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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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<blockquote data-quote="GreenKarl" data-source="post: 6952001" data-attributes="member: 6801242"><p>Maybe Trog will return one day but for now...</p><p></p><p><span style="font-size: 12px"><strong>Reks Seviir</strong></span></p><p><span style="font-size: 12px"><strong></strong></span>[ATTACH]78524[/ATTACH]</p><p><em>Medium-Sized Human</em> Jedi (Acoylte) 5/Jedi Knight 1 </p><p><strong>Force Points</strong>: 9/9 (1d4+1) </p><p><strong>Initiative</strong>: +4</p><p><strong>Passive Perception</strong>: 11 </p><p><strong>Languages</strong>: Basic, Binary</p><p>-----------------------------</p><p><strong>Defenses</strong>: Fortitude 17, Reflex 19, Willpower 17</p><p><strong>Hit Points</strong>: 70 (HD 6d10)</p><p><strong>Threshold</strong> 17 </p><p>(Second Wind: 1d10+8; Recover from <em>Reeling </em>+4)</p><p>-----------------------------</p><p><strong>Proficiency</strong>: +3</p><p><strong>Speed</strong>: 12 Meters</p><p><strong>Proficiency</strong>: Lightsaber, Simple Weapons, Tools (Electronics +3)</p><p>----------------------------</p><p><strong>Combat Options</strong>:</p><p>*Dual Lightsabers: +8 to hit, 2d8+7 energy/slashing damage (finesse, light, ignores hardness, can use bonus action to make off-hand weapon attack, full damage).</p><p>*Heavy Blaster Pistol: +4 to hit, 3d8+7 energy (ammo 50, range 40/160, stun setting)</p><p>-----------------------------</p><p>STR 11, DEX 18, CON 14, INT 10, WIS 12, CHA 14</p><p><strong>Talents</strong>: Damage Resistance (spend an action and Force point and gain <em>Resistance</em> to damage for 1 minute/10 rounds), Lightsaber Defense (when wielding an ignited lightsaber you gain +1 to all defenses), Severing Strike (if attack would drop target to 0 hp or less and is over their Damage Threshold, can instead deal ½ damage and impose a <em>Stunned</em> condition on target by severing a limb), Throw Lightsaber (can make ranged weapon attack +8 to hit, damage 2d8+7 energy/slashing with lightsabers. Use the Force DC 12 to recover thrown weapon as free action).</p><p><strong>Feats</strong>: Action Surge (can take an additional action and bonus action on your turn), Double Attack (you make two attacks with an Attack option), Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive, Throwing Expert (you are no longer at disadvantage when throwing weapons at long range and you can use a Bonus action to throw an additional thrown weapon), Weapon Focus (Lightsabers, +1 to attack rolls with lightsabers)</p><p><strong>Skills</strong>: Acrobatics (+7), Insight (+4), Persuasion (+5), Supernatural (+3), Use the Force (+5)</p><p>-----------------------------</p><p><strong>Possessions</strong>: Lightsabers, Heavy blaster pistol with extra power cell, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, (1) Medpacs, Jedi Robes, Common clothing, credstik 10credits</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6952001, member: 6801242"] Maybe Trog will return one day but for now... [SIZE=3][B]Reks Seviir [/B][/SIZE][ATTACH=CONFIG]78524._xfImport[/ATTACH] [I]Medium-Sized Human[/I] Jedi (Acoylte) 5/Jedi Knight 1 [B]Force Points[/B]: 9/9 (1d4+1) [B]Initiative[/B]: +4 [B]Passive Perception[/B]: 11 [B]Languages[/B]: Basic, Binary ----------------------------- [B]Defenses[/B]: Fortitude 17, Reflex 19, Willpower 17 [B]Hit Points[/B]: 70 (HD 6d10) [B]Threshold[/B] 17 (Second Wind: 1d10+8; Recover from [I]Reeling [/I]+4) ----------------------------- [B]Proficiency[/B]: +3 [B]Speed[/B]: 12 Meters [B]Proficiency[/B]: Lightsaber, Simple Weapons, Tools (Electronics +3) ---------------------------- [B]Combat Options[/B]: *Dual Lightsabers: +8 to hit, 2d8+7 energy/slashing damage (finesse, light, ignores hardness, can use bonus action to make off-hand weapon attack, full damage). *Heavy Blaster Pistol: +4 to hit, 3d8+7 energy (ammo 50, range 40/160, stun setting) ----------------------------- STR 11, DEX 18, CON 14, INT 10, WIS 12, CHA 14 [B]Talents[/B]: Damage Resistance (spend an action and Force point and gain [I]Resistance[/I] to damage for 1 minute/10 rounds), Lightsaber Defense (when wielding an ignited lightsaber you gain +1 to all defenses), Severing Strike (if attack would drop target to 0 hp or less and is over their Damage Threshold, can instead deal ½ damage and impose a [I]Stunned[/I] condition on target by severing a limb), Throw Lightsaber (can make ranged weapon attack +8 to hit, damage 2d8+7 energy/slashing with lightsabers. Use the Force DC 12 to recover thrown weapon as free action). [B]Feats[/B]: Action Surge (can take an additional action and bonus action on your turn), Double Attack (you make two attacks with an Attack option), Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive, Throwing Expert (you are no longer at disadvantage when throwing weapons at long range and you can use a Bonus action to throw an additional thrown weapon), Weapon Focus (Lightsabers, +1 to attack rolls with lightsabers) [B]Skills[/B]: Acrobatics (+7), Insight (+4), Persuasion (+5), Supernatural (+3), Use the Force (+5) ----------------------------- [B]Possessions[/B]: Lightsabers, Heavy blaster pistol with extra power cell, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, (1) Medpacs, Jedi Robes, Common clothing, credstik 10credits [/QUOTE]
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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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