong>: Basic, Nikto, Huttenesse </p><p>ACTIONS</p><p><strong><em>Blaster Pistol </em></strong>(50 power cell): <em>Ranged Weapon Attack</em>: +5 to hit; <em>Hit</em>: 3d6+3 energy</p><p><strong><em>Blaster Carbine </em></strong>(50 power cell): <em>Ranged Weapon Attack</em>: +5 to hit; <em>Hit</em>: 3d8+3 energy, or <em>Auto-Fire Weapon Attack +0</em> to hit 4x4m area; <em>Hit</em>: 3d8+1 energy, <em>Miss</em>: ½ damage. </p><p><strong><em>Frag Grenades</em></strong> (1 frag grenades): <em>Ranged throw attack</em>: +5 to hit; <em>Hit</em>: 4d6+1 slashing & energy in 4x4m sphere, <em>Miss</em>: ½ damage. Thrown 10/30m. If attack meets or exceeds Damage Threshold, target knocked prone. </p><p><strong><em>Vibro-blade</em></strong><em>: Melee Weapon Attack</em>: +5 to hit; <em>Hit</em>: 2d6+3 slashing damage.</p><p><strong><em>Claws</em></strong>: <em>Melee unarmed attack</em>: +5 to hit; <em>Hit</em>: 1d4+3 slashing damage. </p><p><strong>Additional Gear</strong>: Short-range comlink, Helmet goggles (low-light vision)</p><p> </p><p><strong>Nikto Species Notes</strong></p><p><strong>Ability Modifiers</strong>: +2 to Dexterity, +1 to Strength </p><p><strong>Medium Sized and Speed</strong>: base 12 meters.</p><p><strong>Desert Survivors</strong>: Hailing from a harsh desert world, Nikto have Advantage on Wisdom (Survival) rolls.</p><p><strong>Natural Armor and Claws</strong>: Nikto thick scaly skin provides a +1 natural bonus to their Reflex Defense. This bonus stakes with any other bonus to Reflex Defense (armor, class, etc.). Also Nikto have naturally sharp claws that do 1d4 + Strength damage (Nikto are always proficient with unarmed attacks. Note that any Talent or Feat that raises a Nikto unarmed damage to a d4 or higher, increase the damage by an additional die step)</p><p><strong>Vision</strong>: Nikto have natural eye-shielding of a transparent keratin-like substance. This allows them to suffer no visual penalties in sandstorms and similar conditions, nor does it affect it underwater. </p><p><strong>Automatic Languages</strong>: you can speak, read and write in Basic and Nikto. Many also speak Huttenesse</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6895090, member: 6801242"] [ATTACH=CONFIG]76761._xfImport[/ATTACH] [B]Targo[/B], [I]Medium sized humanoid Nitko, nonheroic 3/Scoundrel 3[/I] [B]Dark Side[/B]: 2, [B]Force Points[/B]: 3 (1d4+1) [B]Fortitude[/B]: 15, [B]Reflex[/B]: 18, [B]Will[/B]: 14 [B]Hit Points[/B]: 26 (3d4+3d6+6), [B]Damage Threshold[/B]: 15 [B]Speed[/B]: 12 meters [B]STR [/B]14 (+2), [B]DEX [/B]14 (+2), [B]CON [/B]12 (+1), [B]INT [/B]10 (+0), [B]WIS [/B]10 (+0), [B]CHA [/B]10 (+0) [B]Skills[/B]: Initiative +2, Intimidation* +3, Perception* +3, Survival +0 (advantage) [B]Feats[/B]: Action Surge (gain an additional full round action), Double Attack (can take two attacks with attack action), Point Blank Shot (+1 to hit and damage within range), Weapon Proficiency (Pistol), Weapon Proficiency (Rifles) [B]Talent[/B]: Canny Action (bonus action to take a Dash, Disengage or Hide action), Sneak Attack (+1d6 damage with attacks that have advantage. Must be within base range increment with ranged attacks). [B]Proficiencies[/B]: Simple Weapons, Pistol, Rifles, Light Armor, Vehicle (Speederbikes +5) [B]Senses[/B]: Low-light vision (goggles), passive perception 12 [B]Traits[/B]: Desert Survivors (advantage with Survival checks), Natural Armor and Claws, Vision (can see normal in sandstorms, etc. and underwater) [B]Languages[/B]: Basic, Nikto, Huttenesse ACTIONS [B][I]Blaster Pistol [/I][/B](50 power cell): [I]Ranged Weapon Attack[/I]: +5 to hit; [I]Hit[/I]: 3d6+3 energy [B][I]Blaster Carbine [/I][/B](50 power cell): [I]Ranged Weapon Attack[/I]: +5 to hit; [I]Hit[/I]: 3d8+3 energy, or [I]Auto-Fire Weapon Attack +0[/I] to hit 4x4m area; [I]Hit[/I]: 3d8+1 energy, [I]Miss[/I]: ½ damage. [B][I]Frag Grenades[/I][/B] (1 frag grenades): [I]Ranged throw attack[/I]: +5 to hit; [I]Hit[/I]: 4d6+1 slashing & energy in 4x4m sphere, [I]Miss[/I]: ½ damage. Thrown 10/30m. If attack meets or exceeds Damage Threshold, target knocked prone. [B][I]Vibro-blade[/I][/B][I]: Melee Weapon Attack[/I]: +5 to hit; [I]Hit[/I]: 2d6+3 slashing damage. [B][I]Claws[/I][/B]: [I]Melee unarmed attack[/I]: +5 to hit; [I]Hit[/I]: 1d4+3 slashing damage. [B]Additional Gear[/B]: Short-range comlink, Helmet goggles (low-light vision) [B]Nikto Species Notes[/B] [B]Ability Modifiers[/B]: +2 to Dexterity, +1 to Strength [B]Medium Sized and Speed[/B]: base 12 meters. [B]Desert Survivors[/B]: Hailing from a harsh desert world, Nikto have Advantage on Wisdom (Survival) rolls. [B]Natural Armor and Claws[/B]: Nikto thick scaly skin provides a +1 natural bonus to their Reflex Defense. This bonus stakes with any other bonus to Reflex Defense (armor, class, etc.). Also Nikto have naturally sharp claws that do 1d4 + Strength damage (Nikto are always proficient with unarmed attacks. Note that any Talent or Feat that raises a Nikto unarmed damage to a d4 or higher, increase the damage by an additional die step) [B]Vision[/B]: Nikto have natural eye-shielding of a transparent keratin-like substance. This allows them to suffer no visual penalties in sandstorms and similar conditions, nor does it affect it underwater. [B]Automatic Languages[/B]: you can speak, read and write in Basic and Nikto. Many also speak Huttenesse [/QUOTE]
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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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