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"Syndrome" Syndrome: or the Fallacy of "Special"
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<blockquote data-quote="Belen" data-source="post: 4991466" data-attributes="member: 1405"><p>I am sure that there is an argument here, but all I see is confusion. Are you just wanting to attack 3.5 or praise 4e? Or both? I found your stream of consciousness here difficult to follow.</p><p></p><p>IMO, previous editions of the game used character classes to allow for varying styles of play. A person attracted to the simplicity of the fighter may not enjoy the resource management aspects of the wizard.</p><p></p><p>The current edition standardizes the style of play. Every style is now the same; however, the effects differ based power. This is how people can feel that every class is the same. They are locked into a specific style of play.</p><p></p><p>This is a weakness in the current edition for me and one that has pushed me away from 4e. It is a strength for others.</p><p></p><p>I think the arguments about casters dominating the game are just excuses from people who love the default style of 4e. In fact, those making the arguments were most likely the same players causing such issues in previous editions. </p><p></p><p>Personally, I think that the love versus hate for 4e is a core style issue. One side wants the game to be open for multiple styles of play, even within the same group, while the other wants a stable play experience that does not vary, even within the group.</p></blockquote><p></p>
[QUOTE="Belen, post: 4991466, member: 1405"] I am sure that there is an argument here, but all I see is confusion. Are you just wanting to attack 3.5 or praise 4e? Or both? I found your stream of consciousness here difficult to follow. IMO, previous editions of the game used character classes to allow for varying styles of play. A person attracted to the simplicity of the fighter may not enjoy the resource management aspects of the wizard. The current edition standardizes the style of play. Every style is now the same; however, the effects differ based power. This is how people can feel that every class is the same. They are locked into a specific style of play. This is a weakness in the current edition for me and one that has pushed me away from 4e. It is a strength for others. I think the arguments about casters dominating the game are just excuses from people who love the default style of 4e. In fact, those making the arguments were most likely the same players causing such issues in previous editions. Personally, I think that the love versus hate for 4e is a core style issue. One side wants the game to be open for multiple styles of play, even within the same group, while the other wants a stable play experience that does not vary, even within the group. [/QUOTE]
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