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Symmetric Balance vs Asymmetric Balance.
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<blockquote data-quote="DEFCON 1" data-source="post: 9174765" data-attributes="member: 7006"><p>Well, needless to say at least at the tables I sit at, the game is not contingent on mechanics to the point where all PCs being "pretty good" at most stuff rather than one PC being great and everyone else sucking at a certain thing is a cause for alarm. Others play and enjoy differently obviously. But what you speak on sounds like the hallmarks and foundation of 3rd edition rather than 5th-- where players could find every single benny, feature, feat, and ability across all the books to create a PC that was nigh unstoppable with one particular game mechanical thing, and that became their defining "character trait"... they were the "open locks" guy or "never fell unconscious" person. Which is fine if that's your thing, but I find those traits to be meh myself. So I'm fine keep that ruleset over there in 3rd Ed and PF and not trying to morph 5E into it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9174765, member: 7006"] Well, needless to say at least at the tables I sit at, the game is not contingent on mechanics to the point where all PCs being "pretty good" at most stuff rather than one PC being great and everyone else sucking at a certain thing is a cause for alarm. Others play and enjoy differently obviously. But what you speak on sounds like the hallmarks and foundation of 3rd edition rather than 5th-- where players could find every single benny, feature, feat, and ability across all the books to create a PC that was nigh unstoppable with one particular game mechanical thing, and that became their defining "character trait"... they were the "open locks" guy or "never fell unconscious" person. Which is fine if that's your thing, but I find those traits to be meh myself. So I'm fine keep that ruleset over there in 3rd Ed and PF and not trying to morph 5E into it. [/QUOTE]
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Community
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Symmetric Balance vs Asymmetric Balance.
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