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SWS/DnD5 Star Wars - The Old Republic "A Gathering Darkness" [Rogues Gallery]
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<blockquote data-quote="GreenKarl" data-source="post: 6966339" data-attributes="member: 6801242"><p><strong>Mutant Ssurian, Awakened Guardians of the Infinity Gate</strong>, <em>large size carnivore beast 4</em></p><p><em></em></p><p><em></em>[ATTACH]79031[/ATTACH]</p><p><strong></strong></p><p><strong>Dark Side Points</strong>: 12</p><p><strong>Fortitude</strong>: 22, <strong>Reflex</strong>: 18, <strong>Will</strong>: 13</p><p><strong>Hit Points</strong>: 48 (4d10+24), <strong>Damage Threshold</strong>: 25</p><p><strong>Speed</strong>: 24 meters </p><p><strong>STR </strong>24 (+7), <strong>DEX </strong>14 (+2), <strong>CON </strong>22 (+6), <strong>INT </strong>6 (-2), <strong>WIS </strong>12 (+1), <strong>CHA </strong>8 (-1)</p><p><strong>Skills</strong>: Initiative +4, Intimidation +1, Perception +3, Stealth +3*, Survival +3</p><p><strong>Traits</strong>: Camo-Hides (effect of Skill Expertise and advantage on Stealth checks*), Darkvison (60 meters), Large Sized Beast (STR+8, CON+8, DEX-2, Stealth Pen -3, DMG THR +3), Near Fearless (mutant Ssurian impose Disadvantage on any <em>fear</em>-affect used against them), Poison Resistance (has resistant to all poison damage), Thick Hide (Base Reflex Defense 16 and +4 to Fort Defense), Scent (Blindsight 20 meters), Subterranean (Advantage on Perception rolls), Venomous tail stinger (see Description below)</p><p><strong>Senses</strong>: darkvision (60 meters), scent (blightsight 20 meters), passive perception 18</p><p>ACTIONS </p><p><strong><em>Multi-Attack</em></strong>: When the mutant Ssurian takes an attack action it can bite once and attack with its tail stinger or attack with two claws and with its tail stinger in a round. </p><p><strong><em>Bite Attack</em></strong>: <em>Melee Attack</em>: +9 to hit, one target; <em>Hit</em>: 2d8+9 piercing damage.</p><p><strong><em>Claw Attack</em></strong>: <em>Melee Attack</em>: +9 to hit, one target; <em>Hit</em>: 1d8+9 piercing damage.</p><p><strong><em>Stinger Tail</em></strong>: Melee attack: +9 to hit, one target, reach 4 meters; Hit 1d10+5 piercing damage and vehomous effect. </p><p><strong><em>Venomous Effects</em></strong>: Any creature whom suffers damage from the creature’s stinger tail also suffers a poisonous venom follow up attack. <em>Attack vs. Fortitude Defense</em>: +6 to hit; <em>Hit</em>: 2d6 poison damage, ½ on a failed ‘hit’ that gets at least a 10+ total on the attack roll.</p><p></p><p><strong></strong></p><p><strong>Mutant Rancor guardian of the Infinity Gate</strong>, <em>huge size carnivore beast 5</em></p><p>[ATTACH]79032[/ATTACH]<strong></strong></p><p><strong></strong></p><p><strong>Dark Side Points</strong>: 11</p><p><strong>Fortitude</strong>: 30, <strong>Reflex</strong>: 16, <strong>Will</strong>: 13</p><p><strong>Hit Points</strong>: 101 (5d12+66), <strong>Damage Threshold</strong>: 35</p><p><strong>Speed</strong>: 16 meters </p><p><strong>STR </strong>30 (+10), <strong>DEX </strong>9 (-1), <strong>CON </strong>32 (+11), <strong>INT </strong>6 (-2), <strong>WIS </strong>11 (+0), <strong>CHA </strong>6 (-2)</p><p><strong>Skills</strong>: Initiative +2, Intimidation +6*, Perception +3</p><p><strong>Traits</strong>: Darkvision (30 meters), Fearless (the mutant rancor is immune to all <em>fear</em>-effects), Force Resistance (the mutant rancor imposes Disadvantage on anyone using Force Powers against it, and any Force-based damage it has resistance to the damage*), Frightful Raor (the Mutant Rancor can use an action to use its Frightful scream, see below), Huge Sized Beast (STR+16, CON+16, DEX-4, Stealth Pen -5, Intimidate +5 and has Advantage on any skill rolls with it, DMG THR +5), Subterranean (Advantage on Perception rolls), Thick Hide (Base Reflex Defense 17 and +6 to Fort Defense)</p><p><strong>Senses</strong>: darkvision (30 meters), passive perception 18</p><p>ACTIONS </p><p><strong><em>Bite Attack</em></strong>: <em>Melee Attack</em>: +13 to hit, one target, reach 4 meters; <em>Hit</em>: 2d10+12 piercing damage.</p><p><strong><em>Claw Attack</em></strong>: <em>Melee Attack</em>: +13 to hit, one target, reach 8 meters; <em>Hit</em>: 1d12+12 slashing damage. Also any creature of Medium sized or smaller must resist being Grabbed (Strength or Dexterity check vs. 1d20+10 for the rancor). </p><p><strong><em>Frightful Roar</em></strong>: <em>Attack vs. Will Defense</em>: +6 to hit, with Advantage, any creature within a 24 meter radius around the beat; <em>Hit</em>: The target gains the <em>Frightened</em> condition against the rancor and cannot take Reactions or Bonus actions until the start of the rancor’s next turn. If the test exceeds the target’s Will defense by +5 the target also has its Move speed reduced by ½ until the start of the rancor’s next turn. If the test exceeds the target’s Will defense by +10 the target is at Disadvantage to all attack, skill and trait rolls it takes until the starts of the rancor’s next turn.</p><p></p><p>*Not vs. Flam Slam, etc. but vs. Force Lighting, etc.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6966339, member: 6801242"] [B]Mutant Ssurian, Awakened Guardians of the Infinity Gate[/B], [I]large size carnivore beast 4 [/I][ATTACH=CONFIG]79031._xfImport[/ATTACH] [B] Dark Side Points[/B]: 12 [B]Fortitude[/B]: 22, [B]Reflex[/B]: 18, [B]Will[/B]: 13 [B]Hit Points[/B]: 48 (4d10+24), [B]Damage Threshold[/B]: 25 [B]Speed[/B]: 24 meters [B]STR [/B]24 (+7), [B]DEX [/B]14 (+2), [B]CON [/B]22 (+6), [B]INT [/B]6 (-2), [B]WIS [/B]12 (+1), [B]CHA [/B]8 (-1) [B]Skills[/B]: Initiative +4, Intimidation +1, Perception +3, Stealth +3*, Survival +3 [B]Traits[/B]: Camo-Hides (effect of Skill Expertise and advantage on Stealth checks*), Darkvison (60 meters), Large Sized Beast (STR+8, CON+8, DEX-2, Stealth Pen -3, DMG THR +3), Near Fearless (mutant Ssurian impose Disadvantage on any [I]fear[/I]-affect used against them), Poison Resistance (has resistant to all poison damage), Thick Hide (Base Reflex Defense 16 and +4 to Fort Defense), Scent (Blindsight 20 meters), Subterranean (Advantage on Perception rolls), Venomous tail stinger (see Description below) [B]Senses[/B]: darkvision (60 meters), scent (blightsight 20 meters), passive perception 18 ACTIONS [B][I]Multi-Attack[/I][/B]: When the mutant Ssurian takes an attack action it can bite once and attack with its tail stinger or attack with two claws and with its tail stinger in a round. [B][I]Bite Attack[/I][/B]: [I]Melee Attack[/I]: +9 to hit, one target; [I]Hit[/I]: 2d8+9 piercing damage. [B][I]Claw Attack[/I][/B]: [I]Melee Attack[/I]: +9 to hit, one target; [I]Hit[/I]: 1d8+9 piercing damage. [B][I]Stinger Tail[/I][/B]: Melee attack: +9 to hit, one target, reach 4 meters; Hit 1d10+5 piercing damage and vehomous effect. [B][I]Venomous Effects[/I][/B]: Any creature whom suffers damage from the creature’s stinger tail also suffers a poisonous venom follow up attack. [I]Attack vs. Fortitude Defense[/I]: +6 to hit; [I]Hit[/I]: 2d6 poison damage, ½ on a failed ‘hit’ that gets at least a 10+ total on the attack roll. [B] Mutant Rancor guardian of the Infinity Gate[/B], [I]huge size carnivore beast 5[/I] [ATTACH=CONFIG]79032._xfImport[/ATTACH][B] Dark Side Points[/B]: 11 [B]Fortitude[/B]: 30, [B]Reflex[/B]: 16, [B]Will[/B]: 13 [B]Hit Points[/B]: 101 (5d12+66), [B]Damage Threshold[/B]: 35 [B]Speed[/B]: 16 meters [B]STR [/B]30 (+10), [B]DEX [/B]9 (-1), [B]CON [/B]32 (+11), [B]INT [/B]6 (-2), [B]WIS [/B]11 (+0), [B]CHA [/B]6 (-2) [B]Skills[/B]: Initiative +2, Intimidation +6*, Perception +3 [B]Traits[/B]: Darkvision (30 meters), Fearless (the mutant rancor is immune to all [I]fear[/I]-effects), Force Resistance (the mutant rancor imposes Disadvantage on anyone using Force Powers against it, and any Force-based damage it has resistance to the damage*), Frightful Raor (the Mutant Rancor can use an action to use its Frightful scream, see below), Huge Sized Beast (STR+16, CON+16, DEX-4, Stealth Pen -5, Intimidate +5 and has Advantage on any skill rolls with it, DMG THR +5), Subterranean (Advantage on Perception rolls), Thick Hide (Base Reflex Defense 17 and +6 to Fort Defense) [B]Senses[/B]: darkvision (30 meters), passive perception 18 ACTIONS [B][I]Bite Attack[/I][/B]: [I]Melee Attack[/I]: +13 to hit, one target, reach 4 meters; [I]Hit[/I]: 2d10+12 piercing damage. [B][I]Claw Attack[/I][/B]: [I]Melee Attack[/I]: +13 to hit, one target, reach 8 meters; [I]Hit[/I]: 1d12+12 slashing damage. Also any creature of Medium sized or smaller must resist being Grabbed (Strength or Dexterity check vs. 1d20+10 for the rancor). [B][I]Frightful Roar[/I][/B]: [I]Attack vs. Will Defense[/I]: +6 to hit, with Advantage, any creature within a 24 meter radius around the beat; [I]Hit[/I]: The target gains the [I]Frightened[/I] condition against the rancor and cannot take Reactions or Bonus actions until the start of the rancor’s next turn. If the test exceeds the target’s Will defense by +5 the target also has its Move speed reduced by ½ until the start of the rancor’s next turn. If the test exceeds the target’s Will defense by +10 the target is at Disadvantage to all attack, skill and trait rolls it takes until the starts of the rancor’s next turn. *Not vs. Flam Slam, etc. but vs. Force Lighting, etc. [/QUOTE]
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